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name: "trigger"
category: "Commands"
description: |
Trigger a science mod.
Usage: trigger <mod> [target]
Trigger a science mod. Module matching searches by partial name
(all words); if ambiguous, the highest-level module you can cast
is selected.
Combat mods behave differently depending on context:
- With a deck equipped: sets autotrigger and starts combat
(mod fires every round at deck speed)
- Without a deck: queues the mod as a one-shot for your next
attack, then combat continues as melee
- Already in combat without a deck: queues the mod for your
next attack round (only one can be queued at a time)
Utility/transport/enchant mods resolve immediately.
Examples:
trigger bio goblin - Attack with highest castable
bio mod (Bio Strike at Lv1)
trigger strike goblin - Pick highest castable Strike mod
trigger low process iron - Convert iron ore to credits
trigger transport town - Teleport to Town Square
trigger enchant 1 sapphire - Enchant a sapphire ring
All mods cost junk (and 1 scrap unless you have a deck
equipped). Type 'mods' to see your available mods and costs.
See also: autotrigger, mods, science
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