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name: "ticks"
category: "General"
description: |
All timed game actions use a tick-based system. Each game tick runs at a
configurable interval (default 600ms). Actions like gathering, combat, and
crafting advance on each tick.
Fractional ticks allow tool speeds and timers to be non-integer values.
For example, a tool with speed 4.5 has a 50% chance of taking 4 ticks
and a 50% chance of taking 5 ticks per action cycle. The average
converges to 4.5 over many actions. This applies to:
- Tool speed (gathering, firemaking)
- Weapon speed (combat)
- Production wait timers (use behaviors)
- Search timers
- Depletion and respawn timers
The game_speed config option scales ALL tick timers proportionally.
A game_speed of 2.0 makes everything resolve twice as fast; 0.5 makes
everything twice as slow.
Use the "option" command to configure tick-related display settings.
Use "help option" for a list of all player options.
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