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name: "ticks"
category: "General"
description: |
  All timed game actions use a tick-based system. Each game tick runs at a
  configurable interval (default 600ms). Actions like gathering, combat, and
  crafting advance on each tick.

  Fractional ticks allow tool speeds and timers to be non-integer values.
  For example, a tool with speed 4.5 has a 50% chance of taking 4 ticks
  and a 50% chance of taking 5 ticks per action cycle. The average
  converges to 4.5 over many actions. This applies to:

    - Tool speed (gathering, firemaking)
    - Weapon speed (combat)
    - Production wait timers (use behaviors)
    - Search timers
    - Depletion and respawn timers

  The game_speed config option scales ALL tick timers proportionally.
  A game_speed of 2.0 makes everything resolve twice as fast; 0.5 makes
  everything twice as slow.

  Use the "option" command to configure tick-related display settings.
  Use "help option" for a list of all player options.