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name: "stats"
category: "Commands"
description: |
The 'stats' command shows your total equipment bonuses from all worn
items, your current weapon and attack type, and your effective attack
roll and max hit.
Attack bonuses affect accuracy. The relevant bonus is determined by
your weapon's attack type (stab, slash, crush, ranged, or science).
Defense bonuses reduce incoming damage. When a mob attacks you, the
game uses your defense bonus matching the mob's attack type.
Strength bonus increases your max melee hit.
Ranged strength increases your max ranged hit.
Science damage increases your max science hit as a percentage
multiplier on the module's base max hit.
Technology bonus reduces technology (prayer) drain.
Formulas used for the displayed attack roll and max hit:
Melee:
Attack roll = PlayerEffective(Accuracy, style_bonus) * (equip_attack + 64)
Max hit = (PlayerEffective(Strength, style_bonus) * (str_bonus + 64) + 320) / 640
PlayerEffective(level, style) = level + style + tech_boosts + 8
Ranged:
Attack roll = PlayerEffective(Ranged, style_bonus) * (ranged_attack + 64)
Max hit = (PlayerEffective(Ranged, style_bonus) * (ranged_str + 64) + 320) / 640
Science:
Attack roll = ScienceEffective(Science) * (science_attack + 64)
Max hit = mod_max_hit * (1 + science_damage% / 100) + elemental_weakness_bonus
ScienceEffective(level) = level + tech_boosts + 9
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