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name: "safespot"
category: "Skills"
description: |
  Use environmental cover to block melee attacks from mobs while
  attacking with ranged or science weapons.

  Usage: hide <object>
         safespot <object>

  Find a safespot: look <object>
  Leave a safespot: unhide (or unsafespot)

  While in a safespot, melee mobs cannot reach you. Ranged and science
  mobs can still attack. Attacking with melee while in a safespot forces
  you out of cover.

  Safespots degrade over time while in use. Each degrade level shows a
  different message. When fully degraded, the safespot is destroyed.
  Some safespots respawn after a delay; others reset when you re-hide;
  some are destroyed permanently.

  There is a small per-tick chance of being forced out of cover
  (unsafe_chance). You can re-hide immediately if the safespot is
  still intact.

  Hiding out of combat takes 1 tick. Hiding while fighting takes 4
  ticks — taking a hit during the repositioning aborts the attempt.

  Your effective safespot tier is unlocked by completing quests and
  combat achievements. Higher-tier safespots require quest flags like
  "quest_animal_magnetism" or achievement flags like
  "achieve_medium_combat".

   You can customize the alert shown when you are forced out of a
   safespot with: option safespot_alert <message>
   Uses inline color tags.

  See also: help hide, help combat, help option