aboutsummaryrefslogtreecommitdiff
path: root/data/help/safespot.yaml
blob: d584cf1839ef899c136cdcf7395a2fd0b38a5afa (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
name: "safespot"
category: "Skills"
description: |
  Use environmental cover to block melee attacks from mobs while
  attacking with ranged or science weapons.

  Usage: hide <object>
         safespot <object>

  Find a safespot: look <object>
  Leave a safespot: unhide (or unsafespot)

  While in a safespot, mobs cannot reach you with melee. A mob that also
  has a ranged or science attack will switch to it and keep attacking you;
  a mob with only melee is fully blocked. Attacking with melee while in a
  safespot forces you out of cover.

  Safespots degrade over time while in use. Each degrade level shows a
  different message. When fully degraded, the safespot is destroyed.
  Some safespots respawn after a delay; others reset when you re-hide;
  some are destroyed permanently.

  There is a small per-tick chance of being forced out of cover
  (unsafe_chance). You can re-hide immediately if the safespot is
  still intact.

  Hiding out of combat takes 1 tick. Hiding while fighting takes 4
  ticks — taking a hit during the repositioning aborts the attempt.

  Your effective safespot tier is unlocked by completing quests and
  combat achievements. Higher-tier safespots require quest flags like
  "quest_animal_magnetism" or achievement flags like
  "achieve_medium_combat".


  See also: help hide, help combat, help option