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name: "safespot"
category: "Skills"
description: |
Use environmental cover to block melee attacks from mobs while
attacking with ranged or science weapons.
Usage: hide <object>
safespot <object>
Find a safespot: look <object>
Leave a safespot: unhide (or unsafespot)
While in a safespot, melee mobs cannot reach you. Ranged and science
mobs can still attack. Attacking with melee while in a safespot forces
you out of cover.
Safespots degrade over time while in use. Each degrade level shows a
different message. When fully degraded, the safespot is destroyed.
Some safespots respawn after a delay; others reset when you re-hide;
some are destroyed permanently.
There is a small per-tick chance of being forced out of cover
(unsafe_chance). You can re-hide immediately if the safespot is
still intact.
Hiding out of combat takes 1 tick. Hiding while fighting takes 4
ticks — taking a hit during the repositioning aborts the attempt.
Your effective safespot tier is unlocked by completing quests and
combat achievements. Higher-tier safespots require quest flags like
"quest_animal_magnetism" or achievement flags like
"achieve_medium_combat".
You can customize the alert shown when you are forced out of a
safespot with: option safespot_alert <message>
Uses inline color tags.
See also: help hide, help combat, help option
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