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name: roulette
category: Interaction
related: [racetrack, casino, blackjack, baccarat, slots]
description: |
Play roulette in the Domita Fortuna casino.
From the vestibule: north, up, north reaches single zero;
east from single zero reaches the racetrack;
another north reaches double zero.
play roulette Join the table
table Show layout, phase, and last result
bet 10 on 17 Bet on a single pocket (35:1 profit)
bet 10 on 0 Bet on zero
bet 10 on 00 Double zero tables only
bet 10 on red Red or black (1:1)
bet 10 on odd Odd or even (1:1)
bet 10 on low Low 1-18 or high 19-36 (1:1)
bet 10 on 1to12 1to12=1-12, 13to24=13-24, 25to36=25-36 (2:1)
bet 10 on row1 row1=3,6,...; row2=2,5,...;
row3=1,4,... (2:1)
bet / rebet Repeat your previous wager
bet min / bet max Change amount, retaining the previous target
sitout / stop Sit out or leave (queued if a wager is committed)
watch roulette Watch table graphics without joining
Combination bets accept a number list separated by spaces, dashes,
slashes or commas. The leading name is optional when the numbers
identify the bet on their own.
bet 10 on split 1 2 Two touching pockets (17:1)
bet 10 on 1-4 Horizontal or vertical split
bet 10 on street 1 2 3 A three-number column (11:1)
bet 10 on corner 1 2 4 5 A 2x2 square (8:1)
bet 10 on line 1 2 3 4 5 6 Two adjacent streets (5:1)
bet 10 on trio 0 1 2 Three touching zero-edge pockets (11:1)
bet 10 on basket 0,00,1,2,3 on double zero (6:1);
0,1,2,3 on single zero (8:1)
On single-zero tables with the racetrack option, the oval board shows
every pocket in physical wheel order; the named bets are the wagers and
their chips are placed for you. The amount is the total stake, split
evenly across the bet's chips.
bet 10 on voisins Voisins du Zero: 17 numbers around 0 (9 chips)
bet 10 on tiers Tiers du Cylindre: the far third (6 chips)
bet 10 on orphelins Orphelins: the two orphan arcs (5 chips)
bet 10 on zero Jeu Zero: the numbers nearest 0 (4 chips)
'jeu zero' or 'jeuzero' also works; '0' bets pocket 0 only.
bet 10 on neighbors 17 Number 17 plus four numbers each side of it
on the wheel (9 chips)
Use help racetrack for the chip placements and each call bet's payouts.
Use table for a formatted payout reference for your current wheel.
Call-bet returns depend on which chip placements win; overlapping
wins are added together. Fractional credit returns are rounded down.
Use a multiple of the chip count to avoid rounding. Neighbors pays 3:1
on the total stake (9 of the 37 pockets win).
Every pocket is equally likely: 1/37 on single zero, 1/38 on double
zero. The house edge is 2.70% or 5.26%, except the American basket
(7.89%). Call-bet rounding can increase the edge for other stake sizes.
One wager per player per spin; a combination or call bet is still one
wager.
Zero and double zero lose all outside bets. Chips are spent first;
winnings return as credits. Displayed returns include your stake;
odds above are profit odds.
The tracker above the board shows the newest 8 hits (newest first).
Hot/cold lists the 3 most/least frequent pockets over the last 50 spins;
parentheses show hit counts. Ties use number order (0, 00, 1, ...).
Red/black/zero percentages use all spins in that same window, including
zero pockets. History is per table and resets on restart or replacement.
These are past results, not predictions; the next spin's odds do not change.
Betting opens with the first wager and runs for the full timer, even
alone. No bets are accepted while the wheel spins. The result shows
the winning pocket and two physical neighbors on each side of it on that
wheel (five pockets).
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