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name: "movement"
category: "Exploration"
description: |
Move between rooms.
Usage: north, south, east, west, up, down
Aliases: n, s, e, w, u, d
Movement takes 2 game ticks by default. Certain equipment reduces
this delay:
Cape of Agility Instant movement (1 tick)
Graceful set Each piece reduces movement by 0.15 ticks.
Full set (6 pieces) gives an extra 0.1 bonus,
for 1 tick total. Uses fractional ticks.
The Cape of Agility overrides all Graceful bonuses.
The "walk" command (BFSPathfinding or direction sequences) takes
twice as long as normal movement per step (4 ticks default, 2 ticks
with the full Graceful set).
Moving interrupts any active gathering or crafting action.
During combat, movement becomes a flee attempt. The mob continues
to attack during the movement countdown. If the mob lands a hit
before the countdown finishes, the escape fails ("Can't escape!")
and combat resumes. If no hit lands, the player successfully
escapes. See 'help combat' for details.
The "run_countdown" option shows tick-by-tick countdown messages
when fleeing combat.
With "description" toggled on, moving shows the full room
description instead of just the room name.
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