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name: "movement"
category: "Exploration"
description: |
  Move between rooms.

  Usage: north, south, east, west, up, down
  Aliases: n, s, e, w, u, d

  Movement takes 2 game ticks by default. Certain equipment reduces
  this delay:

    Cape of Agility    Instant movement (1 tick)
    Graceful set       Each piece reduces movement by 0.15 ticks.
                       Full set (6 pieces) gives an extra 0.1 bonus,
                       for 1 tick total. Uses fractional ticks.

  The Cape of Agility overrides all Graceful bonuses.

  The "walk" command (BFSPathfinding or direction sequences) takes
  twice as long as normal movement per step (4 ticks default, 2 ticks
  with the full Graceful set).

  Moving interrupts any active gathering or crafting action.

  During combat, movement becomes a flee attempt. The mob continues
  to attack during the movement countdown. If the mob lands a hit
  before the countdown finishes, the escape fails ("Can't escape!")
  and combat resumes. If no hit lands, the player successfully
  escapes. See 'help combat' for details.

  The "run_countdown" option shows tick-by-tick countdown messages
  when fleeing combat.

  With "description" toggled on, moving shows the full room
  description instead of just the room name.