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name: "firemaking"
category: "Skills"
description: |
Start fires from logs and add fuel to keep them burning.
Usage: burn [item] - Start a fire from logs
stoke [item] - Add logs to an existing fire
Firemaking requires a fire starter — matches, a firesteel, or a
lighter — either wielded or in your inventory. Matches are consumed
on each use, while a firesteel lasts forever. Lighters use butane
(quality) that depletes per use; when empty, they stop working.
BURN — Starting a Fire
----------------------
The burn command checks for burnable logs on the ground first, then
in your inventory. If the logs are in your inventory, you drop one
to the ground and begin making a fire. After a wait (reduced by
tool_speed), the game checks your firemaking level against the
log's difficulty:
Success → You start a fire! The fire object appears in the room
with a burn time based on the log used. You gain XP.
Failure → You can't seem to get the fire going. You may try again
(the log stays on the ground).
Only one fire can burn in a room at a time. Other players are
notified when a fire is started.
STOKE — Adding Fuel
-------------------
Stoke adds more logs from your inventory to an existing fire. Each
log extends the fire's burn time by half its burn_ticks and awards
firemaking XP. No skill check is needed to stoke — the XP is
guaranteed. Stoking continues automatically until you're out of
the item or the fire dies out.
SMART DEFAULTS
--------------
Running "burn" or "stoke" without specifying an item auto-selects
the target if only one type of burnable is available. If multiple
log types are present, you'll be asked "Burn what?" or "Stoke what?"
LOG TYPES
---------
Level Log XP Burn Ticks
1 Normal 40 24
15 Oak 60 28
30 Willow 90 32
35 Teak 105 36
45 Maple 135 40
50 Mahogany 158 44
60 Yew 202 48
75 Magic 303 52
90 Redwood 350 60
Enable the "depletion" toggle to see how long a fire will burn.
Enable the "xpdrops" toggle to see XP gains with each log.
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