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name: craps
aliases: [roll, autoroll, unbet]
category: Interaction
related: [casino, roulette, simplified craps, high point craps, crapless craps, new york craps, die rich craps, diceless craps]
description: |
Craps — multiplayer house editions at the Domita Fortuna casino.
From single-zero roulette, east reaches Bank Craps. North of the pit
waits Simplified, High Point, then Crapless; south waits New York,
Die Rich, then Diceless. Join with play craps in each room. The
page below is the BANK edition; every edition has a short help page
of its own — type rules at any table, or help <edition name>.
play craps Join the tail of the shooting queue
watch craps Watch without betting
table Felt, dice, wagers and every accepted bet
bet 10 on pass Come-out 7/11 wins; 2/3/12 loses
bet 10 on dontpass Opposite side, with 12 a push
bet 10 on come A personal point (table point must be ON)
bet 10 on dontcome Don't come; 12 pushes
bet 30 on odds pass Add true odds after your point is established
bet 10 on odds come 6 Add odds behind your travelled come bet
bet 12 on place 6 Also 4, 5, 8, 9, 10
bet 20 on buy 4 True odds, 5% stake commission on a win
bet 40 on lay 10 Against the number; 5% winnings commission
bet 10 on hard 8 Hard 4/6/8/10; loses on easy number or seven
bet 10 on field One-roll 2/3/4/9/10/11/12
bet 4 on horn Split among 2/3/11/12
bet 10 on hop 2 3 One-roll dice combination, either order
bet 1 on fire Four/five/six distinct made points: 24/249/999:1
bet 1 on small All 2-6 before ANY seven: 34:1
bet 1 on tall All 8-12 before ANY seven: 34:1
bet 1 on all Both small and tall: 175:1
Other one-roll targets: seven, craps, eleven, ace-deuce, aces, boxcars.
Bonus bets must precede the shooter's first roll. Fire settles on
seven-out; ATS pays on completion and loses on any seven.
roll Shoot now (solo) or after the 10-tick call
autoroll Repeat on your turn until your bets finish
stop Cancel autoroll; in manual mode, leave once bets resolve
unbet Return every optional bet and all free odds
New players join last in shooting order. Making a point keeps the
dice; seven-out passes them. Solo play has no forced timers.
Multiplayer gives everyone 10 ticks to bet, with a room-wide last
call 3 ticks before the shooter can roll. Bets remain open until
the actual roll. If the shooter waits another 60 ticks, the dealer
rolls for them (multiplayer only).
Autoroll rolls every 3 ticks on your turn, but always respects the
10-tick multiplayer window. It stops when your last bet resolves.
Stop cancels autoroll immediately without removing bets or leaving.
A second stop in manual mode uses the normal leave behavior.
Fire and All/Tall/Small trackers sit above the felt. Filled numbers
(marked * without color) show completed points / rolled totals.
The ON/OFF puck marks the table point. Dice follow card_style:
option card_style dark / option card_style light.
Multiple simultaneous bets are supported. Winning bets return their
stakes and are removed, not automatically pressed. Place/buy/hardways
and come odds are OFF on come-out. Lay and don't odds always work.
Exact payout units are required. Commission rounds up to a credit.
Default odds: 3-4-5x, with 6x laid on don't bets. Field 12 pays 2:1
or 3:1 according to the table felt. Pass/come and bonus contracts cannot
be removed. Disconnecting forfeits live bets; shutdown refunds them.
HOUSE EDITIONS have their own help pages — simplified craps, high
point craps, die rich craps, crapless craps, new york craps and
diceless craps. Type rules while seated at that table.
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