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name: craps
aliases: [roll, autoroll, unbet]
category: Interaction
related: [casino, roulette]
description: |
Craps — multiplayer house editions at the Domita Fortuna casino.
From single-zero roulette, east reaches Bank Craps. North of the pit
waits Simplified, High Point, then Crapless; south waits New York,
Die Rich, then Diceless. Join with play craps in each room; table
rules gives that edition's exact targets and payouts. The examples
below are BANK rules, not a promise that every edition accepts every
bet.
play craps Join the tail of the shooting queue
watch craps Watch without betting
table / table rules Felt, dice, wagers / exact rules and payouts
bet 10 on pass Come-out 7/11 wins; 2/3/12 loses
bet 10 on dontpass Opposite side, with 12 a push
bet 10 on come A personal point (table point must be ON)
bet 10 on dontcome Don't come; 12 pushes
bet 30 on odds pass Add true odds after your point is established
bet 10 on odds come 6 Add odds behind your travelled come bet
bet 12 on place 6 Also 4, 5, 8, 9, 10
bet 20 on buy 4 True odds, 5% stake commission on a win
bet 40 on lay 10 Against the number; 5% winnings commission
bet 10 on hard 8 Hard 4/6/8/10; loses on easy number or seven
bet 10 on field One-roll 2/3/4/9/10/11/12
bet 4 on horn Split among 2/3/11/12
bet 10 on hop 2 3 One-roll dice combination, either order
bet 1 on fire Four/five/six distinct made points: 24/249/999:1
bet 1 on small All 2-6 before ANY seven: 34:1
bet 1 on tall All 8-12 before ANY seven: 34:1
bet 1 on all Both small and tall: 175:1
Other one-roll targets: seven, craps, eleven, ace-deuce, aces, boxcars.
Bonus bets must precede the shooter's first roll. Fire settles on
seven-out; ATS pays on completion and loses on any seven.
roll Shoot now (solo) or after the 10-second call
autoroll Repeat on your turn until your bets finish
stop Cancel autoroll and resume manual play
unbet place 6 Return an optional wager before bets close
unbet odds come 6 Return free odds, retaining the contract
unbet all Take down every optional bet at once
stop / sitout In manual mode, leave / sit out once bets resolve
New players join last in shooting order. Making a point keeps the
dice; seven-out passes them. Solo play has no forced timers.
Multiplayer gives everyone 10 seconds to bet, with a room-wide last
call 3 seconds before the shooter can roll. Bets remain open until
the actual roll. If the shooter waits another 60 seconds, the dealer
rolls for them (multiplayer only).
Autoroll rolls every 3 seconds on your turn, but always respects the
10-second multiplayer window. It stops when your last bet resolves.
Stop cancels autoroll immediately without removing bets or leaving.
A second stop in manual mode uses the normal leave behavior.
Fire and All/Tall/Small trackers sit above the felt. Filled numbers
(marked * without color) show completed points / rolled totals.
The ON/OFF puck marks the table point. Dice follow card_style:
option card_style dark / option card_style light.
Multiple simultaneous bets are supported. Winning bets return their
stakes and are removed, not automatically pressed. Place/buy/hardways
and come odds are OFF on come-out. Lay and don't odds always work.
Exact payout units are required. Commission rounds up to a credit.
Default odds: 3-4-5x, with 6x laid on don't bets. Field 12 pays 2:1
or 3:1 according to table rules. Pass/come and bonus contracts cannot
be removed. Disconnecting forfeits live bets; shutdown refunds them.
HOUSE EDITIONS (regional versions may differ):
Simplified: pass only, one roll of two dice. The dice roll automatically
3 seconds after the first bet; there is no manual roll. Bet with
'bet <amount>' (always pass; a bare bet repeats your last wager).
2 pays 3:1; 3/4 pay 1:1; 10/11 pay 2:1; 12 pays 5:1. 5/6/7/8/9 lose.
No point, odds or side bets. House edge: 2.78%.
High Point: pass only, 1:1. Come-out 2/3 roll again; 11/12 win;
4-10 become the point. The next roll must EXCEED it to win.
Die Rich: pass only, ONE die, 1:1. Come-out 6 wins; 1 loses;
2-5 become points. Repeat the point before 1 to win.
These three have no odds or side bets; a loss passes the dice.
Crapless: only 7 wins on come-out; every other total becomes a
point. Pass/come, odds and bank side bets, but NO don't or bonus bets.
Place 2/12 pays 11:2; 3/11 pays 11:4. True odds 2/12 pay 6:1;
3/11 pay 3:1 (lay inverses). Default extra-number odds limit is 1x.
New York: bank pass/dontpass, free odds, buy and lay ONLY. Win-only
5% buy-stake / lay-profit commission, rounded up. No come or bonuses.
Diceless: full bank rules, but two independent packs of six cards
numbered 1-6 replace dice. Draw one from each; replace and reshuffle
BOTH packs after EVERY draw. All 36 ordered pairs are equally likely;
there is no finite shoe. Cards are displayed as cards, not dice.
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