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name: craps
aliases: [roll, autoroll, unbet]
category: Interaction
related: [casino, roulette]
description: |
  Craps — multiplayer house editions at the Domita Fortuna casino.
  From single-zero roulette, west reaches Bank Craps. Head north along
  the gallery for Simplified, High Point, Crapless, New York, Die Rich,
  then Diceless. Join with play craps in each room; table rules gives
  that edition's exact targets and payouts. The examples below are BANK
  rules, not a promise that every edition accepts every bet.

  play craps              Join the tail of the shooting queue
  watch craps             Watch without betting
  table / table rules     Felt, dice, wagers / exact rules and payouts
  bet 10 on pass          Come-out 7/11 wins; 2/3/12 loses
  bet 10 on dontpass      Opposite side, with 12 a push
  bet 10 on come          A personal point (table point must be ON)
  bet 10 on dontcome      Don't come; 12 pushes
  bet 30 on odds pass     Add true odds after your point is established
  bet 10 on odds come 6   Add odds behind your travelled come bet
  bet 12 on place 6       Also 4, 5, 8, 9, 10
  bet 20 on buy 4         True odds, 5% stake commission on a win
  bet 40 on lay 10        Against the number; 5% winnings commission
  bet 10 on hard 8        Hard 4/6/8/10; loses on easy number or seven
  bet 10 on field         One-roll 2/3/4/9/10/11/12
  bet 4 on horn          Split among 2/3/11/12
  bet 10 on hop 2 3      One-roll dice combination, either order
  bet 1 on fire          Four/five/six distinct made points: 24/249/999:1
  bet 1 on small         All 2-6 before ANY seven: 34:1
  bet 1 on tall          All 8-12 before ANY seven: 34:1
  bet 1 on all           Both small and tall: 175:1

  Other one-roll targets: seven, craps, eleven, ace-deuce, aces, boxcars.
  Bonus bets must precede the shooter's first roll. Fire settles on
  seven-out; ATS pays on completion and loses on any seven.

  roll                    Shoot now (solo) or after the 10-second call
  autoroll                Repeat on your turn until your bets finish
  stop                    Cancel autoroll and resume manual play
  unbet place 6           Return an optional wager before bets close
  unbet odds come 6       Return free odds, retaining the contract
  unbet all               Take down every optional bet at once
  stop / sitout           In manual mode, leave / sit out once bets resolve

  New players join last in shooting order. Making a point keeps the
  dice; seven-out passes them. Solo play has no forced timers.
  Multiplayer gives everyone 10 seconds to bet, with a room-wide last
  call 3 seconds before the shooter can roll. Bets remain open until
  the actual roll. If the shooter waits another 60 seconds, the dealer
  rolls for them (multiplayer only).

  Autoroll rolls every 3 seconds on your turn, but always respects the
  10-second multiplayer window. It stops when your last bet resolves.
  Stop cancels autoroll immediately without removing bets or leaving.
  A second stop in manual mode uses the normal leave behavior.

  Fire and All/Tall/Small trackers sit above the felt. Filled numbers
  (marked * without color) show completed points / rolled totals.
  The ON/OFF puck marks the table point. Dice follow card_style:
  option card_style dark / option card_style light.

  Multiple simultaneous bets are supported. Winning bets return their
  stakes and are removed, not automatically pressed. Place/buy/hardways
  and come odds are OFF on come-out. Lay and don't odds always work.
  Exact payout units are required. Commission rounds up to a credit.
  Default odds: 3-4-5x, with 6x laid on don't bets. Field 12 pays 2:1
  or 3:1 according to table rules. Pass/come and bonus contracts cannot
  be removed. Disconnecting forfeits live bets; shutdown refunds them.

  HOUSE EDITIONS (regional versions may differ):
  Simplified: pass only, one roll of two dice. The dice roll automatically
  3 seconds after the first bet; there is no manual roll. Bet with
  'bet <amount>' (always pass; a bare bet repeats your last wager).
  2 pays 3:1; 3/4 pay 1:1; 10/11 pay 2:1; 12 pays 5:1. 5/6/7/8/9 lose.
  No point, odds or side bets. House edge: 2.78%.
  High Point: pass only, 1:1. Come-out 2/3 roll again; 11/12 win;
  4-10 become the point. The next roll must EXCEED it to win.
  Die Rich: pass only, ONE die, 1:1. Come-out 6 wins; 1 loses;
  2-5 become points. Repeat the point before 1 to win.
  These three have no odds or side bets; a loss passes the dice.
  Crapless: only 7 wins on come-out; every other total becomes a
  point. Pass/come, odds and bank side bets, but NO don't or bonus bets.
  Place 2/12 pays 11:2; 3/11 pays 11:4. True odds 2/12 pay 6:1;
  3/11 pay 3:1 (lay inverses). Default extra-number odds limit is 1x.
  New York: bank pass/dontpass, free odds, buy and lay ONLY. Win-only
  5% buy-stake / lay-profit commission, rounded up. No come or bonuses.
  Diceless: full bank rules, but two independent packs of six cards
  numbered 1-6 replace dice. Draw one from each; replace and reshuffle
  BOTH packs after EVERY draw. All 36 ordered pairs are equally likely;
  there is no finite shoe. Cards are displayed as cards, not dice.