blob: 6336faea6ef249956bf0af7599a68eace9199a44 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
|
name: "combat"
category: "Combat"
description: |
Combat basics.
- 600ms tick engine with per-weapon attack speeds
- Attack, Strength, and Defense rolls determine hit/miss
- Combat triangle: Melee > Ranged > Technology > Melee
- 4 XP per point of damage, distributed by combat style
- You are locked in place for 15 ticks when combat starts
- Damaged mobs show current HP in look (damaged listed first)
- Mobs regenerate 1 HP every 100 ticks (60 seconds)
- Players also regenerate 1 HP every 100 ticks
|