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name: "combat"
category: "General"
description: |
Attack a mob with: attack <mob>
Combat follows standard OSRS formulas for accuracy, hit chance,
maximum hit, and damage output. The three attack styles (melee,
ranged, and science) each use the same core formula structure.
Attack roll: EffectiveAttack * (EquipmentBonus + 64)
Max hit: (EffectiveStrength * (EquipmentStrength + 64) + 320) / 640
Hit chance: If AttackRoll > DefenseRoll:
1 - (DefRoll + 2) / (2 * (AtkRoll + 1))
Else:
AtkRoll / (2 * (DefRoll + 1))
Damage: Roll [0, MaxHit], 0 becomes 1
Effective Levels:
Player: level + style_bonus + tech_boosts + 8
NPC: level + 9
Science: level + 9 (no style bonus)
Your accuracy depends on your weapon's attack type (stab, slash,
crush, ranged, or science) and your total equipment bonus for
that type.
Mobs have per-type defense bonuses. A skeleton with high slash
defense but weak crush defense takes more hits from a mace than
a sword. Mobs also have a weakness element — matching it with
a science module's element boosts both accuracy and damage.
Use the 'style' command to change your combat style:
accurate - +3 accuracy/ranged level, XP to accuracy/ranged
aggressive - +3 strength level, XP to strength
defensive - +3 defense level, XP to defense
balanced - +1 to all, XP split evenly
For melee weapons the style affects attack/strength/defense.
For ranged weapons accurate and aggressive both give +3 ranged.
Use 'stats' to see your total equipment bonuses and current attack roll.
Use 'look <item>' to see an item's combat stats.
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