aboutsummaryrefslogtreecommitdiff
path: root/data/help/combat.yaml
blob: b02fb1a224a9c79be78f9cb54d2f5cf03ed21d7c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
name: "combat"
category: "Combat"
description: |
  Combat basics.

  - 600ms tick engine with per-weapon attack speeds
  - Attack, Strength, and Defense rolls determine hit/miss
  - Combat triangle: Melee > Ranged > Science > Melee
  - 4 XP per point of damage, distributed by combat style
  - Damaged mobs show current HP in look (damaged listed first)
  - Mobs regenerate 1 HP every 100 ticks (60 seconds)
  - Players also regenerate 1 HP every 100 ticks

  Fleeing combat:
    Move in any direction (n/s/e/w/u/d) to attempt to flee.
    The movement countdown begins (default 4 ticks). If the mob
    lands a hit during the countdown, you get "Can't escape!" and
    remain in combat. If the mob misses or doesn't attack, you
    successfully escape after the countdown.

    Equipment that reduces movement time (Cape of Agility, Graceful
    set) also reduces the flee countdown. With the Cape of Agility,
    fleeing is instant.

    Enable "run_countdown" option to see tick-by-tick messages
    while fleeing.

  Mob level colors in room display and broadcasts:
    Green        Mob is 5+ levels below you
    Green-yellow Mob is 1-4 levels below you
    White        Mob is equal level
    Orange       Mob is 1-4 levels above you
    Red          Mob is 5+ levels above you