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name: "color"
category: "Options"
description: |
Color output customization.
The "color" command lets you customize the color of various game
elements on an account-wide basis. Colors are shared by all
characters on the same account.
Usage:
color List all targets and their current values
color <target> Show current color for a target
color <target> <spec> Set a custom color
color <target> reset Reset to server default
color <target> off Disable color for this target entirely
Color spec format (space-separated tokens):
<0-255> Foreground color (xterm-256 palette index)
bg:<0-255> Background color
g:<a>,<b> Gradient between two or more colors
bold Bold text
dim Dim text
underline Underlined text
Examples:
color room_name 6 bold
color fire 208
color death 1 bold
color broadcast 214 bg:0
Gradients interpolate across characters in RGB space:
color item g:196,82 Red to green
color room_name g:45,39,59 Three-stop gradient
Use 'colortable' to see all 256 colors and their indices.
Colors use the xterm-256 palette (0-255). When a player's color
mode is set to "ansi", extended colors (16-255) automatically
downgrade to the nearest of the 16 standard ANSI colors.
Standard colors (0-15):
0 black 1 red 2 green 3 yellow
4 blue 5 magenta 6 cyan 7 white
8-15 bright variants of the above
Inline color tags in room descriptions:
{<spec>}colored text{/}
{182 bold}mysterious vase{/}
{g:196,82}gradient text{/}
Color targets:
room_name Room name headers
room_number Room number display (#id)
room_desc Room description text (default for untagged text)
direction Movement direction text
exit_direction Exit direction labels
exit_name Exit destination room names
protected_mob Protected mob names
mob Mob names (combat, room listings, etc.)
damage Damage numbers
xp XP gain messages
level_up Level-up announcements
item Item names (default)
player_name Player names in broadcasts
death Death message
victory Combat victory message
miss Missed attack messages
error Error messages
say Player chat text
dialog NPC conversation text
broadcast Room-wide event messages
fire Firemaking messages
eat_food Eating/healing messages
drop_message Mob loot drops
credits_pickup Currency/credit messages
Visual tick colors:
visual_tick Visual tick marker text (dim blue)
visual_first_tick First tick in a numbered cycle (bright red)
Resolution order:
1. Account override (set via "color" command)
2. Server default (set in config.yaml)
3. Built-in fallback
The "color" option (option color none/ansi/xterm256) controls
whether ANSI codes are emitted. "none" strips all color.
In "ansi" mode, extended palette colors (16-255) are
automatically downgraded to the nearest ANSI color.
You can use color blocks in your prompt:
prompt {2 bold}Ready>{/} %h/%Hhp
See 'help prompt' for full prompt customization.
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