1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
|
id: agility
title: "Agility"
body: |
Agility is trained by completing obstacle courses. Each course is a sequence
of rooms with obstacles that you traverse using special commands.
COMMANDS
scramble, jump, swing, balance, climb, crawl, vault, leap, slide
Each obstacle room tells you which command to use. Type it to begin
the obstacle. After a few ticks of sequenced messages, you'll either
succeed and move to the next obstacle, or slip and fall.
COURSES
Ventilation Shaft Level 1 - 5 obstacles, 80 XP/lap
Rooftop Level 20 - 6 obstacles, 230 XP/lap
Reactor Level 50 - 7 obstacles, 675 XP/lap
FAILING
Each obstacle has a chance to fail. If you fail, you take minor damage
and are teleported back to the Agility Training Grounds. Fail chance
decreases as your agility level increases above the course requirement.
LAP TRACKING
The game tracks how many laps you've completed on each course. Your
lap count is displayed when you finish a course.
TIPS
- The "down" exit in any obstacle room returns you to the Training
Grounds without penalty (but no XP either).
- Agility level also determines how many steps you can queue with the
"walk" command.
- Graceful equipment and Cape of Agility reduce movement speed.
related:
- skills
- walk
|