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title: "Agility"
body: |
  Agility is trained by completing obstacle courses. Each course is a sequence
  of rooms with obstacles that you traverse using special commands.

  COMMANDS
    scramble, jump, swing, balance, climb, crawl, vault, leap, slide
    Each obstacle room tells you which command to use. Type it to begin
    the obstacle. After a few ticks of sequenced messages, you'll either
    succeed and move to the next obstacle, or slip and fall.

  COURSES
    Ventilation Shaft  Level 1   - 5 obstacles, 80 XP/lap
    Rooftop            Level 20  - 6 obstacles, 230 XP/lap
    Reactor            Level 50  - 7 obstacles, 675 XP/lap

  FAILING
    Each obstacle has a chance to fail. If you fail, you take minor damage
    and are teleported back to the Agility Training Grounds. Fail chance
    decreases as your agility level increases above the course requirement.

  LAP TRACKING
    The game tracks how many laps you've completed on each course. Your
    lap count is displayed when you finish a course.

  TIPS
    - The "down" exit in any obstacle room returns you to the Training
      Grounds without penalty (but no XP either).
    - Agility level also determines how many steps you can queue with the
      "walk" command.
    - Agility level determines your maximum run energy (3x your level).
    - The Graceful outfit increases your run-energy recovery rate (+8% per
      piece, +10% extra for the full 6-piece set) instead of changing
      movement speed; the Cape of Agility grants infinite run energy.
related:
  - skills
  - walk