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path: root/data/.admin_history.json
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{"history":[{"time":"2026-07-09T05:13:08-04:00","description":"link 2001 west 1001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\nname: Test Room\nobjects:\n  - description:\n      - text: YOU FOUND HIM\n    hidden: true\n    name: hidden guy\n  - id: tree\non_enter: []\ntriggers: []\n","new_content":"id: 2001\nname: Test Room\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nobjects:\n  - name: hidden guy\n    hidden: true\n    description:\n      - text: YOU FOUND HIM\n  - id: tree\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false}],"redo":[{"time":"2026-07-09T05:13:19-04:00","description":"create room 1007","file_path":"data/rooms/intro/1007.yaml","old_content":"","new_content":"exits:\n  south: 2002\nid: 1007\nname: 'Room #1007'\n","is_delete":false,"is_create":true,"extra_files":[{"file_path":"data/rooms/intro/2002.yaml","old_content":"id: 2002\nname: Test Room\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2003\n  north:\n    room: 1006\n  southeast:\n    room: 2004\n  west:\n    room: 2001\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2002\nname: Test Room\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2003\n  north:\n    room: 1007\n  southeast:\n    room: 2004\n  west:\n    room: 2001\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-09T05:13:10-04:00","description":"create room 1006","file_path":"data/rooms/intro/1006.yaml","old_content":"","new_content":"exits:\n  south: 2002\nid: 1006\nname: 'Room #1006'\n","is_delete":false,"is_create":true,"extra_files":[{"file_path":"data/rooms/intro/2002.yaml","old_content":"id: 2002\nname: Test Room\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2003\n  north:\n    room: 1005\n  southeast:\n    room: 2004\n  west:\n    room: 2001\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2002\nname: Test Room\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2003\n  north:\n    room: 1006\n  southeast:\n    room: 2004\n  west:\n    room: 2001\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-09T05:13:09-04:00","description":"create room 1005","file_path":"data/rooms/intro/1005.yaml","old_content":"","new_content":"exits:\n  south: 2002\nid: 1005\nname: 'Room #1005'\n","is_delete":false,"is_create":true,"extra_files":[{"file_path":"data/rooms/intro/2002.yaml","old_content":"id: 2002\nname: Test Room\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2003\n  southeast:\n    room: 2004\n  west:\n    room: 2001\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2002\nname: Test Room\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2003\n  north:\n    room: 1005\n  southeast:\n    room: 2004\n  west:\n    room: 2001\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-09T05:13:08-04:00","description":"link 1001 east 2001 (reverse)","file_path":"data/rooms/intro/1001.yaml","old_content":"block_transport: true\ncolor: \"\"\ndescription:\n  - text: |-\n      A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n      A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n  down:\n    blocked_message: The piston-powered staircase is firmly closed.\n    condition:\n      all_of: []\n      any_of: []\n      global_flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: false\n      player_flag: 1001_touchdown\n      value: null\n    room: 1002\n  east:\n    room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n  - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n  - description:\n      - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/}  {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/}      {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/}     {0A}inv{/} to see your 28-slot inventory\\n           {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n           {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n           {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/}     {0A}talk \u003cmob\u003e{/} for NPC chat\\n           {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/}     {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/}     Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/}    {0A}options{/} for a list of account options\\n           {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n    hidden: true\n    name: framed sign\n    on_look:\n      - set_player_flags:\n          1001_look_sign: true\n  - description:\n      - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n    hidden: true\n    name: door\n  - description:\n      - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n    hidden: true\n    name: window\n  - aliases:\n      - cockpit\n    description:\n      - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n    hidden: true\n    name: instrument panel\n  - aliases: []\n    description:\n      - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n    hidden: true\n    name: pilot\non_enter:\n  - broadcast: \"\"\n    broadcast_global: \"\"\n    condition:\n      all_of: []\n      any_of: []\n      global_flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: true\n      player_flag: 1001_welcome\n      value: null\n    delay: 5\n    despawn_mob: \"\"\n    give_item: \"\"\n    heal: 0\n    message: '{0B bold}Welcome to The House of Icarus{/}'\n    set_global_flags: {}\n    set_player_flags: {}\n    spawn_mob: null\n    take_item: \"\"\n    teleport: 0\n  - broadcast: \"\"\n    broadcast_global: \"\"\n    condition:\n      all_of: []\n      any_of: []\n      global_flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: true\n      player_flag: 1001_welcome\n      value: null\n    delay: 7\n    despawn_mob: \"\"\n    give_item: \"\"\n    heal: 0\n    message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n    set_global_flags: {}\n    set_player_flags:\n      1001_welcome: true\n    spawn_mob: null\n    take_item: \"\"\n    teleport: 0\n  - broadcast: \"\"\n    broadcast_global: \"\"\n    condition:\n      all_of: []\n      any_of: []\n      global_flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: true\n      player_flag: 1001_welcome\n      value: null\n    delay: 7\n    despawn_mob: \"\"\n    give_item: \"\"\n    heal: 0\n    message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n    set_global_flags: {}\n    set_player_flags: {}\n    spawn_mob: null\n    take_item: \"\"\n    teleport: 0\ntriggers:\n  - id: \"\"\n    on_global_flag: \"\"\n    on_player_flag: 1001_look_sign\n    room: 0\n    steps:\n      - broadcast: \"\"\n        broadcast_global: \"\"\n        delay: 5\n        despawn_mob: \"\"\n        give_item: \"\"\n        heal: 0\n        message: The cabin shakes as the small craft touches down\n        set_global_flags: {}\n        set_player_flags: {}\n        spawn_mob: null\n        take_item: \"\"\n        teleport: 0\n      - broadcast: \"\"\n        broadcast_global: \"\"\n        delay: 5\n        despawn_mob: \"\"\n        give_item: \"\"\n        heal: 0\n        message: The pistons hiss as the rear staircase opens\n        set_global_flags: {}\n        set_player_flags: {}\n        spawn_mob: null\n        take_item: \"\"\n        teleport: 0\n      - broadcast: \"\"\n        broadcast_global: \"\"\n        delay: 0\n        despawn_mob: \"\"\n        give_item: \"\"\n        heal: 0\n        message: \"\"\n        set_global_flags: {}\n        set_player_flags:\n          1001_touchdown: true\n        spawn_mob: null\n        take_item: \"\"\n        teleport: 0\n    value: null\n","new_content":"id: 1001\nname: Inside Transport Shuttle\ncolor: \"\"\ndescription:\n  - text: |-\n      A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n      A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n  down:\n    room: 1002\n    condition:\n      global_flag: \"\"\n      value: null\n      not: false\n      player_flag: 1001_touchdown\n      has_item: \"\"\n      min_credits: 0\n      all_of: []\n      any_of: []\n    blocked_message: The piston-powered staircase is firmly closed.\n  east:\n    room: 2001\nobjects:\n  - name: framed sign\n    hidden: true\n    description:\n      - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/}  {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/}      {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/}     {0A}inv{/} to see your 28-slot inventory\\n           {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n           {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n           {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/}     {0A}talk \u003cmob\u003e{/} for NPC chat\\n           {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/}     {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/}     Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/}    {0A}options{/} for a list of account options\\n           {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n    on_look:\n      - {}\n  - name: door\n    hidden: true\n    description:\n      - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n  - name: window\n    hidden: true\n    description:\n      - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n  - name: instrument panel\n    aliases:\n      - cockpit\n    hidden: true\n    description:\n      - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n  - name: pilot\n    hidden: true\n    description:\n      - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\nitem_spawns: []\nmobs:\n  - id: flight_attendant\non_enter:\n  - condition:\n      global_flag: \"\"\n      value: null\n      not: true\n      player_flag: 1001_welcome\n      has_item: \"\"\n      min_credits: 0\n      all_of: []\n      any_of: []\n    message: '{0B bold}Welcome to The House of Icarus{/}'\n    delay: 5\n  - set_player_flags:\n      1001_welcome: true\n    condition:\n      global_flag: \"\"\n      value: null\n      not: true\n      player_flag: 1001_welcome\n      has_item: \"\"\n      min_credits: 0\n      all_of: []\n      any_of: []\n    message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n    delay: 7\n  - condition:\n      global_flag: \"\"\n      value: null\n      not: true\n      player_flag: 1001_welcome\n      has_item: \"\"\n      min_credits: 0\n      all_of: []\n      any_of: []\n    message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n    delay: 7\nhazard: \"\"\nblock_transport: true\ntriggers:\n  - id: \"\"\n    on_player_flag: 1001_look_sign\n    on_global_flag: \"\"\n    value: null\n    room: 0\n    steps:\n      - message: The cabin shakes as the small craft touches down\n        delay: 5\n      - message: The pistons hiss as the rear staircase opens\n        delay: 5\n      - set_player_flags:\n          1001_touchdown: true\n","is_delete":false,"is_create":false}]}