aboutsummaryrefslogtreecommitdiff
path: root/data/.admin_history.json
blob: 60de6c30bb9155844bac56d5a74ca71fd5dd8856 (plain)
1
{"history":[{"time":"2026-06-30T14:29:37-04:00","description":"delete room 1016 (cleaned 0 exits)","file_path":"data/rooms/intro/1016.yaml","old_content":"id: 1016\nname: New Room\ncolor: \"97\"\ndescription:\n  - text: A featureless room.\nexits:\n  down:\n    room: 1017\n  south:\n    room: 1009\n  southwest:\n    room: 1005\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:29:38-04:00","description":"delete room 1015 (cleaned 0 exits)","file_path":"data/rooms/intro/1015.yaml","old_content":"id: 1015\nname: 'Room #1015'\ncolor: 0C\ndescription: []\nexits:\n  northwest:\n    room: 1018\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:29:39-04:00","description":"delete room 1017 (cleaned 0 exits)","file_path":"data/rooms/intro/1017.yaml","old_content":"id: 1017\nname: New Room\ncolor: \"\"\ndescription:\n  - text: A featureless room.\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:29:40-04:00","description":"delete room 1018 (cleaned 0 exits)","file_path":"data/rooms/intro/1018.yaml","old_content":"id: 1018\nname: 'Room #1018'\ncolor: D0\ndescription: []\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:29:40-04:00","description":"delete room 1019 (cleaned 0 exits)","file_path":"data/rooms/intro/1019.yaml","old_content":"id: 1019\nname: 'Room #1019'\ncolor: \"\"\ndescription: []\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:29:41-04:00","description":"delete room 1020 (cleaned 0 exits)","file_path":"data/rooms/intro/1020.yaml","old_content":"id: 1020\nname: 'Room #1020'\ncolor: \"\"\ndescription: []\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:30:45-04:00","description":"delete room 1013 (cleaned 1 exits)","file_path":"data/rooms/intro/1013.yaml","old_content":"id: 1013\nname: 'Room #1013'\ncolor: \"72\"\ndescription: []\nexits:\n  west:\n    room: 1007\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:30:49-04:00","description":"delete room 1009 (cleaned 0 exits)","file_path":"data/rooms/intro/1009.yaml","old_content":"id: 1009\nname: New Room\ncolor: \"27\"\ndescription:\n  - text: A featureless room.\nexits:\n  northwest:\n    room: 8\n  southwest:\n    room: 1006\n  west:\n    room: 1005\nobjects: []\nitem_spawns: []\nmobs:\n  - id: man\n  - id: man\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:30:51-04:00","description":"delete room 1007 (cleaned 1 exits)","file_path":"data/rooms/intro/1007.yaml","old_content":"id: 1007\nname: 'Room #1007'\ncolor: \"\"\ndescription: []\nexits:\n  west:\n    room: 2004\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:30:53-04:00","description":"delete room 1006 (cleaned 4 exits)","file_path":"data/rooms/intro/1006.yaml","old_content":"id: 1006\nname: New Room\ncolor: E2\ndescription:\n  - text: A featureless room.\nexits:\n  north:\n    room: 1005\n  northwest:\n    room: 1008\n  up:\n    room: 1010\n  west:\n    room: 2003\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:30:59-04:00","description":"delete room 1010 (cleaned 1 exits)","file_path":"data/rooms/intro/1010.yaml","old_content":"id: 1010\nname: New Room\ncolor: \"\"\ndescription:\n  - text: A featureless room.\nexits:\n  north:\n    room: 1011\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:31:00-04:00","description":"delete room 1011 (cleaned 0 exits)","file_path":"data/rooms/intro/1011.yaml","old_content":"id: 1011\nname: New Room\ncolor: \"\"\ndescription:\n  - text: A featureless room.\nexits:\n  east:\n    room: 1012\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:31:01-04:00","description":"delete room 1012 (cleaned 0 exits)","file_path":"data/rooms/intro/1012.yaml","old_content":"id: 1012\nname: New Room\ncolor: \"\"\ndescription:\n  - text: A featureless room.\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:31:02-04:00","description":"delete room 1005 (cleaned 2 exits)","file_path":"data/rooms/intro/1005.yaml","old_content":"id: 1005\nname: New Room\ncolor: CC\ndescription:\n  - text: A featureless room.\nexits:\n  southwest:\n    room: 2003\n  west:\n    room: 1008\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:31:03-04:00","description":"delete room 1008 (cleaned 1 exits)","file_path":"data/rooms/intro/1008.yaml","old_content":"id: 1008\nname: New Room\ncolor: A9\ndescription:\n  - text: A featureless room.\nexits:\n  north:\n    room: 7\n  south:\n    room: 2003\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:29-04:00","description":"update room 2003 (add exit north to 1005)","file_path":"data/rooms/intro/2003.yaml","old_content":"id: 2003\nname: Test Room\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  north:\n    room: 1005\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:29-04:00","description":"create room 1005","file_path":"data/rooms/intro/1005.yaml","old_content":"","new_content":"exits:\n  south: 2003\nid: 1005\nname: 'Room #1005'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:30-04:00","description":"update room 1005 (add exit east to 1006)","file_path":"data/rooms/intro/1005.yaml","old_content":"exits:\n  south: 2003\nid: 1005\nname: 'Room #1005'\n","new_content":"id: 1005\nname: 'Room #1005'\ncolor: \"\"\ndescription: []\nexits:\n  east:\n    room: 1006\n  south:\n    room: 2003\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:30-04:00","description":"create room 1006","file_path":"data/rooms/intro/1006.yaml","old_content":"","new_content":"exits:\n  west: 1005\nid: 1006\nname: 'Room #1006'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:31-04:00","description":"update room 1006 (add exit south to 1007)","file_path":"data/rooms/intro/1006.yaml","old_content":"exits:\n  west: 1005\nid: 1006\nname: 'Room #1006'\n","new_content":"id: 1006\nname: 'Room #1006'\ncolor: \"\"\ndescription: []\nexits:\n  south:\n    room: 1007\n  west:\n    room: 1005\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:31-04:00","description":"create room 1007","file_path":"data/rooms/intro/1007.yaml","old_content":"","new_content":"exits:\n  north: 1006\nid: 1007\nname: 'Room #1007'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:32-04:00","description":"update room 1007 (add exit east to 1008)","file_path":"data/rooms/intro/1007.yaml","old_content":"exits:\n  north: 1006\nid: 1007\nname: 'Room #1007'\n","new_content":"id: 1007\nname: 'Room #1007'\ncolor: \"\"\ndescription: []\nexits:\n  east:\n    room: 1008\n  north:\n    room: 1006\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:32-04:00","description":"create room 1008","file_path":"data/rooms/intro/1008.yaml","old_content":"","new_content":"exits:\n  west: 1007\nid: 1008\nname: 'Room #1008'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:32-04:00","description":"update room 1008 (add exit north to 1009)","file_path":"data/rooms/intro/1008.yaml","old_content":"exits:\n  west: 1007\nid: 1008\nname: 'Room #1008'\n","new_content":"id: 1008\nname: 'Room #1008'\ncolor: \"\"\ndescription: []\nexits:\n  north:\n    room: 1009\n  west:\n    room: 1007\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:32-04:00","description":"create room 1009","file_path":"data/rooms/intro/1009.yaml","old_content":"","new_content":"exits:\n  south: 1008\nid: 1009\nname: 'Room #1009'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:33-04:00","description":"update room 1009 (add exit north to 1010)","file_path":"data/rooms/intro/1009.yaml","old_content":"exits:\n  south: 1008\nid: 1009\nname: 'Room #1009'\n","new_content":"id: 1009\nname: 'Room #1009'\ncolor: \"\"\ndescription: []\nexits:\n  north:\n    room: 1010\n  south:\n    room: 1008\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:33-04:00","description":"create room 1010","file_path":"data/rooms/intro/1010.yaml","old_content":"","new_content":"exits:\n  south: 1009\nid: 1010\nname: 'Room #1010'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:33-04:00","description":"update room 1010 (add exit east to 1011)","file_path":"data/rooms/intro/1010.yaml","old_content":"exits:\n  south: 1009\nid: 1010\nname: 'Room #1010'\n","new_content":"id: 1010\nname: 'Room #1010'\ncolor: \"\"\ndescription: []\nexits:\n  east:\n    room: 1011\n  south:\n    room: 1009\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:33-04:00","description":"create room 1011","file_path":"data/rooms/intro/1011.yaml","old_content":"","new_content":"exits:\n  west: 1010\nid: 1011\nname: 'Room #1011'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:34-04:00","description":"update room 1011 (add exit south to 1012)","file_path":"data/rooms/intro/1011.yaml","old_content":"exits:\n  west: 1010\nid: 1011\nname: 'Room #1011'\n","new_content":"id: 1011\nname: 'Room #1011'\ncolor: \"\"\ndescription: []\nexits:\n  south:\n    room: 1012\n  west:\n    room: 1010\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:34-04:00","description":"create room 1012","file_path":"data/rooms/intro/1012.yaml","old_content":"","new_content":"exits:\n  north: 1011\nid: 1012\nname: 'Room #1012'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:34-04:00","description":"update room 1012 (add exit south to 1013)","file_path":"data/rooms/intro/1012.yaml","old_content":"exits:\n  north: 1011\nid: 1012\nname: 'Room #1012'\n","new_content":"id: 1012\nname: 'Room #1012'\ncolor: \"\"\ndescription: []\nexits:\n  north:\n    room: 1011\n  south:\n    room: 1013\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:34-04:00","description":"create room 1013","file_path":"data/rooms/intro/1013.yaml","old_content":"","new_content":"exits:\n  north: 1012\nid: 1013\nname: 'Room #1013'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:35-04:00","description":"delete room 1013 (cleaned 1 exits)","file_path":"data/rooms/intro/1013.yaml","old_content":"exits:\n  north: 1012\nid: 1013\nname: 'Room #1013'\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:36-04:00","description":"delete room 1012 (cleaned 1 exits)","file_path":"data/rooms/intro/1012.yaml","old_content":"id: 1012\nname: 'Room #1012'\ncolor: \"\"\ndescription: []\nexits:\n  north:\n    room: 1011\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:37-04:00","description":"delete room 1011 (cleaned 1 exits)","file_path":"data/rooms/intro/1011.yaml","old_content":"id: 1011\nname: 'Room #1011'\ncolor: \"\"\ndescription: []\nexits:\n  west:\n    room: 1010\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:37-04:00","description":"delete room 1010 (cleaned 1 exits)","file_path":"data/rooms/intro/1010.yaml","old_content":"id: 1010\nname: 'Room #1010'\ncolor: \"\"\ndescription: []\nexits:\n  south:\n    room: 1009\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:38-04:00","description":"delete room 1009 (cleaned 1 exits)","file_path":"data/rooms/intro/1009.yaml","old_content":"id: 1009\nname: 'Room #1009'\ncolor: \"\"\ndescription: []\nexits:\n  south:\n    room: 1008\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:39-04:00","description":"delete room 1008 (cleaned 1 exits)","file_path":"data/rooms/intro/1008.yaml","old_content":"id: 1008\nname: 'Room #1008'\ncolor: \"\"\ndescription: []\nexits:\n  west:\n    room: 1007\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:40-04:00","description":"delete room 1007 (cleaned 1 exits)","file_path":"data/rooms/intro/1007.yaml","old_content":"id: 1007\nname: 'Room #1007'\ncolor: \"\"\ndescription: []\nexits:\n  north:\n    room: 1006\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:40-04:00","description":"delete room 1006 (cleaned 1 exits)","file_path":"data/rooms/intro/1006.yaml","old_content":"id: 1006\nname: 'Room #1006'\ncolor: \"\"\ndescription: []\nexits:\n  west:\n    room: 1005\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:41-04:00","description":"delete room 1005 (cleaned 1 exits)","file_path":"data/rooms/intro/1005.yaml","old_content":"id: 1005\nname: 'Room #1005'\ncolor: \"\"\ndescription: []\nexits:\n  south:\n    room: 2003\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T15:05:42-04:00","description":"update room 1001","file_path":"data/rooms/intro/1001.yaml","old_content":"id: 1001\nname: Inside Transport Shuttle\ncolor: \"\"\ndescription:\n  - text: |-\n      A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n      A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n  down:\n    room: 1002\n    condition:\n      flag: \"\"\n      value: null\n      not: false\n      player_flag: 1001_touchdown\n      has_item: \"\"\n      min_credits: 0\n      all_of: []\n      any_of: []\n    blocked_message: The piston-powered staircase is firmly closed.\n  east:\n    room: 2001\nobjects:\n  - name: framed sign\n    hidden: true\n    description:\n      - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/}  {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/}      {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/}     {0A}inv{/} to see your 28-slot inventory\\n           {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n           {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n           {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/}     {0A}talk \u003cmob\u003e{/} for NPC chat\\n           {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/}     {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/}     Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/}    {0A}options{/} for a list of account options\\n           {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n    on_look:\n      set_flags: {}\n      set_player_flags:\n        1001_look_sign: true\n      give_item: \"\"\n      take_item: \"\"\n      teleport: 0\n      heal: 0\n      cost: 0\n      shop: null\n      assign_task: false\n      skip_task: false\n      extend_task: false\n      reputation_cost: 0\n      sawmill: false\n      aps_node: false\n  - name: door\n    hidden: true\n    description:\n      - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n  - name: window\n    hidden: true\n    description:\n      - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n  - name: instrument panel\n    aliases:\n      - cockpit\n    hidden: true\n    description:\n      - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n  - name: pilot\n    hidden: true\n    description:\n      - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\nitem_spawns: []\nmobs:\n  - id: flight_attendant\non_enter:\n  - message: '{0B bold}Welcome to The House of Icarus{/}'\n    condition:\n      flag: \"\"\n      value: null\n      not: true\n      player_flag: 1001_welcome\n      has_item: \"\"\n      min_credits: 0\n      all_of: []\n      any_of: []\n    delay: 5\n    set_flags: {}\n    set_player_flags: {}\n    broadcast: \"\"\n    broadcast_global: \"\"\n    spawn_mob: null\n    despawn_mob: \"\"\n    give_item: \"\"\n    take_item: \"\"\n    teleport: 0\n    heal: 0\n  - message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n    condition:\n      flag: \"\"\n      value: null\n      not: true\n      player_flag: 1001_welcome\n      has_item: \"\"\n      min_credits: 0\n      all_of: []\n      any_of: []\n    delay: 7\n    set_flags: {}\n    set_player_flags:\n      1001_welcome: true\n    broadcast: \"\"\n    broadcast_global: \"\"\n    spawn_mob: null\n    despawn_mob: \"\"\n    give_item: \"\"\n    take_item: \"\"\n    teleport: 0\n    heal: 0\n  - message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n    condition:\n      flag: \"\"\n      value: null\n      not: true\n      player_flag: 1001_welcome\n      has_item: \"\"\n      min_credits: 0\n      all_of: []\n      any_of: []\n    delay: 7\n    set_flags: {}\n    set_player_flags: {}\n    broadcast: \"\"\n    broadcast_global: \"\"\n    spawn_mob: null\n    despawn_mob: \"\"\n    give_item: \"\"\n    take_item: \"\"\n    teleport: 0\n    heal: 0\nhazard: \"\"\nblock_transport: true\ntriggers:\n  - id: \"\"\n    on_player_flag: 1001_look_sign\n    on_flag: \"\"\n    value: null\n    room: 0\n    steps:\n      - delay: 5\n        message: The cabin shakes as the small craft touches down\n        broadcast: \"\"\n        broadcast_global: \"\"\n        set_flags: {}\n        set_player_flags: {}\n        spawn_mob: null\n        give_item: \"\"\n        take_item: \"\"\n        teleport: 0\n        heal: 0\n        despawn_mob: \"\"\n      - delay: 5\n        message: The pistons hiss as the rear staircase opens\n        broadcast: \"\"\n        broadcast_global: \"\"\n        set_flags: {}\n        set_player_flags: {}\n        spawn_mob: null\n        give_item: \"\"\n        take_item: \"\"\n        teleport: 0\n        heal: 0\n        despawn_mob: \"\"\n      - delay: 0\n        message: \"\"\n        broadcast: \"\"\n        broadcast_global: \"\"\n        set_flags: {}\n        set_player_flags:\n          1001_touchdown: true\n        spawn_mob: null\n        give_item: \"\"\n        take_item: \"\"\n        teleport: 0\n        heal: 0\n        despawn_mob: \"\"\n","new_content":"block_transport: true\ncolor: \"\"\ndescription:\n  - text: |-\n      A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n      A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n  down:\n    blocked_message: The piston-powered staircase is firmly closed.\n    condition:\n      all_of: []\n      any_of: []\n      flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: false\n      player_flag: 1001_touchdown\n      value: null\n    room: 1002\n  east:\n    room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n  - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n  - description:\n      - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/}  {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/}      {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/}     {0A}inv{/} to see your 28-slot inventory\\n           {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n           {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n           {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/}     {0A}talk \u003cmob\u003e{/} for NPC chat\\n           {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/}     {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/}     Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/}    {0A}options{/} for a list of account options\\n           {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n    hidden: true\n    name: framed sign\n    on_look:\n      aps_node: false\n      assign_task: false\n      cost: 0\n      extend_task: false\n      give_item: \"\"\n      heal: 0\n      reputation_cost: 0\n      sawmill: false\n      set_flags: {}\n      set_player_flags:\n        1001_look_sign: true\n      shop: null\n      skip_task: false\n      take_item: \"\"\n      teleport: 0\n  - description:\n      - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n    hidden: true\n    name: door\n  - description:\n      - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n    hidden: true\n    name: window\n  - aliases:\n      - cockpit\n    description:\n      - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n    hidden: true\n    name: instrument panel\n  - aliases: []\n    description:\n      - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n    hidden: false\n    name: pilot\non_enter:\n  - broadcast: \"\"\n    broadcast_global: \"\"\n    condition:\n      all_of: []\n      any_of: []\n      flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: true\n      player_flag: 1001_welcome\n      value: null\n    delay: 5\n    despawn_mob: \"\"\n    give_item: \"\"\n    heal: 0\n    message: '{0B bold}Welcome to The House of Icarus{/}'\n    set_flags: {}\n    set_player_flags: {}\n    spawn_mob: null\n    take_item: \"\"\n    teleport: 0\n  - broadcast: \"\"\n    broadcast_global: \"\"\n    condition:\n      all_of: []\n      any_of: []\n      flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: true\n      player_flag: 1001_welcome\n      value: null\n    delay: 7\n    despawn_mob: \"\"\n    give_item: \"\"\n    heal: 0\n    message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n    set_flags: {}\n    set_player_flags:\n      1001_welcome: true\n    spawn_mob: null\n    take_item: \"\"\n    teleport: 0\n  - broadcast: \"\"\n    broadcast_global: \"\"\n    condition:\n      all_of: []\n      any_of: []\n      flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: true\n      player_flag: 1001_welcome\n      value: null\n    delay: 7\n    despawn_mob: \"\"\n    give_item: \"\"\n    heal: 0\n    message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n    set_flags: {}\n    set_player_flags: {}\n    spawn_mob: null\n    take_item: \"\"\n    teleport: 0\ntriggers:\n  - id: \"\"\n    on_flag: \"\"\n    on_player_flag: 1001_look_sign\n    room: 0\n    steps:\n      - broadcast: \"\"\n        broadcast_global: \"\"\n        delay: 5\n        despawn_mob: \"\"\n        give_item: \"\"\n        heal: 0\n        message: The cabin shakes as the small craft touches down\n        set_flags: {}\n        set_player_flags: {}\n        spawn_mob: null\n        take_item: \"\"\n        teleport: 0\n      - broadcast: \"\"\n        broadcast_global: \"\"\n        delay: 5\n        despawn_mob: \"\"\n        give_item: \"\"\n        heal: 0\n        message: The pistons hiss as the rear staircase opens\n        set_flags: {}\n        set_player_flags: {}\n        spawn_mob: null\n        take_item: \"\"\n        teleport: 0\n      - broadcast: \"\"\n        broadcast_global: \"\"\n        delay: 0\n        despawn_mob: \"\"\n        give_item: \"\"\n        heal: 0\n        message: \"\"\n        set_flags: {}\n        set_player_flags:\n          1001_touchdown: true\n        spawn_mob: null\n        take_item: \"\"\n        teleport: 0\n    value: null\n","is_delete":false,"is_create":false},{"time":"2026-06-30T15:05:43-04:00","description":"update room 1001","file_path":"data/rooms/intro/1001.yaml","old_content":"block_transport: true\ncolor: \"\"\ndescription:\n  - text: |-\n      A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n      A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n  down:\n    blocked_message: The piston-powered staircase is firmly closed.\n    condition:\n      all_of: []\n      any_of: []\n      flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: false\n      player_flag: 1001_touchdown\n      value: null\n    room: 1002\n  east:\n    room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n  - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n  - description:\n      - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/}  {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/}      {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/}     {0A}inv{/} to see your 28-slot inventory\\n           {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n           {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n           {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/}     {0A}talk \u003cmob\u003e{/} for NPC chat\\n           {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/}     {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/}     Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/}    {0A}options{/} for a list of account options\\n           {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n    hidden: true\n    name: framed sign\n    on_look:\n      aps_node: false\n      assign_task: false\n      cost: 0\n      extend_task: false\n      give_item: \"\"\n      heal: 0\n      reputation_cost: 0\n      sawmill: false\n      set_flags: {}\n      set_player_flags:\n        1001_look_sign: true\n      shop: null\n      skip_task: false\n      take_item: \"\"\n      teleport: 0\n  - description:\n      - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n    hidden: true\n    name: door\n  - description:\n      - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n    hidden: true\n    name: window\n  - aliases:\n      - cockpit\n    description:\n      - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n    hidden: true\n    name: instrument panel\n  - aliases: []\n    description:\n      - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n    hidden: false\n    name: pilot\non_enter:\n  - broadcast: \"\"\n    broadcast_global: \"\"\n    condition:\n      all_of: []\n      any_of: []\n      flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: true\n      player_flag: 1001_welcome\n      value: null\n    delay: 5\n    despawn_mob: \"\"\n    give_item: \"\"\n    heal: 0\n    message: '{0B bold}Welcome to The House of Icarus{/}'\n    set_flags: {}\n    set_player_flags: {}\n    spawn_mob: null\n    take_item: \"\"\n    teleport: 0\n  - broadcast: \"\"\n    broadcast_global: \"\"\n    condition:\n      all_of: []\n      any_of: []\n      flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: true\n      player_flag: 1001_welcome\n      value: null\n    delay: 7\n    despawn_mob: \"\"\n    give_item: \"\"\n    heal: 0\n    message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n    set_flags: {}\n    set_player_flags:\n      1001_welcome: true\n    spawn_mob: null\n    take_item: \"\"\n    teleport: 0\n  - broadcast: \"\"\n    broadcast_global: \"\"\n    condition:\n      all_of: []\n      any_of: []\n      flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: true\n      player_flag: 1001_welcome\n      value: null\n    delay: 7\n    despawn_mob: \"\"\n    give_item: \"\"\n    heal: 0\n    message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n    set_flags: {}\n    set_player_flags: {}\n    spawn_mob: null\n    take_item: \"\"\n    teleport: 0\ntriggers:\n  - id: \"\"\n    on_flag: \"\"\n    on_player_flag: 1001_look_sign\n    room: 0\n    steps:\n      - broadcast: \"\"\n        broadcast_global: \"\"\n        delay: 5\n        despawn_mob: \"\"\n        give_item: \"\"\n        heal: 0\n        message: The cabin shakes as the small craft touches down\n        set_flags: {}\n        set_player_flags: {}\n        spawn_mob: null\n        take_item: \"\"\n        teleport: 0\n      - broadcast: \"\"\n        broadcast_global: \"\"\n        delay: 5\n        despawn_mob: \"\"\n        give_item: \"\"\n        heal: 0\n        message: The pistons hiss as the rear staircase opens\n        set_flags: {}\n        set_player_flags: {}\n        spawn_mob: null\n        take_item: \"\"\n        teleport: 0\n      - broadcast: \"\"\n        broadcast_global: \"\"\n        delay: 0\n        despawn_mob: \"\"\n        give_item: \"\"\n        heal: 0\n        message: \"\"\n        set_flags: {}\n        set_player_flags:\n          1001_touchdown: true\n        spawn_mob: null\n        take_item: \"\"\n        teleport: 0\n    value: null\n","new_content":"block_transport: true\ncolor: \"\"\ndescription:\n  - text: |-\n      A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n      A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n  down:\n    blocked_message: The piston-powered staircase is firmly closed.\n    condition:\n      all_of: []\n      any_of: []\n      flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: false\n      player_flag: 1001_touchdown\n      value: null\n    room: 1002\n  east:\n    room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n  - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n  - description:\n      - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/}  {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/}      {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/}     {0A}inv{/} to see your 28-slot inventory\\n           {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n           {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n           {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/}     {0A}talk \u003cmob\u003e{/} for NPC chat\\n           {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/}     {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/}     Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/}    {0A}options{/} for a list of account options\\n           {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n    hidden: true\n    name: framed sign\n    on_look:\n      aps_node: false\n      assign_task: false\n      cost: 0\n      extend_task: false\n      give_item: \"\"\n      heal: 0\n      reputation_cost: 0\n      sawmill: false\n      set_flags: {}\n      set_player_flags:\n        1001_look_sign: true\n      shop: null\n      skip_task: false\n      take_item: \"\"\n      teleport: 0\n  - description:\n      - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n    hidden: true\n    name: door\n  - description:\n      - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n    hidden: true\n    name: window\n  - aliases:\n      - cockpit\n    description:\n      - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n    hidden: true\n    name: instrument panel\n  - aliases: []\n    description:\n      - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n    hidden: true\n    name: pilot\non_enter:\n  - broadcast: \"\"\n    broadcast_global: \"\"\n    condition:\n      all_of: []\n      any_of: []\n      flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: true\n      player_flag: 1001_welcome\n      value: null\n    delay: 5\n    despawn_mob: \"\"\n    give_item: \"\"\n    heal: 0\n    message: '{0B bold}Welcome to The House of Icarus{/}'\n    set_flags: {}\n    set_player_flags: {}\n    spawn_mob: null\n    take_item: \"\"\n    teleport: 0\n  - broadcast: \"\"\n    broadcast_global: \"\"\n    condition:\n      all_of: []\n      any_of: []\n      flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: true\n      player_flag: 1001_welcome\n      value: null\n    delay: 7\n    despawn_mob: \"\"\n    give_item: \"\"\n    heal: 0\n    message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n    set_flags: {}\n    set_player_flags:\n      1001_welcome: true\n    spawn_mob: null\n    take_item: \"\"\n    teleport: 0\n  - broadcast: \"\"\n    broadcast_global: \"\"\n    condition:\n      all_of: []\n      any_of: []\n      flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: true\n      player_flag: 1001_welcome\n      value: null\n    delay: 7\n    despawn_mob: \"\"\n    give_item: \"\"\n    heal: 0\n    message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n    set_flags: {}\n    set_player_flags: {}\n    spawn_mob: null\n    take_item: \"\"\n    teleport: 0\ntriggers:\n  - id: \"\"\n    on_flag: \"\"\n    on_player_flag: 1001_look_sign\n    room: 0\n    steps:\n      - broadcast: \"\"\n        broadcast_global: \"\"\n        delay: 5\n        despawn_mob: \"\"\n        give_item: \"\"\n        heal: 0\n        message: The cabin shakes as the small craft touches down\n        set_flags: {}\n        set_player_flags: {}\n        spawn_mob: null\n        take_item: \"\"\n        teleport: 0\n      - broadcast: \"\"\n        broadcast_global: \"\"\n        delay: 5\n        despawn_mob: \"\"\n        give_item: \"\"\n        heal: 0\n        message: The pistons hiss as the rear staircase opens\n        set_flags: {}\n        set_player_flags: {}\n        spawn_mob: null\n        take_item: \"\"\n        teleport: 0\n      - broadcast: \"\"\n        broadcast_global: \"\"\n        delay: 0\n        despawn_mob: \"\"\n        give_item: \"\"\n        heal: 0\n        message: \"\"\n        set_flags: {}\n        set_player_flags:\n          1001_touchdown: true\n        spawn_mob: null\n        take_item: \"\"\n        teleport: 0\n    value: null\n","is_delete":false,"is_create":false},{"time":"2026-06-30T16:34:21-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects:\n  - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T16:35:02-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects:\n  - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n  - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T16:35:15-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n  - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n  - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T17:43:28-04:00","description":"Update object copper_rock","file_path":"data/objects/copper_rock.yaml","old_content":"color: \"B2\"\ngather:\n    depleted_message: You don't see any ore in this rock.\n    drops:\n        - depletes: true\n          item_id: copper_ore\n          level: 1\n          message: You manage to mine some {B2}copper ore{/}.\n          weight: 90\n          xp: 17\n        - depletes: false\n          message: You spot a glint of something valuable!\n          table: gem_table\n          weight: 10\n    fail_message: You chip away but get nothing useful.\n    gather_message: You swing your pickaxe at the rock...\n    respawn_broadcast: A glint of copper catches your eye from some {name}.\n    respawn_timer: 50\n    skill: mining\n    success:\n        base: 0.5\n        cap: 0.95\n        per_level: 0.01\n    tools:\n        - pickaxe\nname: copper rock\n","new_content":"aliases: []\ncolor: B2\ndescription: \"\"\ngather:\n  bait: \"\"\n  deplete_timer: 0\n  depleted_message: You don't see any ore in this rock.\n  drops:\n    - depletes: true\n      item_id: copper_ore\n      level: 1\n      message: You manage to mine some {B2}copper ore{/}.\n      quantity: 0\n      table: \"\"\n      weight: 90\n      xp: 17\n    - depletes: false\n      item_id: \"\"\n      level: 0\n      message: You spot a glint of something valuable!\n      quantity: 0\n      table: gem_table\n      weight: 10\n      xp: 0\n  exhausted_message: \"\"\n  fail_message: You chip away but get nothing useful.\n  gather_message: You swing your pickaxe at the rock...\n  nest_chance: 0\n  respawn_broadcast: A glint of copper catches your eye from some {name}.\n  respawn_timer: 50\n  skill: mining\n  success:\n    base: 0.5\n    cap: 0.95\n    per_level: 0.01\n  tools:\n    - pickaxe\nhidden: false\nid: copper_rock\ninroom_description: \"\"\nname: copper rock\nremoval_item: \"\"\n","is_delete":false,"is_create":false},{"time":"2026-06-30T23:48:18-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n  - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n  - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T23:48:23-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n  - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 0\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n  - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T23:53:08-04:00","description":"Update item bread_dough","file_path":"data/items/consumables/bread_dough.yaml","old_content":"color: \"DE\"\ncraft:\n    type: combine\n    consume:\n        - byproducts:\n            - empty_pot\n          items:\n            - pot_of_flour\n          quantity: 1\n        - byproducts:\n            - empty_bucket\n            - empty_jug\n          items:\n            - bucket_of_water\n            - jug_of_water\n          quantity: 1\n    wait: 2\ndescription: A ball of uncooked bread dough. It needs to be baked.\nname: bread dough\nstackable: false\nvalue: 3\n","new_content":"color: DE\ncraft:\n  - consume:\n      - byproducts:\n          - empty_pot\n        items:\n          - pot_of_flour\n        quantity: 1\n      - byproducts:\n          - empty_bucket\n          - empty_jug\n        items:\n          - bucket_of_water\n          - jug_of_water\n        quantity: 1\n    end_message: testend\n    fail: \"\"\n    level: 0\n    message: testmsg\n    output_qty: 0\n    start_message: teststart\n    station: []\n    subtype: \"\"\n    tool: \"\"\n    type: combine\n    wait: 2\n    xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","is_delete":false,"is_create":false},{"time":"2026-07-01T00:23:04-04:00","description":"Update item bread_dough","file_path":"data/items/consumables/bread_dough.yaml","old_content":"color: DE\ncraft:\n  - consume:\n      - byproducts:\n          - empty_pot\n        items:\n          - pot_of_flour\n        quantity: 1\n      - byproducts:\n          - empty_bucket\n          - empty_jug\n        items:\n          - bucket_of_water\n          - jug_of_water\n        quantity: 1\n    end_message: testend\n    fail: \"\"\n    level: 0\n    message: testmsg\n    output_qty: 0\n    start_message: teststart\n    station: []\n    subtype: \"\"\n    tool: \"\"\n    type: combine\n    wait: 2\n    xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","new_content":"color: DE\ncraft:\n  - consume:\n      - byproducts:\n          - empty_pot\n        items:\n          - pot_of_flour\n        quantity: 1\n      - byproducts:\n          - empty_bucket\n          - empty_jug\n        items:\n          - bucket_of_water\n          - jug_of_water\n        quantity: 1\n    end_message: testend\n    fail: \"\"\n    level: 0\n    message: testmsg\n    output_qty: 0\n    start_message: teststart\n    station: []\n    subtype: \"\"\n    tool: \"\"\n    type: combine\n    wait: 2\n    xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","is_delete":false,"is_create":false},{"time":"2026-07-01T01:22:55-04:00","description":"update room 1001","file_path":"data/rooms/intro/1001.yaml","old_content":"block_transport: true\ncolor: \"\"\ndescription:\n  - text: |-\n      A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n      A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n  down:\n    blocked_message: The piston-powered staircase is firmly closed.\n    condition:\n      all_of: []\n      any_of: []\n      flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: false\n      player_flag: 1001_touchdown\n      value: null\n    room: 1002\n  east:\n    room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n  - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n  - description:\n      - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/}  {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/}      {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/}     {0A}inv{/} to see your 28-slot inventory\\n           {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n           {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n           {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/}     {0A}talk \u003cmob\u003e{/} for NPC chat\\n           {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/}     {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/}     Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/}    {0A}options{/} for a list of account options\\n           {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n    hidden: true\n    name: framed sign\n    on_look:\n      aps_node: false\n      assign_task: false\n      cost: 0\n      extend_task: false\n      give_item: \"\"\n      heal: 0\n      reputation_cost: 0\n      sawmill: false\n      set_flags: {}\n      set_player_flags:\n        1001_look_sign: true\n      shop: null\n      skip_task: false\n      take_item: \"\"\n      teleport: 0\n  - description:\n      - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n    hidden: true\n    name: door\n  - description:\n      - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n    hidden: true\n    name: window\n  - aliases:\n      - cockpit\n    description:\n      - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n    hidden: true\n    name: instrument panel\n  - aliases: []\n    description:\n      - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n    hidden: true\n    name: pilot\non_enter:\n  - broadcast: \"\"\n    broadcast_global: \"\"\n    condition:\n      all_of: []\n      any_of: []\n      flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: true\n      player_flag: 1001_welcome\n      value: null\n    delay: 5\n    despawn_mob: \"\"\n    give_item: \"\"\n    heal: 0\n    message: '{0B bold}Welcome to The House of Icarus{/}'\n    set_flags: {}\n    set_player_flags: {}\n    spawn_mob: null\n    take_item: \"\"\n    teleport: 0\n  - broadcast: \"\"\n    broadcast_global: \"\"\n    condition:\n      all_of: []\n      any_of: []\n      flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: true\n      player_flag: 1001_welcome\n      value: null\n    delay: 7\n    despawn_mob: \"\"\n    give_item: \"\"\n    heal: 0\n    message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n    set_flags: {}\n    set_player_flags:\n      1001_welcome: true\n    spawn_mob: null\n    take_item: \"\"\n    teleport: 0\n  - broadcast: \"\"\n    broadcast_global: \"\"\n    condition:\n      all_of: []\n      any_of: []\n      flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: true\n      player_flag: 1001_welcome\n      value: null\n    delay: 7\n    despawn_mob: \"\"\n    give_item: \"\"\n    heal: 0\n    message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n    set_flags: {}\n    set_player_flags: {}\n    spawn_mob: null\n    take_item: \"\"\n    teleport: 0\ntriggers:\n  - id: \"\"\n    on_flag: \"\"\n    on_player_flag: 1001_look_sign\n    room: 0\n    steps:\n      - broadcast: \"\"\n        broadcast_global: \"\"\n        delay: 5\n        despawn_mob: \"\"\n        give_item: \"\"\n        heal: 0\n        message: The cabin shakes as the small craft touches down\n        set_flags: {}\n        set_player_flags: {}\n        spawn_mob: null\n        take_item: \"\"\n        teleport: 0\n      - broadcast: \"\"\n        broadcast_global: \"\"\n        delay: 5\n        despawn_mob: \"\"\n        give_item: \"\"\n        heal: 0\n        message: The pistons hiss as the rear staircase opens\n        set_flags: {}\n        set_player_flags: {}\n        spawn_mob: null\n        take_item: \"\"\n        teleport: 0\n      - broadcast: \"\"\n        broadcast_global: \"\"\n        delay: 0\n        despawn_mob: \"\"\n        give_item: \"\"\n        heal: 0\n        message: \"\"\n        set_flags: {}\n        set_player_flags:\n          1001_touchdown: true\n        spawn_mob: null\n        take_item: \"\"\n        teleport: 0\n    value: null\n","new_content":"block_transport: true\ncolor: \"\"\ndescription:\n  - text: |-\n      A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n      A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n  down:\n    blocked_message: The piston-powered staircase is firmly closed.\n    condition:\n      all_of: []\n      any_of: []\n      flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: false\n      player_flag: 1001_touchdown\n      value: null\n    room: 1002\n  east:\n    room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n  - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n  - description:\n      - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/}  {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/}      {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/}     {0A}inv{/} to see your 28-slot inventory\\n           {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n           {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n           {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/}     {0A}talk \u003cmob\u003e{/} for NPC chat\\n           {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/}     {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/}     Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/}    {0A}options{/} for a list of account options\\n           {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n    hidden: true\n    name: framed sign\n    on_look:\n      aps_node: false\n      assign_task: false\n      cost: 0\n      extend_task: false\n      give_item: \"\"\n      heal: 0\n      reputation_cost: 0\n      sawmill: false\n      set_flags: {}\n      set_player_flags:\n        1001_look_sign: true\n      shop: null\n      skip_task: false\n      take_item: \"\"\n      teleport: 0\n  - description:\n      - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n    hidden: true\n    name: door\n  - description:\n      - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n    hidden: true\n    name: window\n  - aliases:\n      - cockpit\n    description:\n      - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n    hidden: true\n    name: instrument panel\n  - aliases: []\n    description:\n      - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n    hidden: true\n    name: pilot\non_enter:\n  - broadcast: \"\"\n    broadcast_global: \"\"\n    condition:\n      all_of: []\n      any_of: []\n      flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: true\n      player_flag: 1001_welcome\n      value: null\n    delay: 5\n    despawn_mob: \"\"\n    give_item: \"\"\n    heal: 0\n    message: '{0B bold}Welcome to The House of Icarus{/}'\n    set_flags: {}\n    set_player_flags: {}\n    spawn_mob: null\n    take_item: \"\"\n    teleport: 0\n  - broadcast: \"\"\n    broadcast_global: \"\"\n    condition:\n      all_of: []\n      any_of: []\n      flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: true\n      player_flag: 1001_welcome\n      value: null\n    delay: 7\n    despawn_mob: \"\"\n    give_item: \"\"\n    heal: 0\n    message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n    set_flags: {}\n    set_player_flags:\n      1001_welcome: true\n    spawn_mob: null\n    take_item: \"\"\n    teleport: 0\n  - broadcast: \"\"\n    broadcast_global: \"\"\n    condition:\n      all_of: []\n      any_of: []\n      flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: true\n      player_flag: 1001_welcome\n      value: null\n    delay: 7\n    despawn_mob: \"\"\n    give_item: \"\"\n    heal: 0\n    message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n    set_flags: {}\n    set_player_flags: {}\n    spawn_mob: null\n    take_item: \"\"\n    teleport: 0\ntriggers:\n  - id: \"\"\n    on_flag: \"\"\n    on_player_flag: 1001_look_sign\n    room: 0\n    steps:\n      - broadcast: \"\"\n        broadcast_global: \"\"\n        delay: 5\n        despawn_mob: \"\"\n        give_item: \"\"\n        heal: 0\n        message: The cabin shakes as the small craft touches down\n        set_flags: {}\n        set_player_flags: {}\n        spawn_mob: null\n        take_item: \"\"\n        teleport: 0\n      - broadcast: \"\"\n        broadcast_global: \"\"\n        delay: 5\n        despawn_mob: \"\"\n        give_item: \"\"\n        heal: 0\n        message: The pistons hiss as the rear staircase opens\n        set_flags: {}\n        set_player_flags: {}\n        spawn_mob: null\n        take_item: \"\"\n        teleport: 0\n      - broadcast: \"\"\n        broadcast_global: \"\"\n        delay: 0\n        despawn_mob: \"\"\n        give_item: \"\"\n        heal: 0\n        message: \"\"\n        set_flags: {}\n        set_player_flags:\n          1001_touchdown: true\n        spawn_mob: null\n        take_item: \"\"\n        teleport: 0\n    value: null\n","is_delete":false,"is_create":false},{"time":"2026-07-01T03:00:10-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 0\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n  - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n  - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T03:00:11-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n  - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n  - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T03:52:58-04:00","description":"Update item bread_dough","file_path":"data/items/consumables/bread_dough.yaml","old_content":"color: DE\ncraft:\n  - ingredients:\n      - byproducts:\n          - empty_pot\n        items:\n          - pot_of_flour\n        quantity: 1\n      - byproducts:\n          - empty_bucket\n          - empty_jug\n        items:\n          - bucket_of_water\n          - jug_of_water\n        quantity: 1\n    end_message: testend\n    fail: \"\"\n    level: 0\n    success_message: testmsg\n    output_qty: 0\n    start_message: teststart\n    station: []\n    subtype: \"\"\n    tool: \"\"\n    type: combine\n    ticks_per_cycle: 2\n    xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","new_content":"color: DE\ncraft:\n  - end_message: \"\"\n    fail: \"\"\n    ingredients:\n      - byproducts:\n          - empty_pot\n        items:\n          - pot_of_flour\n        quantity: 1\n      - byproducts:\n          - empty_bucket\n          - empty_jug\n        items:\n          - bucket_of_water\n          - jug_of_water\n        quantity: 1\n    level: 0\n    output_qty: 0\n    start_message: \"\"\n    station: []\n    subtype: \"\"\n    success_message: \"\"\n    ticks_per_cycle: 2\n    tool: \"\"\n    type: smithing\n    xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","is_delete":false,"is_create":false},{"time":"2026-07-01T03:53:08-04:00","description":"Update item bread_dough","file_path":"data/items/consumables/bread_dough.yaml","old_content":"color: DE\ncraft:\n  - end_message: \"\"\n    fail: \"\"\n    ingredients:\n      - byproducts:\n          - empty_pot\n        items:\n          - pot_of_flour\n        quantity: 1\n      - byproducts:\n          - empty_bucket\n          - empty_jug\n        items:\n          - bucket_of_water\n          - jug_of_water\n        quantity: 1\n    level: 0\n    output_qty: 0\n    start_message: \"\"\n    station: []\n    subtype: \"\"\n    success_message: \"\"\n    ticks_per_cycle: 2\n    tool: \"\"\n    type: smithing\n    xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","new_content":"color: DE\ncraft:\n  - end_message: \"\"\n    fail: \"\"\n    ingredients:\n      - byproducts:\n          - empty_pot\n        items:\n          - pot_of_flour\n        quantity: 1\n      - byproducts:\n          - empty_bucket\n          - empty_jug\n        items:\n          - bucket_of_water\n          - jug_of_water\n        quantity: 1\n    level: 0\n    output_qty: 0\n    start_message: \"\"\n    station: []\n    subtype: \"\"\n    success_message: \"\"\n    ticks_per_cycle: 2\n    tool: \"\"\n    type: combine\n    xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:15-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n  - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: solar_radiation\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n  - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:19-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: solar_radiation\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n  - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n  - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:26-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n  - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\nname: Test Room\nobjects:\n  - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:32-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\nname: Test Room\nobjects:\n  - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\nname: Test Room\nobjects:\n  - id: tree\n  - aliases: []\n    description:\n      - text: \"\"\n    hidden: false\n    name: \"\"\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:37-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\nname: Test Room\nobjects:\n  - id: tree\n  - aliases: []\n    description:\n      - text: \"\"\n    hidden: false\n    name: \"\"\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\nname: Test Room\nobjects:\n  - aliases: []\n    description: []\n    hidden: false\n    name: hidden guy\n  - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:43-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\nname: Test Room\nobjects:\n  - aliases: []\n    description: []\n    hidden: false\n    name: hidden guy\n  - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\nname: Test Room\nobjects:\n  - aliases: []\n    description:\n      - text: YOU FOUND HIM\n    hidden: false\n    name: hidden guy\n  - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:44-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\nname: Test Room\nobjects:\n  - aliases: []\n    description:\n      - text: YOU FOUND HIM\n    hidden: false\n    name: hidden guy\n  - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\nname: Test Room\nobjects:\n  - aliases: []\n    description:\n      - text: YOU FOUND HIM\n    hidden: true\n    name: hidden guy\n  - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:41-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"id: 2003\nname: Test Room\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:41-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:44-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:44-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:47-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:47-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:49-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:49-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:51-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:53-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:55-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:56-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:58-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:58-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:10:01-04:00","description":"update room 2003 (add exit northeast to 1005)","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  northeast:\n    room: 1005\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:10:01-04:00","description":"create room 1005","file_path":"data/rooms/intro/1005.yaml","old_content":"","new_content":"color: A5\nexits:\n  southwest: 2003\nid: 1005\nname: 'Room #1005'\n","is_delete":false,"is_create":true},{"time":"2026-07-01T04:10:03-04:00","description":"delete room 1005 (cleaned 1 exits)","file_path":"data/rooms/intro/1005.yaml","old_content":"color: A5\nexits:\n  southwest: 2003\nid: 1005\nname: 'Room #1005'\n","new_content":"","is_delete":true,"is_create":false,"extra_files":[{"file_path":"data/rooms/intro/2003.yaml","old_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  northeast:\n    room: 1005\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-01T04:11:43-04:00","description":"update room 2003 (add exit north to 1005)","file_path":"data/rooms/intro/2003.yaml","old_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  north:\n    room: 1005\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:22:38-04:00","description":"Update drop credit_stick_drop","file_path":"data/drops/credit_stick_drop.yaml","old_content":"drops:\n  - item_id: credits\n    weight: 40\n    quantity: 15\n  - item_id: credits\n    weight: 30\n    quantity: 30\n  - item_id: credits\n    weight: 20\n    quantity: 50\n  - item_id: credits\n    weight: 8\n    quantity: 100\n  - item_id: credits\n    weight: 2\n    quantity: 250","new_content":"drops:\n  - item_id: credits\n    quantity: 14\n    weight: 40\n  - item_id: credits\n    quantity: 30\n    weight: 30\n  - item_id: credits\n    quantity: 50\n    weight: 20\n  - item_id: credits\n    quantity: 100\n    weight: 8\n  - item_id: credits\n    quantity: 250\n    weight: 2\nid: credit_stick_drop\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:22:42-04:00","description":"Update drop credit_stick_drop","file_path":"data/drops/credit_stick_drop.yaml","old_content":"drops:\n  - item_id: credits\n    quantity: 14\n    weight: 40\n  - item_id: credits\n    quantity: 30\n    weight: 30\n  - item_id: credits\n    quantity: 50\n    weight: 20\n  - item_id: credits\n    quantity: 100\n    weight: 8\n  - item_id: credits\n    quantity: 250\n    weight: 2\nid: credit_stick_drop\n","new_content":"drops:\n  - item_id: credits\n    quantity: 15\n    weight: 40\n  - item_id: credits\n    quantity: 30\n    weight: 30\n  - item_id: credits\n    quantity: 50\n    weight: 20\n  - item_id: credits\n    quantity: 100\n    weight: 8\n  - item_id: credits\n    quantity: 250\n    weight: 2\nid: credit_stick_drop\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:06:32-04:00","description":"Create mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"","new_content":"id: flight_attendant_copy\n","is_delete":false,"is_create":true},{"time":"2026-07-01T13:06:32-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"id: flight_attendant_copy\n","new_content":"description: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nname: flight attendant\nprotected: true\ntalk:\n  nodes:\n    sign_reminder:\n      sequence:\n        - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n        - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n    start:\n      condition:\n        not: true\n        player_flag: 1001_look_sign\n      goto: thanks\n      message: '\"Hi there, how can I help?\"'\n      options:\n        - goto: sign_reminder\n          text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n        - text: '\"Goodbye.\"'\n    thanks:\n      message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n      options:\n        - text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:07:46-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"description: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nname: flight attendant\nprotected: true\ntalk:\n  nodes:\n    sign_reminder:\n      sequence:\n        - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n        - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n    start:\n      condition:\n        not: true\n        player_flag: 1001_look_sign\n      goto: thanks\n      message: '\"Hi there, how can I help?\"'\n      options:\n        - goto: sign_reminder\n          text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n        - text: '\"Goodbye.\"'\n    thanks:\n      message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n      options:\n        - text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    sign_reminder:\n      sequence:\n        - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n        - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n    start:\n      condition:\n        not: true\n        player_flag: 1001_look_sign\n      goto: thanks\n      message: '\"Hi there, how can I help?\"'\n      options:\n        - goto: sign_reminder\n          text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n        - text: '\"Goodbye.\"'\n      sequence:\n        - Test\n    thanks:\n      message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n      options:\n        - text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:08:04-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    sign_reminder:\n      sequence:\n        - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n        - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n    start:\n      condition:\n        not: true\n        player_flag: 1001_look_sign\n      goto: thanks\n      message: '\"Hi there, how can I help?\"'\n      options:\n        - goto: sign_reminder\n          text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n        - text: '\"Goodbye.\"'\n      sequence:\n        - Test\n    thanks:\n      message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n      options:\n        - text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    sign_reminder:\n      sequence:\n        - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n        - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n    start:\n      condition:\n        not: true\n        player_flag: 1001_look_sign\n      goto: thanks\n      message: '\"Hi there, how can I help?\"'\n      options:\n        - goto: sign_reminder\n          text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n        - text: '\"Goodbye.\"'\n      sequence:\n        - Test\n    thanks:\n      message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n      options:\n        - text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:09:12-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    sign_reminder:\n      sequence:\n        - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n        - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n    start:\n      condition:\n        not: true\n        player_flag: 1001_look_sign\n      goto: thanks\n      message: '\"Hi there, how can I help?\"'\n      options:\n        - goto: sign_reminder\n          text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n        - text: '\"Goodbye.\"'\n      sequence:\n        - Test\n    thanks:\n      message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n      options:\n        - text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    sign_reminder:\n      sequence:\n        - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n        - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n    start:\n      condition:\n        not: true\n        player_flag: 1001_look_sign\n      goto: thanks\n      message: '\"Hi there, how can I help?\"'\n      options:\n        - goto: sign_reminder\n          text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n        - text: '\"Goodbye.\"'\n    thanks:\n      message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n      options:\n        - goto: Test\n          text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:16:15-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    sign_reminder:\n      sequence:\n        - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n        - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n    start:\n      condition:\n        not: true\n        player_flag: 1001_look_sign\n      goto: thanks\n      message: '\"Hi there, how can I help?\"'\n      options:\n        - goto: sign_reminder\n          text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n        - text: '\"Goodbye.\"'\n    thanks:\n      message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n      options:\n        - goto: Test\n          text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    sign_reminder:\n      sequence:\n        - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n        - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n    start:\n      condition:\n        not: true\n        player_flag: 1001_look_sign\n      goto: thanks\n      message: '\"Hi there, how can I help?\"'\n      options:\n        - goto: sign_reminder\n          text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n        - text: '\"Goodbye.\"'\n    thanks:\n      message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n      options:\n        - goto: Test\n          text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:16:46-04:00","description":"Update item adamant_arrow","file_path":"data/items/ammo/adamant_arrow.yaml","old_content":"color: \"78\"\ncraft:\n  ingredients:\n    - items:\n        - headless_arrow\n      quantity: 15\n    - items:\n        - adamant_arrowtips\n      quantity: 15\n  level: 60\n  output_qty: 15\n  type: fletching\n  ticks_per_cycle: 2\n  xp: 10\ndescription: An adamant-tipped arrow.\nequipment:\n  other:\n    ranged: 31\n  slot: ammo\n  type: ammo\nname: adamant arrow\nrecoverable: true\nstackable: true\nvalue: 20\n","new_content":"color: \"78\"\ncraft:\n  - end_message: \"\"\n    fail: \"\"\n    ingredients:\n      - items:\n          - headless_arrow\n        quantity: 15\n      - items:\n          - adamant_arrowtips\n        quantity: 15\n    level: 60\n    output_qty: 15\n    start_message: \"\"\n    station: []\n    subtype: \"\"\n    success_message: \"\"\n    ticks_per_cycle: 2\n    tool: \"\"\n    type: fletching\n    xp: 10\ndescription: An adamant-tipped arrow.2\nequipment:\n  other:\n    ranged: 31\n  slot: ammo\n  type: ammo\nid: adamant_arrow\nmax_quality: 0\nname: adamant arrow\nquality: 0\nrecoverable: true\nstackable: true\nvalue: 20\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:16:50-04:00","description":"Update item adamant_arrow","file_path":"data/items/ammo/adamant_arrow.yaml","old_content":"color: \"78\"\ncraft:\n  - end_message: \"\"\n    fail: \"\"\n    ingredients:\n      - items:\n          - headless_arrow\n        quantity: 15\n      - items:\n          - adamant_arrowtips\n        quantity: 15\n    level: 60\n    output_qty: 15\n    start_message: \"\"\n    station: []\n    subtype: \"\"\n    success_message: \"\"\n    ticks_per_cycle: 2\n    tool: \"\"\n    type: fletching\n    xp: 10\ndescription: An adamant-tipped arrow.2\nequipment:\n  other:\n    ranged: 31\n  slot: ammo\n  type: ammo\nid: adamant_arrow\nmax_quality: 0\nname: adamant arrow\nquality: 0\nrecoverable: true\nstackable: true\nvalue: 20\n","new_content":"color: \"78\"\ncraft:\n  - end_message: \"\"\n    fail: \"\"\n    ingredients:\n      - items:\n          - headless_arrow\n        quantity: 15\n      - items:\n          - adamant_arrowtips\n        quantity: 15\n    level: 60\n    output_qty: 15\n    start_message: \"\"\n    station: []\n    subtype: \"\"\n    success_message: \"\"\n    ticks_per_cycle: 2\n    tool: \"\"\n    type: fletching\n    xp: 10\ndescription: An adamant-tipped arrow.\nequipment:\n  other:\n    ranged: 31\n  slot: ammo\n  type: ammo\nid: adamant_arrow\nmax_quality: 0\nname: adamant arrow\nquality: 0\nrecoverable: true\nstackable: true\nvalue: 20\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:41:47-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    sign_reminder:\n      messages:\n        - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n        - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n    start:\n      condition:\n        not: true\n        player_flag: 1001_look_sign\n      goto: thanks\n      messages: ['\"Hi there, how can I help?\"']\n      options:\n        - goto: sign_reminder\n          text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n        - text: '\"Goodbye.\"'\n    thanks:\n      messages: ['\"Thank for flying with Denali. Watch your step on the way out please.\"']\n      options:\n        - goto: Test\n          text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    start:\n      options:\n        - goto: \"\"\n          text: None!\n        - text: None\n        - condition:\n            min_credits: 500000\n          goto: \"\"\n          text: 500000!!\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:41:55-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    start:\n      options:\n        - goto: \"\"\n          text: None!\n        - text: None\n        - condition:\n            min_credits: 500000\n          goto: \"\"\n          text: 500000!!\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    start:\n      options:\n        - goto: \"\"\n          text: None!\n        - text: None\n        - condition:\n            min_credits: 500000\n          goto: \"\"\n          text: 500000!!\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:42:56-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\nname: Test Room\nobjects:\n  - aliases: []\n    description:\n      - text: YOU FOUND HIM\n    hidden: true\n    name: hidden guy\n  - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\n  - id: flight_attendant_copy\nname: Test Room\nobjects:\n  - aliases: []\n    description:\n      - text: YOU FOUND HIM\n    hidden: true\n    name: hidden guy\n  - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:47:02-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    start:\n      options:\n        - goto: \"\"\n          text: None!\n        - text: None\n        - condition:\n            min_credits: 500000\n          goto: \"\"\n          text: 500000!!\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    start:\n      options:\n        - goto: \"\"\n          text: None!\n        - text: None\n        - action:\n            shop:\n              items:\n                - buy_price: 1\n                  item_id: bronze_pickaxe\n                  sell_price: 1\n              message: SHOP SHOP\n          goto: \"\"\n          text: 500000!!\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:47:37-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    start:\n      options:\n        - goto: \"\"\n          text: None!\n        - text: None\n        - action:\n            shop:\n              items:\n                - buy_price: 1\n                  item_id: bronze_pickaxe\n                  sell_price: 1\n              message: SHOP SHOP\n          goto: \"\"\n          text: 500000!!\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    start:\n      options:\n        - goto: \"\"\n          text: None!\n        - text: None\n        - action:\n            shop:\n              items:\n                - buy_price: 1\n                  item_id: bronze_pickaxe\n                  sell_price: 1\n              message: SHOP SHOP\n          goto: \"\"\n          text: 500000!!\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T17:16:00-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n  message: SHOP SHOP\n  items:\n    - item_id: bronze_pickaxe\n      stock: 5\ntalk:\n  nodes:\n    start:\n      options:\n        - goto: \"\"\n          text: None!\n        - text: None\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n  buy_percentage: 0\n  buys_anything: false\n  change_percentage: 0\n  items:\n    - item_id: bronze_pickaxe\n      restock_ticks: 0\n      stock: 5\n  message: SHOP SHOP\n  restock_ticks: 0\ntalk:\n  nodes:\n    start:\n      options:\n        - goto: \"\"\n          text: None!\n        - text: None\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T17:16:36-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n  buy_percentage: 0\n  buys_anything: false\n  change_percentage: 0\n  items:\n    - item_id: bronze_pickaxe\n      restock_ticks: 0\n      stock: 5\n  message: SHOP SHOP\n  restock_ticks: 0\ntalk:\n  nodes:\n    start:\n      options:\n        - goto: \"\"\n          text: None!\n        - text: None\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n  buy_percentage: 0\n  buys_anything: true\n  change_percentage: 0\n  items:\n    - item_id: bronze_pickaxe\n      restock_ticks: 0\n      stock: 5\n  message: SHOP SHOP\n  restock_ticks: 0\ntalk:\n  nodes:\n    start:\n      options:\n        - goto: \"\"\n          text: None!\n        - text: None\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T18:04:00-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n  message: SHOP SHOP\n  items:\n    - item_id: bronze_pickaxe\n      stock: 5\ntalk:\n  nodes:\n    start:\n      options:\n        - goto: \"\"\n          text: None!\n        - text: None\nunique: false\n","new_content":"aggressive: false\nattack: 0\nbonuses:\n  attack_bonus: 0\n  attack_type: stab\n  strength_bonus: 0\ndefense: 0\ndefenses:\n  crush_defense: 0\n  ranged_defense: 0\n  science_defense: 0\n  slash_defense: 0\n  stab_defense: 0\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nhp: 0\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nranged: 0\nrespawn_ticks: 0\nscience: 0\nshop:\n  buy_percentage: 0\n  buys_anything: true\n  change_percentage: 0\n  items:\n    - item_id: bronze_pickaxe\n      restock_ticks: 0\n      stock: 5\n  message: SHOP SHOP\nspeed: 0\nstrength: 0\ntalk:\n  nodes:\n    start:\n      options:\n        - goto: \"\"\n          text: None!\n        - text: None\nunique: false\n","is_delete":false,"is_create":false}],"redo":null}