aboutsummaryrefslogtreecommitdiff
path: root/data/.admin_history.json
blob: 6aac68c5eec0d952ddc46638e44ba37c01e03ac5 (plain)
1
{"history":[{"time":"2026-07-01T04:08:26-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n  - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\nname: Test Room\nobjects:\n  - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:32-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\nname: Test Room\nobjects:\n  - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\nname: Test Room\nobjects:\n  - id: tree\n  - aliases: []\n    description:\n      - text: \"\"\n    hidden: false\n    name: \"\"\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:37-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\nname: Test Room\nobjects:\n  - id: tree\n  - aliases: []\n    description:\n      - text: \"\"\n    hidden: false\n    name: \"\"\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\nname: Test Room\nobjects:\n  - aliases: []\n    description: []\n    hidden: false\n    name: hidden guy\n  - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:43-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\nname: Test Room\nobjects:\n  - aliases: []\n    description: []\n    hidden: false\n    name: hidden guy\n  - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\nname: Test Room\nobjects:\n  - aliases: []\n    description:\n      - text: YOU FOUND HIM\n    hidden: false\n    name: hidden guy\n  - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:44-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\nname: Test Room\nobjects:\n  - aliases: []\n    description:\n      - text: YOU FOUND HIM\n    hidden: false\n    name: hidden guy\n  - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\nname: Test Room\nobjects:\n  - aliases: []\n    description:\n      - text: YOU FOUND HIM\n    hidden: true\n    name: hidden guy\n  - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:41-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"id: 2003\nname: Test Room\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:41-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:44-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:44-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:47-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:47-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:49-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:49-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:51-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:53-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:55-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:56-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:58-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:58-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:10:01-04:00","description":"update room 2003 (add exit northeast to 1005)","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  northeast:\n    room: 1005\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:10:01-04:00","description":"create room 1005","file_path":"data/rooms/intro/1005.yaml","old_content":"","new_content":"color: A5\nexits:\n  southwest: 2003\nid: 1005\nname: 'Room #1005'\n","is_delete":false,"is_create":true},{"time":"2026-07-01T04:10:03-04:00","description":"delete room 1005 (cleaned 1 exits)","file_path":"data/rooms/intro/1005.yaml","old_content":"color: A5\nexits:\n  southwest: 2003\nid: 1005\nname: 'Room #1005'\n","new_content":"","is_delete":true,"is_create":false,"extra_files":[{"file_path":"data/rooms/intro/2003.yaml","old_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  northeast:\n    room: 1005\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-01T04:11:43-04:00","description":"update room 2003 (add exit north to 1005)","file_path":"data/rooms/intro/2003.yaml","old_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  north:\n    room: 1005\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:22:38-04:00","description":"Update drop credit_stick_drop","file_path":"data/drops/credit_stick_drop.yaml","old_content":"drops:\n  - item_id: credits\n    weight: 40\n    quantity: 15\n  - item_id: credits\n    weight: 30\n    quantity: 30\n  - item_id: credits\n    weight: 20\n    quantity: 50\n  - item_id: credits\n    weight: 8\n    quantity: 100\n  - item_id: credits\n    weight: 2\n    quantity: 250","new_content":"drops:\n  - item_id: credits\n    quantity: 14\n    weight: 40\n  - item_id: credits\n    quantity: 30\n    weight: 30\n  - item_id: credits\n    quantity: 50\n    weight: 20\n  - item_id: credits\n    quantity: 100\n    weight: 8\n  - item_id: credits\n    quantity: 250\n    weight: 2\nid: credit_stick_drop\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:22:42-04:00","description":"Update drop credit_stick_drop","file_path":"data/drops/credit_stick_drop.yaml","old_content":"drops:\n  - item_id: credits\n    quantity: 14\n    weight: 40\n  - item_id: credits\n    quantity: 30\n    weight: 30\n  - item_id: credits\n    quantity: 50\n    weight: 20\n  - item_id: credits\n    quantity: 100\n    weight: 8\n  - item_id: credits\n    quantity: 250\n    weight: 2\nid: credit_stick_drop\n","new_content":"drops:\n  - item_id: credits\n    quantity: 15\n    weight: 40\n  - item_id: credits\n    quantity: 30\n    weight: 30\n  - item_id: credits\n    quantity: 50\n    weight: 20\n  - item_id: credits\n    quantity: 100\n    weight: 8\n  - item_id: credits\n    quantity: 250\n    weight: 2\nid: credit_stick_drop\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:06:32-04:00","description":"Create mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"","new_content":"id: flight_attendant_copy\n","is_delete":false,"is_create":true},{"time":"2026-07-01T13:06:32-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"id: flight_attendant_copy\n","new_content":"description: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nname: flight attendant\nprotected: true\ntalk:\n  nodes:\n    sign_reminder:\n      sequence:\n        - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n        - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n    start:\n      condition:\n        not: true\n        player_flag: 1001_look_sign\n      goto: thanks\n      message: '\"Hi there, how can I help?\"'\n      options:\n        - goto: sign_reminder\n          text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n        - text: '\"Goodbye.\"'\n    thanks:\n      message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n      options:\n        - text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:07:46-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"description: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nname: flight attendant\nprotected: true\ntalk:\n  nodes:\n    sign_reminder:\n      sequence:\n        - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n        - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n    start:\n      condition:\n        not: true\n        player_flag: 1001_look_sign\n      goto: thanks\n      message: '\"Hi there, how can I help?\"'\n      options:\n        - goto: sign_reminder\n          text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n        - text: '\"Goodbye.\"'\n    thanks:\n      message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n      options:\n        - text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    sign_reminder:\n      sequence:\n        - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n        - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n    start:\n      condition:\n        not: true\n        player_flag: 1001_look_sign\n      goto: thanks\n      message: '\"Hi there, how can I help?\"'\n      options:\n        - goto: sign_reminder\n          text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n        - text: '\"Goodbye.\"'\n      sequence:\n        - Test\n    thanks:\n      message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n      options:\n        - text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:08:04-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    sign_reminder:\n      sequence:\n        - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n        - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n    start:\n      condition:\n        not: true\n        player_flag: 1001_look_sign\n      goto: thanks\n      message: '\"Hi there, how can I help?\"'\n      options:\n        - goto: sign_reminder\n          text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n        - text: '\"Goodbye.\"'\n      sequence:\n        - Test\n    thanks:\n      message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n      options:\n        - text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    sign_reminder:\n      sequence:\n        - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n        - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n    start:\n      condition:\n        not: true\n        player_flag: 1001_look_sign\n      goto: thanks\n      message: '\"Hi there, how can I help?\"'\n      options:\n        - goto: sign_reminder\n          text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n        - text: '\"Goodbye.\"'\n      sequence:\n        - Test\n    thanks:\n      message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n      options:\n        - text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:09:12-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    sign_reminder:\n      sequence:\n        - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n        - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n    start:\n      condition:\n        not: true\n        player_flag: 1001_look_sign\n      goto: thanks\n      message: '\"Hi there, how can I help?\"'\n      options:\n        - goto: sign_reminder\n          text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n        - text: '\"Goodbye.\"'\n      sequence:\n        - Test\n    thanks:\n      message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n      options:\n        - text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    sign_reminder:\n      sequence:\n        - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n        - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n    start:\n      condition:\n        not: true\n        player_flag: 1001_look_sign\n      goto: thanks\n      message: '\"Hi there, how can I help?\"'\n      options:\n        - goto: sign_reminder\n          text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n        - text: '\"Goodbye.\"'\n    thanks:\n      message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n      options:\n        - goto: Test\n          text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:16:15-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    sign_reminder:\n      sequence:\n        - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n        - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n    start:\n      condition:\n        not: true\n        player_flag: 1001_look_sign\n      goto: thanks\n      message: '\"Hi there, how can I help?\"'\n      options:\n        - goto: sign_reminder\n          text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n        - text: '\"Goodbye.\"'\n    thanks:\n      message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n      options:\n        - goto: Test\n          text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    sign_reminder:\n      sequence:\n        - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n        - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n    start:\n      condition:\n        not: true\n        player_flag: 1001_look_sign\n      goto: thanks\n      message: '\"Hi there, how can I help?\"'\n      options:\n        - goto: sign_reminder\n          text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n        - text: '\"Goodbye.\"'\n    thanks:\n      message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n      options:\n        - goto: Test\n          text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:16:46-04:00","description":"Update item adamant_arrow","file_path":"data/items/ammo/adamant_arrow.yaml","old_content":"color: \"78\"\ncraft:\n  ingredients:\n    - items:\n        - headless_arrow\n      quantity: 15\n    - items:\n        - adamant_arrowtips\n      quantity: 15\n  level: 60\n  output_qty: 15\n  type: fletching\n  ticks_per_cycle: 2\n  xp: 10\ndescription: An adamant-tipped arrow.\nequipment:\n  other:\n    ranged: 31\n  slot: ammo\n  type: ammo\nname: adamant arrow\nrecoverable: true\nstackable: true\nvalue: 20\n","new_content":"color: \"78\"\ncraft:\n  - end_message: \"\"\n    fail: \"\"\n    ingredients:\n      - items:\n          - headless_arrow\n        quantity: 15\n      - items:\n          - adamant_arrowtips\n        quantity: 15\n    level: 60\n    output_qty: 15\n    start_message: \"\"\n    station: []\n    subtype: \"\"\n    success_message: \"\"\n    ticks_per_cycle: 2\n    tool: \"\"\n    type: fletching\n    xp: 10\ndescription: An adamant-tipped arrow.2\nequipment:\n  other:\n    ranged: 31\n  slot: ammo\n  type: ammo\nid: adamant_arrow\nmax_quality: 0\nname: adamant arrow\nquality: 0\nrecoverable: true\nstackable: true\nvalue: 20\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:16:50-04:00","description":"Update item adamant_arrow","file_path":"data/items/ammo/adamant_arrow.yaml","old_content":"color: \"78\"\ncraft:\n  - end_message: \"\"\n    fail: \"\"\n    ingredients:\n      - items:\n          - headless_arrow\n        quantity: 15\n      - items:\n          - adamant_arrowtips\n        quantity: 15\n    level: 60\n    output_qty: 15\n    start_message: \"\"\n    station: []\n    subtype: \"\"\n    success_message: \"\"\n    ticks_per_cycle: 2\n    tool: \"\"\n    type: fletching\n    xp: 10\ndescription: An adamant-tipped arrow.2\nequipment:\n  other:\n    ranged: 31\n  slot: ammo\n  type: ammo\nid: adamant_arrow\nmax_quality: 0\nname: adamant arrow\nquality: 0\nrecoverable: true\nstackable: true\nvalue: 20\n","new_content":"color: \"78\"\ncraft:\n  - end_message: \"\"\n    fail: \"\"\n    ingredients:\n      - items:\n          - headless_arrow\n        quantity: 15\n      - items:\n          - adamant_arrowtips\n        quantity: 15\n    level: 60\n    output_qty: 15\n    start_message: \"\"\n    station: []\n    subtype: \"\"\n    success_message: \"\"\n    ticks_per_cycle: 2\n    tool: \"\"\n    type: fletching\n    xp: 10\ndescription: An adamant-tipped arrow.\nequipment:\n  other:\n    ranged: 31\n  slot: ammo\n  type: ammo\nid: adamant_arrow\nmax_quality: 0\nname: adamant arrow\nquality: 0\nrecoverable: true\nstackable: true\nvalue: 20\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:41:47-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    sign_reminder:\n      messages:\n        - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n        - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n    start:\n      condition:\n        not: true\n        player_flag: 1001_look_sign\n      goto: thanks\n      messages: ['\"Hi there, how can I help?\"']\n      options:\n        - goto: sign_reminder\n          text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n        - text: '\"Goodbye.\"'\n    thanks:\n      messages: ['\"Thank for flying with Denali. Watch your step on the way out please.\"']\n      options:\n        - goto: Test\n          text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    start:\n      options:\n        - goto: \"\"\n          text: None!\n        - text: None\n        - condition:\n            min_credits: 500000\n          goto: \"\"\n          text: 500000!!\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:41:55-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    start:\n      options:\n        - goto: \"\"\n          text: None!\n        - text: None\n        - condition:\n            min_credits: 500000\n          goto: \"\"\n          text: 500000!!\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    start:\n      options:\n        - goto: \"\"\n          text: None!\n        - text: None\n        - condition:\n            min_credits: 500000\n          goto: \"\"\n          text: 500000!!\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:42:56-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\nname: Test Room\nobjects:\n  - aliases: []\n    description:\n      - text: YOU FOUND HIM\n    hidden: true\n    name: hidden guy\n  - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\n  - id: flight_attendant_copy\nname: Test Room\nobjects:\n  - aliases: []\n    description:\n      - text: YOU FOUND HIM\n    hidden: true\n    name: hidden guy\n  - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:47:02-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    start:\n      options:\n        - goto: \"\"\n          text: None!\n        - text: None\n        - condition:\n            min_credits: 500000\n          goto: \"\"\n          text: 500000!!\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    start:\n      options:\n        - goto: \"\"\n          text: None!\n        - text: None\n        - action:\n            shop:\n              items:\n                - buy_price: 1\n                  item_id: bronze_pickaxe\n                  sell_price: 1\n              message: SHOP SHOP\n          goto: \"\"\n          text: 500000!!\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:47:37-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    start:\n      options:\n        - goto: \"\"\n          text: None!\n        - text: None\n        - action:\n            shop:\n              items:\n                - buy_price: 1\n                  item_id: bronze_pickaxe\n                  sell_price: 1\n              message: SHOP SHOP\n          goto: \"\"\n          text: 500000!!\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n  nodes:\n    start:\n      options:\n        - goto: \"\"\n          text: None!\n        - text: None\n        - action:\n            shop:\n              items:\n                - buy_price: 1\n                  item_id: bronze_pickaxe\n                  sell_price: 1\n              message: SHOP SHOP\n          goto: \"\"\n          text: 500000!!\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T17:16:00-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n  message: SHOP SHOP\n  items:\n    - item_id: bronze_pickaxe\n      stock: 5\ntalk:\n  nodes:\n    start:\n      options:\n        - goto: \"\"\n          text: None!\n        - text: None\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n  buy_percentage: 0\n  buys_anything: false\n  change_percentage: 0\n  items:\n    - item_id: bronze_pickaxe\n      restock_ticks: 0\n      stock: 5\n  message: SHOP SHOP\n  restock_ticks: 0\ntalk:\n  nodes:\n    start:\n      options:\n        - goto: \"\"\n          text: None!\n        - text: None\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T17:16:36-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n  buy_percentage: 0\n  buys_anything: false\n  change_percentage: 0\n  items:\n    - item_id: bronze_pickaxe\n      restock_ticks: 0\n      stock: 5\n  message: SHOP SHOP\n  restock_ticks: 0\ntalk:\n  nodes:\n    start:\n      options:\n        - goto: \"\"\n          text: None!\n        - text: None\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n  buy_percentage: 0\n  buys_anything: true\n  change_percentage: 0\n  items:\n    - item_id: bronze_pickaxe\n      restock_ticks: 0\n      stock: 5\n  message: SHOP SHOP\n  restock_ticks: 0\ntalk:\n  nodes:\n    start:\n      options:\n        - goto: \"\"\n          text: None!\n        - text: None\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T18:04:00-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n  message: SHOP SHOP\n  items:\n    - item_id: bronze_pickaxe\n      stock: 5\ntalk:\n  nodes:\n    start:\n      options:\n        - goto: \"\"\n          text: None!\n        - text: None\nunique: false\n","new_content":"aggressive: false\nattack: 0\nbonuses:\n  attack_bonus: 0\n  attack_type: stab\n  strength_bonus: 0\ndefense: 0\ndefenses:\n  crush_defense: 0\n  ranged_defense: 0\n  science_defense: 0\n  slash_defense: 0\n  stab_defense: 0\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nhp: 0\nid: flight_attendant_copy\nidle_descriptions:\n  - adjusts her name badge\n  - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nranged: 0\nrespawn_ticks: 0\nscience: 0\nshop:\n  buy_percentage: 0\n  buys_anything: true\n  change_percentage: 0\n  items:\n    - item_id: bronze_pickaxe\n      restock_ticks: 0\n      stock: 5\n  message: SHOP SHOP\nspeed: 0\nstrength: 0\ntalk:\n  nodes:\n    start:\n      options:\n        - goto: \"\"\n          text: None!\n        - text: None\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T18:37:34-04:00","description":"Update mob bandit","file_path":"data/mobs/examples/bandit.yaml","old_content":"name: bandit\ndescription: \"A scrappy outlaw with a cybernetic arm and patched armor. He eyes you with predatory intent.\"\nattack: 10\nstrength: 12\ndefense: 12\nhp: 28\nspeed: 5\naggressive: true\nrespawn_ticks: 30\nattack_type: slash\nattack_bonus: 5\nstrength_bonus: 5\nstab_defense: 10\nslash_defense: 15\ncrush_defense: 8\nscience_defense: -5\nranged_defense: 12\nidle_descriptions:\n  - \"scans the horizon for targets\"\n  - \"wipes a blade on his sleeve\"\n  - \"spits on the ground\"\n  - \"adjusts a cybernetic knuckle\"\ncombat_descriptions:\n  - \"slashes at %s with a serrated blade\"\n  - \"delivers a crushing punch with a cybernetic fist\"\n  - \"lunges at %s with a battle cry\"\nsize: medium\ndrops:\n  remains: bones\n  loot:\n    - item_id: credits\n      weight: 70\n      quantity: 30\n    - item_id: credits\n      weight: 20\n      quantity: 80\n    - table: herb_table_low\n      weight: 10\n","new_content":"aggressive: true\nassassin_level: 0\nattack: 10\nbonuses:\n  attack_bonus: 0\n  attack_type: stab\n  strength_bonus: 0\ncombat_descriptions:\n  - slashes at %s with a serrated blade\n  - delivers a crushing punch with a cybernetic fist\n  - lunges at %s with a battle cry\ndefense: 12\ndefenses:\n  crush_defense: 0\n  ranged_defense: 0\n  science_defense: 0\n  slash_defense: 0\n  stab_defense: 0\ndescription: A scrappy outlaw with a cybernetic arm and patched armor. He eyes you with predatory intent.\ndrops:\n  loot:\n    - item_id: credits\n      quantity: 30\n      weight: 70\n    - item_id: credits\n      quantity: 80\n      weight: 20\n    - quantity: 0\n      table: herb_table_low\n      weight: 10\n  remains: bones\nhp: 28\nid: bandit\nidle_descriptions:\n  - scans the horizon for targets\n  - wipes a blade on his sleeve\n  - spits on the ground\n  - adjusts a cybernetic knuckle\nkind: combat\nname: bandit\nprotected: false\nranged: 0\nrespawn_ticks: 30\nscience: 0\nsize: medium\nspeed: 5\nstrength: 12\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T18:39:27-04:00","description":"Update mob bandit","file_path":"data/mobs/examples/bandit.yaml","old_content":"aggressive: true\nassassin_level: 0\nattack: 10\nbonuses:\n  attack_bonus: 0\n  attack_type: stab\n  strength_bonus: 0\ncombat_descriptions:\n  - slashes at %s with a serrated blade\n  - delivers a crushing punch with a cybernetic fist\n  - lunges at %s with a battle cry\ndefense: 12\ndefenses:\n  crush_defense: 0\n  ranged_defense: 0\n  science_defense: 0\n  slash_defense: 0\n  stab_defense: 0\ndescription: A scrappy outlaw with a cybernetic arm and patched armor. He eyes you with predatory intent.\ndrops:\n  loot:\n    - item_id: credits\n      quantity: 30\n      weight: 70\n    - item_id: credits\n      quantity: 80\n      weight: 20\n    - quantity: 0\n      table: herb_table_low\n      weight: 10\n  remains: bones\nhp: 28\nid: bandit\nidle_descriptions:\n  - scans the horizon for targets\n  - wipes a blade on his sleeve\n  - spits on the ground\n  - adjusts a cybernetic knuckle\nkind: combat\nname: bandit\nprotected: false\nranged: 0\nrespawn_ticks: 30\nscience: 0\nsize: medium\nspeed: 5\nstrength: 12\nunique: false\n","new_content":"aggressive: true\nassassin_level: 0\nattack: 10\nbonuses:\n  attack_bonus: 0\n  attack_type: stab\n  strength_bonus: 0\ncombat_descriptions:\n  - slashes at %s with a serrated blade\n  - delivers a crushing punch with a cybernetic fist\n  - lunges at %s with a battle cry\ndefense: 12\ndefenses:\n  crush_defense: 0\n  ranged_defense: 0\n  science_defense: 0\n  slash_defense: 0\n  stab_defense: 0\ndescription: A scrappy outlaw with a cybernetic arm and patched armor. He eyes you with predatory intent.\ndrops:\n  loot:\n    - item_id: credits\n      quantity: 30\n      weight: 70\n    - item_id: credits\n      quantity: 80\n      weight: 20\n    - quantity: 0\n      table: herb_table_low\n      weight: 10\n  remains: bones\nhp: 28\nid: bandit\nidle_descriptions:\n  - scans the horizon for targets\n  - wipes a blade on his sleeve\n  - spits on the ground\n  - adjusts a cybernetic knuckle\nkind: task\nname: bandit\nprotected: false\nranged: 0\nrespawn_ticks: 30\nscience: 0\nsize: medium\nspeed: 5\nstrength: 12\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:51:59-04:00","description":"unlink 2003 north 1005","file_path":"data/rooms/intro/2003.yaml","old_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  north:\n    room: 1005\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n  - text: It's a test room\nexits:\n  south:\n    room: 2004\n  southwest:\n    room: 2005\n  west:\n    room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:52:31-04:00","description":"unlink 999991 up 9999930","file_path":"data/rooms/example_unused/town/999991.yaml","old_content":"name: \"Town Square\"\ndescription: \"The central square of Lumbridge. A fountain gurgles peacefully in the center. Paths lead west toward the gathering grounds and east toward the production district.\"\nexits:\n  east: 999992\n  west: 9999922\n  up: 9999930\n  down: 9999931\nobjects:\n  - id: lumby_fountain\n  - id: charging_station\n  - id: bank_booth\n  - id: aps_tower\nmobs:\n  - \"newbie_trainer\"\n  - \"general_store_clerk\"\nitem_spawns:\n  - id: cape_of_agility\n    quantity: 1\n    respawn_ticks: 60\n  - id: graceful_hat\n    quantity: 1\n    respawn_ticks: 60\n  - id: graceful_torso\n    quantity: 1\n    respawn_ticks: 60\n  - id: graceful_legs\n    quantity: 1\n    respawn_ticks: 60\n  - id: graceful_gloves\n    quantity: 1\n    respawn_ticks: 60\n  - id: graceful_boots\n    quantity: 1\n    respawn_ticks: 60\n  - id: graceful_cape\n    quantity: 1\n    respawn_ticks: 60\n  - id: basic_deck\n    quantity: 1\n    respawn_ticks: 60\n  - id: solar_identifier\n    quantity: 1\n    respawn_ticks: 60\n  - id: hydro_identifier\n    quantity: 1\n    respawn_ticks: 60\n  - id: cosmic_identifier\n    quantity: 1\n    respawn_ticks: 60\n  - id: eco_identifier\n    quantity: 1\n    respawn_ticks: 60\n  - id: chaos_identifier\n    quantity: 1\n    respawn_ticks: 60\n  - id: bio_identifier\n    quantity: 1\n    respawn_ticks: 60\n  - id: nature_identifier\n    quantity: 1\n    respawn_ticks: 60\n  - id: law_identifier\n    quantity: 1\n    respawn_ticks: 60\n  - id: death_identifier\n    quantity: 1\n    respawn_ticks: 60\n  - id: blood_identifier\n    quantity: 1\n    respawn_ticks: 60\n  - id: grimy_guam\n    quantity: 5\n    respawn_ticks: 60\n  - id: vial_of_water\n    quantity: 5\n    respawn_ticks: 60\n  - id: eye_of_newt\n    quantity: 5\n    respawn_ticks: 60\n","new_content":"id: 999991\nname: Town Square\ncolor: \"\"\ndescription:\n  - text: The central square of Lumbridge. A fountain gurgles peacefully in the center. Paths lead west toward the gathering grounds and east toward the production district.\nexits:\n  down:\n    room: 9999931\n  east:\n    room: 999992\n  west:\n    room: 9999922\nobjects:\n  - id: lumby_fountain\n  - id: charging_station\n  - id: bank_booth\n  - id: aps_tower\nitem_spawns:\n  - id: cape_of_agility\n    quantity: 1\n    respawn_ticks: 60\n  - id: graceful_hat\n    quantity: 1\n    respawn_ticks: 60\n  - id: graceful_torso\n    quantity: 1\n    respawn_ticks: 60\n  - id: graceful_legs\n    quantity: 1\n    respawn_ticks: 60\n  - id: graceful_gloves\n    quantity: 1\n    respawn_ticks: 60\n  - id: graceful_boots\n    quantity: 1\n    respawn_ticks: 60\n  - id: graceful_cape\n    quantity: 1\n    respawn_ticks: 60\n  - id: basic_deck\n    quantity: 1\n    respawn_ticks: 60\n  - id: solar_identifier\n    quantity: 1\n    respawn_ticks: 60\n  - id: hydro_identifier\n    quantity: 1\n    respawn_ticks: 60\n  - id: cosmic_identifier\n    quantity: 1\n    respawn_ticks: 60\n  - id: eco_identifier\n    quantity: 1\n    respawn_ticks: 60\n  - id: chaos_identifier\n    quantity: 1\n    respawn_ticks: 60\n  - id: bio_identifier\n    quantity: 1\n    respawn_ticks: 60\n  - id: nature_identifier\n    quantity: 1\n    respawn_ticks: 60\n  - id: law_identifier\n    quantity: 1\n    respawn_ticks: 60\n  - id: death_identifier\n    quantity: 1\n    respawn_ticks: 60\n  - id: blood_identifier\n    quantity: 1\n    respawn_ticks: 60\n  - id: grimy_guam\n    quantity: 5\n    respawn_ticks: 60\n  - id: vial_of_water\n    quantity: 5\n    respawn_ticks: 60\n  - id: eye_of_newt\n    quantity: 5\n    respawn_ticks: 60\nmobs:\n  - id: newbie_trainer\n  - id: general_store_clerk\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:52:31-04:00","description":"unlink 9999930 down 999991 (reverse)","file_path":"data/rooms/example_unused/town/9999930.yaml","old_content":"name: \"Above Town Square\"\ndescription: \"The central square of Lumbridge. A fountain gurgles peacefully in the center. Paths lead west toward the gathering grounds and east toward the production district.\"\nexits:\n  down: 999991\n","new_content":"id: 9999930\nname: Above Town Square\ncolor: \"\"\ndescription:\n  - text: The central square of Lumbridge. A fountain gurgles peacefully in the center. Paths lead west toward the gathering grounds and east toward the production district.\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:52:44-04:00","description":"unlink 99999150 north 15","file_path":"data/rooms/example_unused/wilderness/99999150.yaml","old_content":"name: \"Hydroponics Bay\"\ndescription: \"A large enclosed area with climate-controlled growing stations. {34}Lush green patches{/} of soil are laid out in neat rows under artificial UV lamps. A {94}tool shed{/} stands near the entrance. Exits lead to specialized growing areas.\"\nexits:\n  north: 15\n  east: 151\n  south: 152\nobjects:\n  - id: tool_shed\nitem_spawns:\n  - id: rake\n    quantity: 1\n    respawn_ticks: 120\n  - id: spade\n    quantity: 1\n    respawn_ticks: 120\n  - id: watering_can\n    quantity: 1\n    respawn_ticks: 120\n  - id: plant_cure\n    quantity: 3\n    respawn_ticks: 200\n  - id: guam_seed\n    quantity: 5\n    respawn_ticks: 300\n  - id: potato_seed\n    quantity: 10\n    respawn_ticks: 300\n  - id: onion_seed\n    quantity: 10\n    respawn_ticks: 300\n","new_content":"id: 99999150\nname: Hydroponics Bay\ncolor: \"\"\ndescription:\n  - text: A large enclosed area with climate-controlled growing stations. {34}Lush green patches{/} of soil are laid out in neat rows under artificial UV lamps. A {94}tool shed{/} stands near the entrance. Exits lead to specialized growing areas.\nexits:\n  east:\n    room: 151\n  south:\n    room: 152\nobjects:\n  - id: tool_shed\nitem_spawns:\n  - id: rake\n    quantity: 1\n    respawn_ticks: 120\n  - id: spade\n    quantity: 1\n    respawn_ticks: 120\n  - id: watering_can\n    quantity: 1\n    respawn_ticks: 120\n  - id: plant_cure\n    quantity: 3\n    respawn_ticks: 200\n  - id: guam_seed\n    quantity: 5\n    respawn_ticks: 300\n  - id: potato_seed\n    quantity: 10\n    respawn_ticks: 300\n  - id: onion_seed\n    quantity: 10\n    respawn_ticks: 300\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:52:50-04:00","description":"unlink 99999151 west 150","file_path":"data/rooms/example_unused/wilderness/99999151.yaml","old_content":"name: \"Herb Garden\"\ndescription: \"A dedicated section of the hydroponics bay for growing herbs. {28}Herb patches{/} are arranged in two rows under specialized grow lights. The air here smells faintly of fresh vegetation.\"\nexits:\n  west: 150\nobjects:\n  - id: herb_patch\n  - id: herb_patch\n  - id: herb_patch\n  - id: herb_patch\n","new_content":"id: 99999151\nname: Herb Garden\ncolor: \"\"\ndescription:\n  - text: A dedicated section of the hydroponics bay for growing herbs. {28}Herb patches{/} are arranged in two rows under specialized grow lights. The air here smells faintly of fresh vegetation.\nexits: {}\nobjects:\n  - id: herb_patch\n  - id: herb_patch\n  - id: herb_patch\n  - id: herb_patch\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:53:08-04:00","description":"unlink 9999915 south 99999150","file_path":"data/rooms/example_unused/town/9999915.yaml","old_content":"name: \"Pharmacy Lab\"\ndescription: \"Shelves lined with glass vials, dried herbs, and bubbling cauldrons. This area is not yet accessible.\"\nexits:\n  east: 9999916\n  west: 9999914\n  south: 99999150\nmobs:\n  - id: lesser_drone\n  - id: lesser_drone\n","new_content":"id: 9999915\nname: Pharmacy Lab\ncolor: \"\"\ndescription:\n  - text: Shelves lined with glass vials, dried herbs, and bubbling cauldrons. This area is not yet accessible.\nexits:\n  east:\n    room: 9999916\n  west:\n    room: 9999914\nobjects: []\nitem_spawns: []\nmobs:\n  - id: lesser_drone\n  - id: lesser_drone\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:53:08-04:00","description":"unlink 99999150 north 9999915 (reverse)","file_path":"data/rooms/example_unused/wilderness/99999150.yaml","old_content":"id: 99999150\nname: Hydroponics Bay\ncolor: \"\"\ndescription:\n  - text: A large enclosed area with climate-controlled growing stations. {34}Lush green patches{/} of soil are laid out in neat rows under artificial UV lamps. A {94}tool shed{/} stands near the entrance. Exits lead to specialized growing areas.\nexits:\n  east:\n    room: 151\n  south:\n    room: 152\nobjects:\n  - id: tool_shed\nitem_spawns:\n  - id: rake\n    quantity: 1\n    respawn_ticks: 120\n  - id: spade\n    quantity: 1\n    respawn_ticks: 120\n  - id: watering_can\n    quantity: 1\n    respawn_ticks: 120\n  - id: plant_cure\n    quantity: 3\n    respawn_ticks: 200\n  - id: guam_seed\n    quantity: 5\n    respawn_ticks: 300\n  - id: potato_seed\n    quantity: 10\n    respawn_ticks: 300\n  - id: onion_seed\n    quantity: 10\n    respawn_ticks: 300\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999150\nname: Hydroponics Bay\ncolor: \"\"\ndescription:\n  - text: A large enclosed area with climate-controlled growing stations. {34}Lush green patches{/} of soil are laid out in neat rows under artificial UV lamps. A {94}tool shed{/} stands near the entrance. Exits lead to specialized growing areas.\nexits:\n  east:\n    room: 151\n  south:\n    room: 152\nobjects:\n  - id: tool_shed\nitem_spawns:\n  - id: rake\n    quantity: 1\n    respawn_ticks: 120\n  - id: spade\n    quantity: 1\n    respawn_ticks: 120\n  - id: watering_can\n    quantity: 1\n    respawn_ticks: 120\n  - id: plant_cure\n    quantity: 3\n    respawn_ticks: 200\n  - id: guam_seed\n    quantity: 5\n    respawn_ticks: 300\n  - id: potato_seed\n    quantity: 10\n    respawn_ticks: 300\n  - id: onion_seed\n    quantity: 10\n    respawn_ticks: 300\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:53:30-04:00","description":"unlink 99999170 south 16","file_path":"data/rooms/example_unused/wilderness/99999170.yaml","old_content":"name: \"Local Neighborhood\"\ndescription: \"A quiet cul-de-sac of modest homes, each with a small garden plot. An estate directory terminal glows in the center, listing residents and property information.\"\nexits:\n  south: 16\nobjects:\n  - id: estate_directory\n","new_content":"id: 99999170\nname: Local Neighborhood\ncolor: \"\"\ndescription:\n  - text: A quiet cul-de-sac of modest homes, each with a small garden plot. An estate directory terminal glows in the center, listing residents and property information.\nexits: {}\nobjects:\n  - id: estate_directory\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:53:33-04:00","description":"unlink 99999171 west 16","file_path":"data/rooms/example_unused/wilderness/99999171.yaml","old_content":"name: \"Lumberyard\"\ndescription: \"Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\"\nexits:\n  west: 16\nmobs:\n  - id: sawmill_operator\n","new_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits: {}\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:57:05-04:00","description":"create room 1005","file_path":"data/rooms/intro/1005.yaml","old_content":"","new_content":"exits:\n  south: 2001\nid: 1005\nname: 'Room #1005'\n","is_delete":false,"is_create":true,"extra_files":[{"file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\n  - id: flight_attendant_copy\nname: Test Room\nobjects:\n  - aliases: []\n    description:\n      - text: YOU FOUND HIM\n    hidden: true\n    name: hidden guy\n  - id: tree\non_enter: []\ntriggers: []\n","new_content":"id: 2001\nname: Test Room\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  north:\n    room: 1005\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nobjects:\n  - name: hidden guy\n    hidden: true\n    description:\n      - text: YOU FOUND HIM\n  - id: tree\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\n  - id: flight_attendant_copy\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T16:57:06-04:00","description":"delete room 1005 (cleaned 1 exits)","file_path":"data/rooms/intro/1005.yaml","old_content":"exits:\n  south: 2001\nid: 1005\nname: 'Room #1005'\n","new_content":"","is_delete":true,"is_create":false,"extra_files":[{"file_path":"data/rooms/intro/2001.yaml","old_content":"id: 2001\nname: Test Room\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  north:\n    room: 1005\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nobjects:\n  - name: hidden guy\n    hidden: true\n    description:\n      - text: YOU FOUND HIM\n  - id: tree\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\n  - id: flight_attendant_copy\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2001\nname: Test Room\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2002\n  south:\n    room: 2006\n  southeast:\n    room: 2005\n  west:\n    room: 1001\nobjects:\n  - name: hidden guy\n    hidden: true\n    description:\n      - text: YOU FOUND HIM\n  - id: tree\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 1\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 1\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 1\nmobs:\n  - id: man\n  - id: flight_attendant_copy\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T16:57:08-04:00","description":"unlink 2004 northwest 2002","file_path":"data/rooms/intro/2004.yaml","old_content":"id: 2004\nname: Test Room\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  north:\n    room: 2003\n  northwest:\n    room: 2002\n  west:\n    room: 2005\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2004\nname: Test Room\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  north:\n    room: 2003\n  west:\n    room: 2005\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:57:08-04:00","description":"unlink 2002 southeast 2004 (reverse)","file_path":"data/rooms/intro/2002.yaml","old_content":"id: 2002\nname: Test Room\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2003\n  southeast:\n    room: 2004\n  west:\n    room: 2001\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2002\nname: Test Room\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2003\n  west:\n    room: 2001\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:57:09-04:00","description":"link 2004 northwest 2002","file_path":"data/rooms/intro/2004.yaml","old_content":"id: 2004\nname: Test Room\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  north:\n    room: 2003\n  west:\n    room: 2005\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2004\nname: Test Room\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  north:\n    room: 2003\n  northwest:\n    room: 2002\n  west:\n    room: 2005\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:57:09-04:00","description":"link 2002 southeast 2004 (reverse)","file_path":"data/rooms/intro/2002.yaml","old_content":"id: 2002\nname: Test Room\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2003\n  west:\n    room: 2001\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2002\nname: Test Room\ncolor: \"\"\ndescription:\n  - text: It's a test room\nexits:\n  east:\n    room: 2003\n  southeast:\n    room: 2004\n  west:\n    room: 2001\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:58:04-04:00","description":"unlink 999994 north 999995","file_path":"data/rooms/example_unused/town/999994.yaml","old_content":"name: \"Woodcutting Glade\"\ndescription: \"A sunny glade at the edge of the forest. A sturdy tree stands here, perfect for practicing woodcutting. A solid rock formation near the edge of the glade looks like it could provide cover.\"\nexits:\n  east: 999996\n  north: 999995\n  west: 999992\nobjects:\n  - id: tree\n  - id: tree\n  - id: tree\n  - id: tree\n  - id: simple_rock\n  - id: tutorial_lever\nmobs:\n  - id: rat\n  - id: rat\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 60\n  - id: matches\n    quantity: 100\n    respawn_ticks: 120\n  - id: firesteel\n    quantity: 1\n    respawn_ticks: 120\n  - id: lighter\n    quantity: 1\n    respawn_ticks: 120\n  - id: shortbow\n    quantity: 1\n    respawn_ticks: 60\n  - id: bronze_arrow\n    quantity: 100\n    respawn_ticks: 60\n","new_content":"id: 999994\nname: Woodcutting Glade\ncolor: \"\"\ndescription:\n  - text: A sunny glade at the edge of the forest. A sturdy tree stands here, perfect for practicing woodcutting. A solid rock formation near the edge of the glade looks like it could provide cover.\nexits:\n  east:\n    room: 999996\n  west:\n    room: 999992\nobjects:\n  - id: tree\n  - id: tree\n  - id: tree\n  - id: tree\n  - id: simple_rock\n  - id: tutorial_lever\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 60\n  - id: matches\n    quantity: 100\n    respawn_ticks: 120\n  - id: firesteel\n    quantity: 1\n    respawn_ticks: 120\n  - id: lighter\n    quantity: 1\n    respawn_ticks: 120\n  - id: shortbow\n    quantity: 1\n    respawn_ticks: 60\n  - id: bronze_arrow\n    quantity: 100\n    respawn_ticks: 60\nmobs:\n  - id: rat\n  - id: rat\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:58:04-04:00","description":"unlink 999995 south 999994 (reverse)","file_path":"data/rooms/example_unused/town/999995.yaml","old_content":"name: \"Oak Grove\"\ndescription: \"A stand of young oak trees. The wood here is tougher but more valuable.\"\nexits:\n  south: 999994\nobjects:\n  - id: oak_tree\nitem_spawns:\n  - id: iron_axe\n    quantity: 1\n    respawn_ticks: 60\n","new_content":"id: 999995\nname: Oak Grove\ncolor: \"\"\ndescription:\n  - text: A stand of young oak trees. The wood here is tougher but more valuable.\nexits: {}\nobjects:\n  - id: oak_tree\nitem_spawns:\n  - id: iron_axe\n    quantity: 1\n    respawn_ticks: 60\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:58:18-04:00","description":"link 999995 south 999994","file_path":"data/rooms/example_unused/town/999995.yaml","old_content":"id: 999995\nname: Oak Grove\ncolor: \"\"\ndescription:\n  - text: A stand of young oak trees. The wood here is tougher but more valuable.\nexits: {}\nobjects:\n  - id: oak_tree\nitem_spawns:\n  - id: iron_axe\n    quantity: 1\n    respawn_ticks: 60\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 999995\nname: Oak Grove\ncolor: \"\"\ndescription:\n  - text: A stand of young oak trees. The wood here is tougher but more valuable.\nexits:\n  south:\n    room: 999994\nobjects:\n  - id: oak_tree\nitem_spawns:\n  - id: iron_axe\n    quantity: 1\n    respawn_ticks: 60\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:58:18-04:00","description":"link 999994 north 999995 (reverse)","file_path":"data/rooms/example_unused/town/999994.yaml","old_content":"id: 999994\nname: Woodcutting Glade\ncolor: \"\"\ndescription:\n  - text: A sunny glade at the edge of the forest. A sturdy tree stands here, perfect for practicing woodcutting. A solid rock formation near the edge of the glade looks like it could provide cover.\nexits:\n  east:\n    room: 999996\n  west:\n    room: 999992\nobjects:\n  - id: tree\n  - id: tree\n  - id: tree\n  - id: tree\n  - id: simple_rock\n  - id: tutorial_lever\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 60\n  - id: matches\n    quantity: 100\n    respawn_ticks: 120\n  - id: firesteel\n    quantity: 1\n    respawn_ticks: 120\n  - id: lighter\n    quantity: 1\n    respawn_ticks: 120\n  - id: shortbow\n    quantity: 1\n    respawn_ticks: 60\n  - id: bronze_arrow\n    quantity: 100\n    respawn_ticks: 60\nmobs:\n  - id: rat\n  - id: rat\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 999994\nname: Woodcutting Glade\ncolor: \"\"\ndescription:\n  - text: A sunny glade at the edge of the forest. A sturdy tree stands here, perfect for practicing woodcutting. A solid rock formation near the edge of the glade looks like it could provide cover.\nexits:\n  east:\n    room: 999996\n  north:\n    room: 999995\n  west:\n    room: 999992\nobjects:\n  - id: tree\n  - id: tree\n  - id: tree\n  - id: tree\n  - id: simple_rock\n  - id: tutorial_lever\nitem_spawns:\n  - id: bronze_axe\n    quantity: 1\n    respawn_ticks: 60\n  - id: matches\n    quantity: 100\n    respawn_ticks: 120\n  - id: firesteel\n    quantity: 1\n    respawn_ticks: 120\n  - id: lighter\n    quantity: 1\n    respawn_ticks: 120\n  - id: shortbow\n    quantity: 1\n    respawn_ticks: 60\n  - id: bronze_arrow\n    quantity: 100\n    respawn_ticks: 60\nmobs:\n  - id: rat\n  - id: rat\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:58:57-04:00","description":"create room 99999153","file_path":"data/rooms/example_unused/wilderness/99999153.yaml","old_content":"","new_content":"exits:\n  north: 99999171\nid: 99999153\nname: 'Room #99999153'\n","is_delete":false,"is_create":true,"extra_files":[{"file_path":"data/rooms/example_unused/wilderness/99999171.yaml","old_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits: {}\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  south:\n    room: 99999153\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T16:58:58-04:00","description":"delete room 99999153 (cleaned 1 exits)","file_path":"data/rooms/example_unused/wilderness/99999153.yaml","old_content":"exits:\n  north: 99999171\nid: 99999153\nname: 'Room #99999153'\n","new_content":"","is_delete":true,"is_create":false,"extra_files":[{"file_path":"data/rooms/example_unused/wilderness/99999171.yaml","old_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  south:\n    room: 99999153\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits: {}\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T17:27:58-04:00","description":"create room 99999153","file_path":"data/rooms/example_unused/wilderness/99999153.yaml","old_content":"","new_content":"exits:\n  west: 99999171\nid: 99999153\nname: 'Room #99999153'\n","is_delete":false,"is_create":true,"extra_files":[{"file_path":"data/rooms/example_unused/wilderness/99999171.yaml","old_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits: {}\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  east:\n    room: 99999153\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T17:28:04-04:00","description":"create room 99999154","file_path":"data/rooms/example_unused/wilderness/99999154.yaml","old_content":"","new_content":"exits:\n  southeast: 99999153\nid: 99999154\nname: 'Room #99999154'\n","is_delete":false,"is_create":true,"extra_files":[{"file_path":"data/rooms/example_unused/wilderness/99999153.yaml","old_content":"exits:\n  west: 99999171\nid: 99999153\nname: 'Room #99999153'\n","new_content":"id: 99999153\nname: 'Room #99999153'\ncolor: \"\"\ndescription: []\nexits:\n  northwest:\n    room: 99999154\n  west:\n    room: 99999171\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T17:31:35-04:00","description":"unlink 99999154 southeast 99999153","file_path":"data/rooms/example_unused/wilderness/99999154.yaml","old_content":"exits:\n  southeast: 99999153\nid: 99999154\nname: 'Room #99999154'\n","new_content":"id: 99999154\nname: 'Room #99999154'\ncolor: \"\"\ndescription: []\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T17:31:35-04:00","description":"unlink 99999153 northwest 99999154 (reverse)","file_path":"data/rooms/example_unused/wilderness/99999153.yaml","old_content":"id: 99999153\nname: 'Room #99999153'\ncolor: \"\"\ndescription: []\nexits:\n  northwest:\n    room: 99999154\n  west:\n    room: 99999171\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999153\nname: 'Room #99999153'\ncolor: \"\"\ndescription: []\nexits:\n  west:\n    room: 99999171\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T17:33:11-04:00","description":"create room 99999155","file_path":"data/rooms/example_unused/wilderness/99999155.yaml","old_content":"","new_content":"exits:\n  north: 99999171\nid: 99999155\nname: 'Room #99999155'\n","is_delete":false,"is_create":true,"extra_files":[{"file_path":"data/rooms/example_unused/wilderness/99999171.yaml","old_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  east:\n    room: 99999153\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  east:\n    room: 99999153\n  south:\n    room: 99999155\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T17:33:13-04:00","description":"delete room 99999155 (cleaned 1 exits)","file_path":"data/rooms/example_unused/wilderness/99999155.yaml","old_content":"exits:\n  north: 99999171\nid: 99999155\nname: 'Room #99999155'\n","new_content":"","is_delete":true,"is_create":false,"extra_files":[{"file_path":"data/rooms/example_unused/wilderness/99999171.yaml","old_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  east:\n    room: 99999153\n  south:\n    room: 99999155\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  east:\n    room: 99999153\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T17:34:04-04:00","description":"create room 99999155","file_path":"data/rooms/example_unused/wilderness/99999155.yaml","old_content":"","new_content":"exits:\n  north: 99999171\nid: 99999155\nname: 'Room #99999155'\n","is_delete":false,"is_create":true,"extra_files":[{"file_path":"data/rooms/example_unused/wilderness/99999171.yaml","old_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  east:\n    room: 99999153\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  east:\n    room: 99999153\n  south:\n    room: 99999155\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T17:34:06-04:00","description":"delete room 99999155 (cleaned 1 exits)","file_path":"data/rooms/example_unused/wilderness/99999155.yaml","old_content":"exits:\n  north: 99999171\nid: 99999155\nname: 'Room #99999155'\n","new_content":"","is_delete":true,"is_create":false,"extra_files":[{"file_path":"data/rooms/example_unused/wilderness/99999171.yaml","old_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  east:\n    room: 99999153\n  south:\n    room: 99999155\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  east:\n    room: 99999153\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T17:41:30-04:00","description":"rename duplicate room data/rooms/1002.yaml to ID 123","file_path":"/home/workhorse/projects/thehouseoficarus/data/rooms/1002.yaml","new_file_path":"/home/workhorse/projects/thehouseoficarus/data/rooms/123.yaml","old_content":"name: \"Landing Pad\"\ndescription:\n  - condition:\n      player_flag: 1002_intro_done\n      not: true\n    text: \"A large, circular, concrete landing pad sits in the middle of a blue ocean with a transport shuttle taking up nearly all of the walkable area. A crowd of perhaps a dozen people are shambling out of a squat, doorless building to the north. A sign above the entryway reads \\\"Processing\\\"\"\n  - text: \"A large, circular, concrete landing pad sits empty in the middle of a blue ocean that stretches to the horizon. North is a concrete path through a squat, doorless building with sign above the entryway reading \\\"Processing\\\"\"\nobjects:\n  - name: crowd of people\n    aliases: [line, group, passengers]\n    hidden: true\n    description:\n      - condition:\n          all_of:\n            - player_flag: 1002_intro_done\n              not: true\n            - player_flag: 1002_lined_up\n        text: \"A mass of people still onto the crowded platform, blocking your exit!\"\n      - condition:\n          all_of:\n            - player_flag: 1002_intro_done\n              not: true\n            - player_flag: 1002_lined_up\n              not: true\n        text: \"A dozen or so passengers ready to leave, all with luggage. Their eyes are a mix of impatience, anxiety, and perhaps suspicion.\"\n  - name: landing craft\n    aliases: [shuttle, ship]\n    hidden: true\n    description:\n      - condition:\n          player_flag: 1002_intro_done\n          not: true\n        text: \"The small white craft has short, cute wings, a wide snub-nosed cockpit, and the rear hatch opened into a staircase. The low hum of its power plant vibrates the platform as it idles. You might guess it's a 95 ton Type-QS Passenger Shuttle. Just a guess though.\"\n  - name: pilot\n    hidden: true\n    description:\n      - condition:\n          all_of:\n            - player_flag: 1002_intro_done\n              not: true\n            - player_flag: 1002_lined_up\n        text: \"The pilot stands straight as if about to escort royalty looking down his nose a bit at the passengers. He is quickly and professionally checking tickets.\"\n  - name: building\n    aliases: [processing]\n    description: \"A building with no door on this side that looks like a giant cup of tea spilled towards you. It's built from large chunks of gray rock that must've come from the surface of Vesta.\"\n  - name: sign\n    description: \"The sign simply says 'Processing' in bold red letters. Beneath in smaller text it says 'Welcome to Vesta', seemingly added afterwards to try to give the sign some warmth.\"\nexits:\n  up:\n    room: 1001\n    condition:\n      player_flag: always_false\n    blocked_message: \"You have no ticket, or reason, to leave Vesta.\"\n  north:\n    room: 1003\n    condition:\n      player_flag: 1002_lined_up\n    blocked_message: \"A mass of people is still pouring out of the building!\"\n    set_player_flags:\n      1002_intro_done: true\non_enter:\n  - condition:\n      player_flag: 1002_lined_up\n      not: true\n    delay: 7\n    message: \"A young boy the crowd openly look you up and down a little bemused, as if you're heading the wrong direction.\"\n  - condition:\n      player_flag: 1002_lined_up\n      not: true\n    delay: 7\n    message: \"The pilot pops out of the hatch of the craft and calls out \\\"Shuttle to Passenger Barge Denali. Tickets out, please! Nice and orderly!\\\"\"\n  - condition:\n      player_flag: 1002_lined_up\n      not: true\n    delay: 7\n    message: \"The people all shuffle into a line, dragging their luggage out of the path to clear the way for you.\"\n    set_player_flags:\n      1002_lined_up: true\n","new_content":"description:\n  - condition:\n      not: true\n      player_flag: 1002_intro_done\n    text: A large, circular, concrete landing pad sits in the middle of a blue ocean with a transport shuttle taking up nearly all of the walkable area. A crowd of perhaps a dozen people are shambling out of a squat, doorless building to the north. A sign above the entryway reads \"Processing\"\n  - text: A large, circular, concrete landing pad sits empty in the middle of a blue ocean that stretches to the horizon. North is a concrete path through a squat, doorless building with sign above the entryway reading \"Processing\"\nexits:\n  north:\n    blocked_message: A mass of people is still pouring out of the building!\n    condition:\n      player_flag: 1002_lined_up\n    room: 1003\n    set_player_flags:\n      1002_intro_done: true\n  up:\n    blocked_message: You have no ticket, or reason, to leave Vesta.\n    condition:\n      player_flag: always_false\n    room: 1001\nid: 123\nname: Landing Pad\nobjects:\n  - aliases:\n      - line\n      - group\n      - passengers\n    description:\n      - condition:\n          all_of:\n            - not: true\n              player_flag: 1002_intro_done\n            - player_flag: 1002_lined_up\n        text: A mass of people still onto the crowded platform, blocking your exit!\n      - condition:\n          all_of:\n            - not: true\n              player_flag: 1002_intro_done\n            - not: true\n              player_flag: 1002_lined_up\n        text: A dozen or so passengers ready to leave, all with luggage. Their eyes are a mix of impatience, anxiety, and perhaps suspicion.\n    hidden: true\n    name: crowd of people\n  - aliases:\n      - shuttle\n      - ship\n    description:\n      - condition:\n          not: true\n          player_flag: 1002_intro_done\n        text: The small white craft has short, cute wings, a wide snub-nosed cockpit, and the rear hatch opened into a staircase. The low hum of its power plant vibrates the platform as it idles. You might guess it's a 95 ton Type-QS Passenger Shuttle. Just a guess though.\n    hidden: true\n    name: landing craft\n  - description:\n      - condition:\n          all_of:\n            - not: true\n              player_flag: 1002_intro_done\n            - player_flag: 1002_lined_up\n        text: The pilot stands straight as if about to escort royalty looking down his nose a bit at the passengers. He is quickly and professionally checking tickets.\n    hidden: true\n    name: pilot\n  - aliases:\n      - processing\n    description: A building with no door on this side that looks like a giant cup of tea spilled towards you. It's built from large chunks of gray rock that must've come from the surface of Vesta.\n    name: building\n  - description: The sign simply says 'Processing' in bold red letters. Beneath in smaller text it says 'Welcome to Vesta', seemingly added afterwards to try to give the sign some warmth.\n    name: sign\non_enter:\n  - condition:\n      not: true\n      player_flag: 1002_lined_up\n    delay: 7\n    message: A young boy the crowd openly look you up and down a little bemused, as if you're heading the wrong direction.\n  - condition:\n      not: true\n      player_flag: 1002_lined_up\n    delay: 7\n    message: The pilot pops out of the hatch of the craft and calls out \"Shuttle to Passenger Barge Denali. Tickets out, please! Nice and orderly!\"\n  - condition:\n      not: true\n      player_flag: 1002_lined_up\n    delay: 7\n    message: The people all shuffle into a line, dragging their luggage out of the path to clear the way for you.\n    set_player_flags:\n      1002_lined_up: true\n","is_delete":false,"is_create":false},{"time":"2026-07-03T17:41:44-04:00","description":"delete duplicate room file data/rooms/1001.yaml","file_path":"/home/workhorse/projects/thehouseoficarus/data/rooms/1001.yaml","old_content":"block_transport: true\ncolor: \"\"\ndescription:\n  - text: |-\n      A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n      A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n  down:\n    blocked_message: The piston-powered staircase is firmly closed.\n    condition:\n      all_of: []\n      any_of: []\n      flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: false\n      player_flag: 1001_touchdown\n      value: null\n    room: 1002\n  east:\n    room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n  - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n  - description:\n      - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/}  {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/}      {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/}     {0A}inv{/} to see your 28-slot inventory\\n           {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n           {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n           {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/}     {0A}talk \u003cmob\u003e{/} for NPC chat\\n           {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/}     {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/}     Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/}    {0A}options{/} for a list of account options\\n           {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n    hidden: true\n    name: framed sign\n    on_look:\n      credits: 0\n      give_item: \"\"\n      heal: 0\n      reputation_cost: 0\n      set_flags: {}\n      set_player_flags:\n        1001_look_sign: true\n      take_item: \"\"\n      teleport: 0\n  - description:\n      - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n    hidden: true\n    name: door\n  - description:\n      - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n    hidden: true\n    name: window\n  - aliases:\n      - cockpit\n    description:\n      - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n    hidden: true\n    name: instrument panel\n  - aliases: []\n    description:\n      - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n    hidden: true\n    name: pilot\non_enter:\n  - broadcast: \"\"\n    broadcast_global: \"\"\n    condition:\n      all_of: []\n      any_of: []\n      flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: true\n      player_flag: 1001_welcome\n      value: null\n    delay: 5\n    despawn_mob: \"\"\n    give_item: \"\"\n    heal: 0\n    message: '{0B bold}Welcome to The House of Icarus{/}'\n    set_flags: {}\n    set_player_flags: {}\n    spawn_mob: null\n    take_item: \"\"\n    teleport: 0\n  - broadcast: \"\"\n    broadcast_global: \"\"\n    condition:\n      all_of: []\n      any_of: []\n      flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: true\n      player_flag: 1001_welcome\n      value: null\n    delay: 7\n    despawn_mob: \"\"\n    give_item: \"\"\n    heal: 0\n    message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n    set_flags: {}\n    set_player_flags:\n      1001_welcome: true\n    spawn_mob: null\n    take_item: \"\"\n    teleport: 0\n  - broadcast: \"\"\n    broadcast_global: \"\"\n    condition:\n      all_of: []\n      any_of: []\n      flag: \"\"\n      has_item: \"\"\n      min_credits: 0\n      not: true\n      player_flag: 1001_welcome\n      value: null\n    delay: 7\n    despawn_mob: \"\"\n    give_item: \"\"\n    heal: 0\n    message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n    set_flags: {}\n    set_player_flags: {}\n    spawn_mob: null\n    take_item: \"\"\n    teleport: 0\ntriggers:\n  - id: \"\"\n    on_flag: \"\"\n    on_player_flag: 1001_look_sign\n    room: 0\n    steps:\n      - broadcast: \"\"\n        broadcast_global: \"\"\n        delay: 5\n        despawn_mob: \"\"\n        give_item: \"\"\n        heal: 0\n        message: The cabin shakes as the small craft touches down\n        set_flags: {}\n        set_player_flags: {}\n        spawn_mob: null\n        take_item: \"\"\n        teleport: 0\n      - broadcast: \"\"\n        broadcast_global: \"\"\n        delay: 5\n        despawn_mob: \"\"\n        give_item: \"\"\n        heal: 0\n        message: The pistons hiss as the rear staircase opens\n        set_flags: {}\n        set_player_flags: {}\n        spawn_mob: null\n        take_item: \"\"\n        teleport: 0\n      - broadcast: \"\"\n        broadcast_global: \"\"\n        delay: 0\n        despawn_mob: \"\"\n        give_item: \"\"\n        heal: 0\n        message: \"\"\n        set_flags: {}\n        set_player_flags:\n          1001_touchdown: true\n        spawn_mob: null\n        take_item: \"\"\n        teleport: 0\n    value: null\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-07-03T17:43:10-04:00","description":"create room 99999155","file_path":"data/rooms/example_unused/wilderness/99999155.yaml","old_content":"","new_content":"exits:\n  north: 99999171\nid: 99999155\nname: 'Room #99999155'\n","is_delete":false,"is_create":true,"extra_files":[{"file_path":"data/rooms/example_unused/wilderness/99999171.yaml","old_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  east:\n    room: 99999153\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  east:\n    room: 99999153\n  south:\n    room: 99999155\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T17:43:15-04:00","description":"delete room 99999155 (cleaned 1 exits)","file_path":"data/rooms/example_unused/wilderness/99999155.yaml","old_content":"exits:\n  north: 99999171\nid: 99999155\nname: 'Room #99999155'\n","new_content":"","is_delete":true,"is_create":false,"extra_files":[{"file_path":"data/rooms/example_unused/wilderness/99999171.yaml","old_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  east:\n    room: 99999153\n  south:\n    room: 99999155\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  east:\n    room: 99999153\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T17:43:37-04:00","description":"create room 99999155","file_path":"data/rooms/example_unused/wilderness/99999155.yaml","old_content":"","new_content":"exits:\n  north: 99999171\nid: 99999155\nname: 'Room #99999155'\n","is_delete":false,"is_create":true,"extra_files":[{"file_path":"data/rooms/example_unused/wilderness/99999171.yaml","old_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  east:\n    room: 99999153\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  east:\n    room: 99999153\n  south:\n    room: 99999155\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T17:43:38-04:00","description":"delete room 99999155 (cleaned 1 exits)","file_path":"data/rooms/example_unused/wilderness/99999155.yaml","old_content":"exits:\n  north: 99999171\nid: 99999155\nname: 'Room #99999155'\n","new_content":"","is_delete":true,"is_create":false,"extra_files":[{"file_path":"data/rooms/example_unused/wilderness/99999171.yaml","old_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  east:\n    room: 99999153\n  south:\n    room: 99999155\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  east:\n    room: 99999153\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T17:45:07-04:00","description":"unlink 99999150 south 152","file_path":"data/rooms/example_unused/wilderness/99999150.yaml","old_content":"id: 99999150\nname: Hydroponics Bay\ncolor: \"\"\ndescription:\n  - text: A large enclosed area with climate-controlled growing stations. {34}Lush green patches{/} of soil are laid out in neat rows under artificial UV lamps. A {94}tool shed{/} stands near the entrance. Exits lead to specialized growing areas.\nexits:\n  east:\n    room: 151\n  south:\n    room: 152\nobjects:\n  - id: tool_shed\nitem_spawns:\n  - id: rake\n    quantity: 1\n    respawn_ticks: 120\n  - id: spade\n    quantity: 1\n    respawn_ticks: 120\n  - id: watering_can\n    quantity: 1\n    respawn_ticks: 120\n  - id: plant_cure\n    quantity: 3\n    respawn_ticks: 200\n  - id: guam_seed\n    quantity: 5\n    respawn_ticks: 300\n  - id: potato_seed\n    quantity: 10\n    respawn_ticks: 300\n  - id: onion_seed\n    quantity: 10\n    respawn_ticks: 300\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999150\nname: Hydroponics Bay\ncolor: \"\"\ndescription:\n  - text: A large enclosed area with climate-controlled growing stations. {34}Lush green patches{/} of soil are laid out in neat rows under artificial UV lamps. A {94}tool shed{/} stands near the entrance. Exits lead to specialized growing areas.\nexits:\n  east:\n    room: 151\nobjects:\n  - id: tool_shed\nitem_spawns:\n  - id: rake\n    quantity: 1\n    respawn_ticks: 120\n  - id: spade\n    quantity: 1\n    respawn_ticks: 120\n  - id: watering_can\n    quantity: 1\n    respawn_ticks: 120\n  - id: plant_cure\n    quantity: 3\n    respawn_ticks: 200\n  - id: guam_seed\n    quantity: 5\n    respawn_ticks: 300\n  - id: potato_seed\n    quantity: 10\n    respawn_ticks: 300\n  - id: onion_seed\n    quantity: 10\n    respawn_ticks: 300\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T17:45:09-04:00","description":"unlink 99999150 east 151","file_path":"data/rooms/example_unused/wilderness/99999150.yaml","old_content":"id: 99999150\nname: Hydroponics Bay\ncolor: \"\"\ndescription:\n  - text: A large enclosed area with climate-controlled growing stations. {34}Lush green patches{/} of soil are laid out in neat rows under artificial UV lamps. A {94}tool shed{/} stands near the entrance. Exits lead to specialized growing areas.\nexits:\n  east:\n    room: 151\nobjects:\n  - id: tool_shed\nitem_spawns:\n  - id: rake\n    quantity: 1\n    respawn_ticks: 120\n  - id: spade\n    quantity: 1\n    respawn_ticks: 120\n  - id: watering_can\n    quantity: 1\n    respawn_ticks: 120\n  - id: plant_cure\n    quantity: 3\n    respawn_ticks: 200\n  - id: guam_seed\n    quantity: 5\n    respawn_ticks: 300\n  - id: potato_seed\n    quantity: 10\n    respawn_ticks: 300\n  - id: onion_seed\n    quantity: 10\n    respawn_ticks: 300\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999150\nname: Hydroponics Bay\ncolor: \"\"\ndescription:\n  - text: A large enclosed area with climate-controlled growing stations. {34}Lush green patches{/} of soil are laid out in neat rows under artificial UV lamps. A {94}tool shed{/} stands near the entrance. Exits lead to specialized growing areas.\nexits: {}\nobjects:\n  - id: tool_shed\nitem_spawns:\n  - id: rake\n    quantity: 1\n    respawn_ticks: 120\n  - id: spade\n    quantity: 1\n    respawn_ticks: 120\n  - id: watering_can\n    quantity: 1\n    respawn_ticks: 120\n  - id: plant_cure\n    quantity: 3\n    respawn_ticks: 200\n  - id: guam_seed\n    quantity: 5\n    respawn_ticks: 300\n  - id: potato_seed\n    quantity: 10\n    respawn_ticks: 300\n  - id: onion_seed\n    quantity: 10\n    respawn_ticks: 300\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T17:51:12-04:00","description":"create room 99999155","file_path":"data/rooms/example_unused/wilderness/99999155.yaml","old_content":"","new_content":"exits:\n  north: 99999171\nid: 99999155\nname: 'Room #99999155'\n","is_delete":false,"is_create":true,"extra_files":[{"file_path":"data/rooms/example_unused/wilderness/99999171.yaml","old_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  east:\n    room: 99999153\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  east:\n    room: 99999153\n  south:\n    room: 99999155\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T17:51:13-04:00","description":"delete room 99999155 (cleaned 1 exits)","file_path":"data/rooms/example_unused/wilderness/99999155.yaml","old_content":"exits:\n  north: 99999171\nid: 99999155\nname: 'Room #99999155'\n","new_content":"","is_delete":true,"is_create":false,"extra_files":[{"file_path":"data/rooms/example_unused/wilderness/99999171.yaml","old_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  east:\n    room: 99999153\n  south:\n    room: 99999155\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  east:\n    room: 99999153\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T17:59:42-04:00","description":"unlink 99999170  99999171","file_path":"data/rooms/example_unused/wilderness/99999170.yaml","old_content":"id: 99999170\nname: Local Neighborhood\ncolor: \"\"\ndescription:\n  - text: A quiet cul-de-sac of modest homes, each with a small garden plot. An estate directory terminal glows in the center, listing residents and property information.\nexits: {}\nobjects:\n  - id: estate_directory\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999170\nname: Local Neighborhood\ncolor: \"\"\ndescription:\n  - text: A quiet cul-de-sac of modest homes, each with a small garden plot. An estate directory terminal glows in the center, listing residents and property information.\nexits: {}\nobjects:\n  - id: estate_directory\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T17:59:42-04:00","description":"unlink 99999171  99999170 (reverse)","file_path":"data/rooms/example_unused/wilderness/99999171.yaml","old_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  east:\n    room: 99999153\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  east:\n    room: 99999153\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T17:59:43-04:00","description":"unlink 99999171 east 99999153","file_path":"data/rooms/example_unused/wilderness/99999171.yaml","old_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  east:\n    room: 99999153\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits: {}\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T17:59:43-04:00","description":"unlink 99999153 west 99999171 (reverse)","file_path":"data/rooms/example_unused/wilderness/99999153.yaml","old_content":"id: 99999153\nname: 'Room #99999153'\ncolor: \"\"\ndescription: []\nexits:\n  west:\n    room: 99999171\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999153\nname: 'Room #99999153'\ncolor: \"\"\ndescription: []\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T18:28:11-04:00","description":"create room 1000000","file_path":"data/rooms/example_unused/town/1000000.yaml","old_content":"","new_content":"exits:\n  southeast: 999993\nid: 1000000\nname: 'Room #1000000'\n","is_delete":false,"is_create":true,"extra_files":[{"file_path":"data/rooms/example_unused/town/999993.yaml","old_content":"name: \"Fly Fishing Pool\"\ndescription: \"A calm pool where insects hover over the water. Perfect for fly fishing.\"\nexits:\n  south: 999992\nobjects:\n  - id: fly_fishing_spot\nitem_spawns:\n  - id: fly_fishing_rod\n    quantity: 1\n    respawn_ticks: 30\n  - id: feather\n    quantity: 15\n    respawn_ticks: 60\n","new_content":"id: 999993\nname: Fly Fishing Pool\ncolor: \"\"\ndescription:\n  - text: A calm pool where insects hover over the water. Perfect for fly fishing.\nexits:\n  northwest:\n    room: 1000000\n  south:\n    room: 999992\nobjects:\n  - id: fly_fishing_spot\nitem_spawns:\n  - id: fly_fishing_rod\n    quantity: 1\n    respawn_ticks: 30\n  - id: feather\n    quantity: 15\n    respawn_ticks: 60\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T18:28:23-04:00","description":"delete room 1000000 (cleaned 1 exits)","file_path":"data/rooms/example_unused/town/1000000.yaml","old_content":"exits:\n  southeast: 999993\nid: 1000000\nname: 'Room #1000000'\n","new_content":"","is_delete":true,"is_create":false,"extra_files":[{"file_path":"data/rooms/example_unused/town/999993.yaml","old_content":"id: 999993\nname: Fly Fishing Pool\ncolor: \"\"\ndescription:\n  - text: A calm pool where insects hover over the water. Perfect for fly fishing.\nexits:\n  northwest:\n    room: 1000000\n  south:\n    room: 999992\nobjects:\n  - id: fly_fishing_spot\nitem_spawns:\n  - id: fly_fishing_rod\n    quantity: 1\n    respawn_ticks: 30\n  - id: feather\n    quantity: 15\n    respawn_ticks: 60\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 999993\nname: Fly Fishing Pool\ncolor: \"\"\ndescription:\n  - text: A calm pool where insects hover over the water. Perfect for fly fishing.\nexits:\n  south:\n    room: 999992\nobjects:\n  - id: fly_fishing_spot\nitem_spawns:\n  - id: fly_fishing_rod\n    quantity: 1\n    respawn_ticks: 30\n  - id: feather\n    quantity: 15\n    respawn_ticks: 60\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T18:28:32-04:00","description":"create room 1000000","file_path":"data/rooms/example_unused/town/1000000.yaml","old_content":"","new_content":"exits:\n  north: 9999914\nid: 1000000\nname: 'Room #1000000'\n","is_delete":false,"is_create":true,"extra_files":[{"file_path":"data/rooms/example_unused/town/9999914.yaml","old_content":"name: \"Fletching Bench\"\ndescription: \"A workbench covered in wood shavings, feathers, and arrowheads. Racks of unfinished bows line the walls, and a pile of bowstrings sits in the corner.\"\nexits:\n  east: 9999915\n  west: 9999913\nmobs:\n  - id: moss_giant\nitem_spawns:\n  - id: bowstring\n    quantity: 5\n    respawn_ticks: 50\n  - id: knife\n    quantity: 1\n    respawn_ticks: 50\n  - id: chisel\n    quantity: 1\n    respawn_ticks: 50\n","new_content":"id: 9999914\nname: Fletching Bench\ncolor: \"\"\ndescription:\n  - text: A workbench covered in wood shavings, feathers, and arrowheads. Racks of unfinished bows line the walls, and a pile of bowstrings sits in the corner.\nexits:\n  east:\n    room: 9999915\n  south:\n    room: 1000000\n  west:\n    room: 9999913\nobjects: []\nitem_spawns:\n  - id: bowstring\n    quantity: 5\n    respawn_ticks: 50\n  - id: knife\n    quantity: 1\n    respawn_ticks: 50\n  - id: chisel\n    quantity: 1\n    respawn_ticks: 50\nmobs:\n  - id: moss_giant\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T18:28:35-04:00","description":"delete room 1000000 (cleaned 1 exits)","file_path":"data/rooms/example_unused/town/1000000.yaml","old_content":"exits:\n  north: 9999914\nid: 1000000\nname: 'Room #1000000'\n","new_content":"","is_delete":true,"is_create":false,"extra_files":[{"file_path":"data/rooms/example_unused/town/9999914.yaml","old_content":"id: 9999914\nname: Fletching Bench\ncolor: \"\"\ndescription:\n  - text: A workbench covered in wood shavings, feathers, and arrowheads. Racks of unfinished bows line the walls, and a pile of bowstrings sits in the corner.\nexits:\n  east:\n    room: 9999915\n  south:\n    room: 1000000\n  west:\n    room: 9999913\nobjects: []\nitem_spawns:\n  - id: bowstring\n    quantity: 5\n    respawn_ticks: 50\n  - id: knife\n    quantity: 1\n    respawn_ticks: 50\n  - id: chisel\n    quantity: 1\n    respawn_ticks: 50\nmobs:\n  - id: moss_giant\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 9999914\nname: Fletching Bench\ncolor: \"\"\ndescription:\n  - text: A workbench covered in wood shavings, feathers, and arrowheads. Racks of unfinished bows line the walls, and a pile of bowstrings sits in the corner.\nexits:\n  east:\n    room: 9999915\n  west:\n    room: 9999913\nobjects: []\nitem_spawns:\n  - id: bowstring\n    quantity: 5\n    respawn_ticks: 50\n  - id: knife\n    quantity: 1\n    respawn_ticks: 50\n  - id: chisel\n    quantity: 1\n    respawn_ticks: 50\nmobs:\n  - id: moss_giant\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T18:28:38-04:00","description":"unlink 99999170  99999171","file_path":"data/rooms/example_unused/wilderness/99999170.yaml","old_content":"id: 99999170\nname: Local Neighborhood\ncolor: \"\"\ndescription:\n  - text: A quiet cul-de-sac of modest homes, each with a small garden plot. An estate directory terminal glows in the center, listing residents and property information.\nexits: {}\nobjects:\n  - id: estate_directory\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999170\nname: Local Neighborhood\ncolor: \"\"\ndescription:\n  - text: A quiet cul-de-sac of modest homes, each with a small garden plot. An estate directory terminal glows in the center, listing residents and property information.\nexits: {}\nobjects:\n  - id: estate_directory\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T18:28:38-04:00","description":"unlink 99999171  99999170 (reverse)","file_path":"data/rooms/example_unused/wilderness/99999171.yaml","old_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits: {}\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits: {}\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T18:29:14-04:00","description":"create room 99999155","file_path":"data/rooms/example_unused/wilderness/99999155.yaml","old_content":"","new_content":"exits:\n  south: 99999171\nid: 99999155\nname: 'Room #99999155'\n","is_delete":false,"is_create":true,"extra_files":[{"file_path":"data/rooms/example_unused/wilderness/99999171.yaml","old_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits: {}\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  north:\n    room: 99999155\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T18:29:17-04:00","description":"delete room 99999155 (cleaned 1 exits)","file_path":"data/rooms/example_unused/wilderness/99999155.yaml","old_content":"exits:\n  south: 99999171\nid: 99999155\nname: 'Room #99999155'\n","new_content":"","is_delete":true,"is_create":false,"extra_files":[{"file_path":"data/rooms/example_unused/wilderness/99999171.yaml","old_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  north:\n    room: 99999155\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits: {}\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T18:29:17-04:00","description":"create room 99999155","file_path":"data/rooms/example_unused/wilderness/99999155.yaml","old_content":"","new_content":"exits:\n  west: 99999171\nid: 99999155\nname: 'Room #99999155'\n","is_delete":false,"is_create":true,"extra_files":[{"file_path":"data/rooms/example_unused/wilderness/99999171.yaml","old_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits: {}\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  east:\n    room: 99999155\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T18:29:18-04:00","description":"delete room 99999155 (cleaned 1 exits)","file_path":"data/rooms/example_unused/wilderness/99999155.yaml","old_content":"exits:\n  west: 99999171\nid: 99999155\nname: 'Room #99999155'\n","new_content":"","is_delete":true,"is_create":false,"extra_files":[{"file_path":"data/rooms/example_unused/wilderness/99999171.yaml","old_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits:\n  east:\n    room: 99999155\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n  - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits: {}\nobjects: []\nitem_spawns: []\nmobs:\n  - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T18:29:20-04:00","description":"create room 1000000","file_path":"data/rooms/example_unused/town/1000000.yaml","old_content":"","new_content":"exits:\n  south: 9999911\nid: 1000000\nname: 'Room #1000000'\n","is_delete":false,"is_create":true,"extra_files":[{"file_path":"data/rooms/example_unused/town/9999911.yaml","old_content":"name: \"Kitchen\"\ndescription: \"A warm kitchen with a stone hearth and wooden counters. A large iron cooking range dominates one wall, and shelves are stocked with ingredients.\"\nexits:\n  east: 9999912\n  west: 9999910\nobjects:\n  - id: cooking_range\nmobs:\n  - id: zombie\nitem_spawns:\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 200\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 200\n","new_content":"id: 9999911\nname: Kitchen\ncolor: \"\"\ndescription:\n  - text: A warm kitchen with a stone hearth and wooden counters. A large iron cooking range dominates one wall, and shelves are stocked with ingredients.\nexits:\n  east:\n    room: 9999912\n  north:\n    room: 1000000\n  west:\n    room: 9999910\nobjects:\n  - id: cooking_range\nitem_spawns:\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 200\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 200\nmobs:\n  - id: zombie\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T18:29:21-04:00","description":"delete room 1000000 (cleaned 1 exits)","file_path":"data/rooms/example_unused/town/1000000.yaml","old_content":"exits:\n  south: 9999911\nid: 1000000\nname: 'Room #1000000'\n","new_content":"","is_delete":true,"is_create":false,"extra_files":[{"file_path":"data/rooms/example_unused/town/9999911.yaml","old_content":"id: 9999911\nname: Kitchen\ncolor: \"\"\ndescription:\n  - text: A warm kitchen with a stone hearth and wooden counters. A large iron cooking range dominates one wall, and shelves are stocked with ingredients.\nexits:\n  east:\n    room: 9999912\n  north:\n    room: 1000000\n  west:\n    room: 9999910\nobjects:\n  - id: cooking_range\nitem_spawns:\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 200\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 200\nmobs:\n  - id: zombie\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 9999911\nname: Kitchen\ncolor: \"\"\ndescription:\n  - text: A warm kitchen with a stone hearth and wooden counters. A large iron cooking range dominates one wall, and shelves are stocked with ingredients.\nexits:\n  east:\n    room: 9999912\n  west:\n    room: 9999910\nobjects:\n  - id: cooking_range\nitem_spawns:\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 200\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 200\nmobs:\n  - id: zombie\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T18:29:23-04:00","description":"create room 1000000","file_path":"data/rooms/example_unused/town/1000000.yaml","old_content":"","new_content":"exits:\n  south: 9999911\nid: 1000000\nname: 'Room #1000000'\n","is_delete":false,"is_create":true,"extra_files":[{"file_path":"data/rooms/example_unused/town/9999911.yaml","old_content":"id: 9999911\nname: Kitchen\ncolor: \"\"\ndescription:\n  - text: A warm kitchen with a stone hearth and wooden counters. A large iron cooking range dominates one wall, and shelves are stocked with ingredients.\nexits:\n  east:\n    room: 9999912\n  west:\n    room: 9999910\nobjects:\n  - id: cooking_range\nitem_spawns:\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 200\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 200\nmobs:\n  - id: zombie\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 9999911\nname: Kitchen\ncolor: \"\"\ndescription:\n  - text: A warm kitchen with a stone hearth and wooden counters. A large iron cooking range dominates one wall, and shelves are stocked with ingredients.\nexits:\n  east:\n    room: 9999912\n  north:\n    room: 1000000\n  west:\n    room: 9999910\nobjects:\n  - id: cooking_range\nitem_spawns:\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 200\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 200\nmobs:\n  - id: zombie\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-03T18:29:24-04:00","description":"delete room 1000000 (cleaned 1 exits)","file_path":"data/rooms/example_unused/town/1000000.yaml","old_content":"exits:\n  south: 9999911\nid: 1000000\nname: 'Room #1000000'\n","new_content":"","is_delete":true,"is_create":false,"extra_files":[{"file_path":"data/rooms/example_unused/town/9999911.yaml","old_content":"id: 9999911\nname: Kitchen\ncolor: \"\"\ndescription:\n  - text: A warm kitchen with a stone hearth and wooden counters. A large iron cooking range dominates one wall, and shelves are stocked with ingredients.\nexits:\n  east:\n    room: 9999912\n  north:\n    room: 1000000\n  west:\n    room: 9999910\nobjects:\n  - id: cooking_range\nitem_spawns:\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 200\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 200\nmobs:\n  - id: zombie\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 9999911\nname: Kitchen\ncolor: \"\"\ndescription:\n  - text: A warm kitchen with a stone hearth and wooden counters. A large iron cooking range dominates one wall, and shelves are stocked with ingredients.\nexits:\n  east:\n    room: 9999912\n  west:\n    room: 9999910\nobjects:\n  - id: cooking_range\nitem_spawns:\n  - id: bucket_of_water\n    quantity: 1\n    respawn_ticks: 200\n  - id: pot_of_flour\n    quantity: 1\n    respawn_ticks: 200\nmobs:\n  - id: zombie\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]}],"redo":null}