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tick_length: 600
starting_room: 1001
startup_validation:
root_rooms: [1001]
ignore_unreachable: []
game_constants:
shop_default_restock: 1000
tls:
cert_file: ""
key_file: ""
telnet:
enabled: true
port: 4000
telnet_tls:
enabled: true
port: 4001
http:
enabled: true
port: 8000
https:
enabled: false
port: 8443
admin_http:
enabled: false
port: 8080
admin_https:
enabled: true
port: 8081
default_colors:
room_name: "74 bold"
room_number: "F0"
room_desc: "FF"
exit_direction: "49"
exit_name: "74"
dim: "F5 dim"
mob: "off"
protected_mob: "off"
player_name: "74"
item: "6E"
direction: "49"
damage_dealt: "B4"
damage_taken: "A7"
miss: "F5"
death: "A7 bold"
victory: "6C"
warning: "B3"
error: "A7"
science_mod: "8B"
xp: "B3"
level_up: "B4 bold"
currency_pickup: "B3"
say: "FF"
global: "49"
broadcast: "89"
dialog: "6E"
dialog_options: "bold"
drop_message: "89"
eat_food: "6C"
fire: "B4"
visual_tick: "49 dim"
visual_first_tick: "B4 bold"
battery: "6C"
tech_depleted: "A7"
farm_grow: "6C"
farm_disease: "A7"
assassin_task: "8B"
map_at: "B4 bold"
map_blocked: "A7"
map_agility: "43"
safespot_alert: "A7 bold"
sequence: "off"
constant_colors:
# HP / status bars (cmd_score.go, render_combat.go).
hp_bar_high: "6C"
hp_bar_med: "B3"
hp_bar_low: "A7"
hp_bar_empty: "ED dim"
# Task worksite progress bar — reuses hp_bar_empty.
task_bar_high: "6C"
task_bar_med: "B3"
task_bar_low: "43"
# Score panel other bars and tech/buff indicators.
battery_bar: "6E"
run_energy_bar: "6C"
active_tech_on: "6C"
active_tech_status: "6C"
active_tech_stat: "6E"
score_max_value: "FA"
# Skill-level tier color on the score panel.
skill_lvl_max: "B4"
skill_lvl_high: "B3"
skill_lvl_mid: "74"
skill_lvl_low: "49"
skill_lvl_base: "42"
# Level-difference bands.
level_diff_equal: "FA"
level_diff_up_small: "B3"
level_diff_up_big: "A7"
level_diff_down_small: "6E"
level_diff_down_big: "41"
# Tech list status / labels.
tech_status_on: "6C"
tech_status_off: "F0"
tech_status_locked: "A7"
tech_name_unlocked: "49"
tech_name_locked: "F0"
# Shared table-heading chrome.
table_header_label: "49"
table_header_value: "FA"
table_header_detail: "F5"
table_header_xp: "B3"
table_header_desc: "FF"
production_locked: "F0"
# APS / look inline accents.
aps_here: "6C"
mob_hp_inline: "A7"
protected_label: "FA"
god_tag_label: "bold"
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