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package main
import (
"flag"
"fmt"
"log"
"os"
"os/signal"
"syscall"
"thehouseoficarus/internal/admin"
"thehouseoficarus/internal/behavior"
"thehouseoficarus/internal/config"
"thehouseoficarus/internal/game"
"thehouseoficarus/internal/net"
)
func main() {
configPath := flag.String("config", "config.yaml", "path to config file")
flag.Parse()
dataDir := os.Getenv("DATA_DIR")
if dataDir == "" {
dataDir = "data"
}
cfg, err := config.Load(*configPath)
if err != nil {
if os.IsNotExist(err) {
log.Printf("config file %s not found, creating with defaults", *configPath)
if err := config.SaveDefault(*configPath); err != nil {
log.Fatalf("failed to create config: %v", err)
}
cfg = config.Default()
} else {
log.Fatalf("failed to load config: %v", err)
}
}
if cfg.GameConstants.ShopDefaultRestock > 0 {
behavior.ShopDefaultRestock = cfg.GameConstants.ShopDefaultRestock
}
g := game.New(dataDir, &cfg.DefaultColors, &cfg.ConstantColors, cfg.StartupValidation, cfg.StartingRoom)
g.Ticks.Start(cfg.TickLength)
defer g.Ticks.Stop()
// The master per-tick subscriber. Registered as engine subscription ID 1,
// the engine fires it before any dynamically-registered combat/aggro/respawn
// callbacks (engine.processTick sorts subscribers by registration ID). Its
// body — the canonical per-tick system sequence — is enforced and tested in
// internal/game/tick_systems.go and documented in
// building_guide/tick_order.md. Reordering it is a breaking change.
// SubscribeTicks executes the body on the game's owner goroutine so the
// whole tick sequence serializes against session input and admin tasks.
g.SubscribeTicks(1, func() bool {
g.RunTickSystems()
return true
})
server, err := net.NewServer(cfg)
if err != nil {
log.Fatalf("failed to start server: %v", err)
}
g.SetHub(server.Hub())
// Admin mutation callbacks execute on the game's owner goroutine: the
// admin HTTP goroutine must not touch live players or world state.
// MigrateRoomIDs is the complete room-ID migration (players, Hub
// membership, casino room keys, world state, mob instances).
adminRewriteRoomIDs := g.MigrateRoomIDs
adminRebuildCraftIndex := func() {
g.RunOnOwner(func() { g.RebuildCraftIndex() })
}
adminEvictRoom := func(roomID int) {
g.RunOnOwner(func() { g.EvictCasinoRoom(roomID) })
}
adminReloadCourses := func() {
g.RunOnOwner(func() { g.CourseStore.ReloadAll() })
}
if cfg.AdminHTTP.Enabled {
adminSrv, err := admin.NewServer(cfg, false, g.AccountStore, g.World, g.ItemStore, g.ObjectStore, g.MobStore, dataDir, adminReloadCourses, adminRewriteRoomIDs, adminEvictRoom, adminRebuildCraftIndex, *configPath)
if err != nil {
log.Fatalf("failed to start admin HTTP server: %v", err)
}
go func() {
if err := adminSrv.ListenAndServe(); err != nil {
log.Printf("admin HTTP server error: %v", err)
}
}()
log.Printf("Admin HTTP listening on :%d", cfg.AdminHTTP.Port)
}
if cfg.AdminHTTPS.Enabled {
adminSrv, err := admin.NewServer(cfg, true, g.AccountStore, g.World, g.ItemStore, g.ObjectStore, g.MobStore, dataDir, adminReloadCourses, adminRewriteRoomIDs, adminEvictRoom, adminRebuildCraftIndex, *configPath)
if err != nil {
log.Fatalf("failed to start admin HTTPS server: %v", err)
}
go func() {
if err := adminSrv.ListenAndServe(); err != nil {
log.Printf("admin HTTPS server error: %v", err)
}
}()
log.Printf("Admin HTTPS listening on :%d", cfg.AdminHTTPS.Port)
}
if cfg.Telnet.Enabled {
log.Printf("Telnet listening on :%d", cfg.Telnet.Port)
}
if cfg.TelnetTLS.Enabled {
log.Printf("Telnet+TLS listening on :%d", cfg.TelnetTLS.Port)
}
if cfg.HTTP.Enabled {
log.Printf("HTTP listening on :%d", cfg.HTTP.Port)
}
if cfg.HTTPS.Enabled {
log.Printf("HTTPS listening on :%d", cfg.HTTPS.Port)
}
fmt.Println() // blank line after log prefixes
sigCh := make(chan os.Signal, 1)
signal.Notify(sigCh, syscall.SIGINT, syscall.SIGTERM)
// One shutdown request handler: signals and the in-game shutdown
// command both converge on RequestShutdown, which drains work,
// resolves outstanding wagers, saves owned state, then closes the
// transports. ListenAndServe returns after Shutdown, and main returns
// normally (no os.Exit; a final-save failure is logged and the exit
// code reports it via the transport error path).
g.SetTransportStop(server.Shutdown)
go func() {
<-sigCh
g.RequestShutdown("signal")
}()
if err := server.ListenAndServe(g.HandleSessionOnOwner); err != nil {
log.Fatalf("server error: %v", err)
}
}
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