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# Bank System
The bank system allows players to store items permanently, freeing up inventory space.
## Objects
### bank_booth
A bank terminal that players can interact with. Has no special behavior — the `bank` command checks for any `bank_booth` object in the room. (**The filename is the ID** — `bank_booth.yaml` → `bank_booth`; no `id:` field.)
```yaml
name: bank booth
color: "E2"
description: "..."
inroom_description: "A bank booth is set into the wall."
```
To place a bank booth in a room, add it to the room's `objects:` list:
```yaml
objects:
- id: bank_booth
```
## Commands
| Command | Description |
|---------|-------------|
| `bank` | Opens bank interface (requires bank booth in room) |
| `use bank` | Same as `bank` |
### Bank Interface Commands
| Command | Description |
|---------|-------------|
| `deposit <item>` | Move item from inventory to bank |
| `deposit all` | Deposit entire inventory |
| `withdraw <item>` | Move item from bank to inventory |
| `browse` / `list` | Show bank contents |
| `leave` | Exit bank interface |
## Data files
| File | Purpose |
|------|---------|
| `data/objects/bank_booth.yaml` | Bank booth object definition |
| `data/help/bank.yaml` | Help topic for the bank system |
Default bank booth locations: Town Square (room 1), Forge (room 12).
Engine internals (session state, storage layout, command dispatch) are
documented in [../dev_guide/bank.md](../dev_guide/bank.md).
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