aboutsummaryrefslogtreecommitdiff
path: root/README.md
blob: 9dc51e2e631f0338239562fa7fc331d36efc100a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
# Third Collapse

**Third Collapse** is a simple open source MUD inspired by classic early 2000s tick-based skilling MMOs. There is not much here yet.

# Gameplay

- 28 slot inventory
- Type and wait skilling
- Attack and wait combat
- 600ms game ticks
- Semi-AFK and active gameplay styles.
- Classless. All attributes are skills that level 1-99 as you use them.
- Planned skills include Attack, Strength, Defense, Hitpoints, Ranged, Science, Technology, Fishing, Woodcutting, Mining, Hunter, Thieving, Scavenging, Cooking, Smithing, Crafting, Fletching, Alchemy, Construction, Agility.
- A detailed casino for you to waste all the credits you grind up for.

# Setting

TC is a low-tech sci-fi MUD. Computer systems are severely regulated following Earth's takeover of a benevolent dictator AI. Corrupt politicians were jailed. Harmful industries shuttered. Wealth and power were redistributed as the AI began to build Utopia.

The panicked ruling classes pooled their resources into an astroturfed revolution of Neoluddites who embrace techno-terrorism in the name of supposed freedom. It worked. Radio towers and data centers burn in a global wave of misplaced violence. The infrastructure of the internet is destroyed. Wireless networks are banned. A new, intentional Dark Age descends called the Second Collapse.  Demagogues vow to never again let technology rule over mankind.

Twenty four years later, the outer belt asteroid Gaia 04 loses all communication from Earth. That wouldn't be a problem for most Belters except your paycheck came from an Earth corp, so now you're de facto unemployed. What are you going to do now, mine and fish?

# License

0BSD. Do whatever you want.