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2026-07-17feat: update mob aggro from 1-tick to 33% chance per tick to interact with ru...historia
2026-07-17feat: add automatic flee on third failed flee attempthistoria
2026-07-17refactor: return (ticks, usesEnergy) in moveTicks, remove old flee codehistoria
2026-07-17refactor: deterministic per-tick subscriber ordering (now fires in same order...historia
2026-07-17feat: update mob flee mechanics with new energy systemhistoria
2026-07-17feat: implement run energy, shorten walk time to 1-2 ticks between rooms, upd...historia
2026-07-15feat(admin): color picker shows color cube correctlyhistoria
2026-07-15feat(admin): color scheme test page addedhistoria
2026-07-14feat: unicode hitsplat symbol, area name in lookhistoria
2026-07-14feat: new default color schemehistoria
2026-07-14fix(admin): module input loading and hiding fixedhistoria
2026-07-14feat(admin): hide unused mod fieldshistoria
2026-07-14fix(admin): tech tab loading yaml and csshistoria
2026-07-14feat(admin): copy paste rooms on map, swap rooms with adjacent roomshistoria
2026-07-13feat(admin): convert players page into characters page with basic stats/yamlhistoria
2026-07-13feat(admin): triggers organized by directory, support duplicate and deletehistoria
2026-07-13refactor(admin): simplify css and js of card collapsing and side bar directorieshistoria
2026-07-13feat(admin): tooltips added for confusing fields, hide more optional fields w...historia
2026-07-13feat(admin): add drop tables to gui showing 1/n drop chanceshistoria
2026-07-13feat(admin): hide irrelevant equipment fieldshistoria
2026-07-13feat(admin): reminder text for color tags and item variables, improve placeho...historia
2026-07-13feat(admin): hide irrelevant combat stats for task mobs, show relevant combat...historia
2026-07-13fix(admin): reduce excessive css, line up talk card inputshistoria
2026-07-12fix(admin): standardize most search dropdowns and radio buttonshistoria
2026-07-12feat: remains drop is optionalhistoria
2026-07-11feat(admin): unify context menu, add context menu to files tabhistoria
2026-07-10feat(admin): remove unused fields from drop tableshistoria
2026-07-10fix(admin): fix remove buttons on onenter/onexithistoria
2026-07-10feat(admin): style conditions green and actions orange, standardize remove bu...historia
2026-07-10feat(admin): use intereditor.js for mob talk editor to further unify conditio...historia
2026-07-10fix(admin): triggers page styling fixeshistoria
2026-07-10feat(admin): better toggle on trigger page, removed irrelevant value field fo...historia
2026-07-10feat(admin): update search to use standard condition/action framework rather ...historia
2026-07-10feat: equal-sized buttons for conditions/actionshistoria
2026-07-10feat(admin): exit conditions in map gui match style of all other conditionshistoria
2026-07-10fix(admin): auto-save map triggers on blurhistoria
2026-07-10feat(admin): add triggers to rooms, add global triggershistoria
2026-07-09fix(admin): remove extraneous message button, arrow buttons and checkboxes wo...historia
2026-07-09feat: old standalone trigger systems completely unified into trigger->conditi...historia
2026-07-09feat: message actions are now sequences of messages with settable delayshistoria
2026-07-09feat(admin): remove unused undo history on server boothistoria
2026-07-09feat(admin): exits to non-existent rooms show on map as ?historia
2026-07-09feat(admin): multi-select and delete roomshistoria
2026-07-09feat(admin): multi-select with shift+drag for common bulk operationshistoria
2026-07-09refactor: simplify yaml, remove support for old scalar fieldshistoria
2026-07-09feat(admin): nested condition/action buttons to manage complex YAMLhistoria
2026-07-08feat: unify on use, on look, and on kill. all support same conditions/actions...historia
2026-07-08replace gaia04 with vestahistoria
2026-07-08feat: object and mob steal tables can include both tables and itemshistoria
2026-07-08feat: multi-tool gather objects correctly handled. hide more irrelevant fishi...historia