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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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2026-07-07
feat: add insert/remove room to context menu in admin web GUI to 'push' or ↵
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'pull' map rooms
2026-07-07
feat: hidden exits (and related flags) work with commands that change room ↵
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ids. exit code simplified and unified between impassable and blocked exits.
2026-07-06
feat: split the concept of hidden and impassable exits. add player_flag for ↵
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discovered hidden exits.
2026-07-06
fix: right sidebar tabs overflow correctly
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2026-07-06
fix: change one-way modifier on admin map from shift to ctrl for firefox support
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2026-07-06
feat: shift+drag works when shift is pressed/released mid drag
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2026-07-06
feat: shift+drag to create one-way links on admin map
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2026-07-05
feat: courses gui overhaul, add course tab to map, add hidden exits to give ↵
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courses structure
2026-07-05
feat: remove deprecated use/station interaction model
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2026-07-05
feat: duplicate items/obj/mobs from sidebar. item inputs fields changed to ↵
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search fields
2026-07-05
feat: renameable directories and files in admin gui
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2026-07-05
fix: restructure steal yaml, update admin web gui
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2026-07-05
fix: use interaction cards in admin gui work, fix card css on object tab
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2026-07-05
fix: remove redundant 'quality' on items, fix ranged str on ammo, item admin ↵
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ui updates
2026-07-04
feat: drag/drop files in gui to change directories
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2026-07-04
feat: admin gui move objects between directories and better toolbar wrapping
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2026-07-04
feat: add casino chips, change drops to chips
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2026-07-03
feat: admin map can add new and rename areas. works with empty directories now.
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2026-07-03
fix: admin gui map screen works with rooms across multiple directories
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2026-07-03
feat: card ui added to drops, hazards, techs, and mods in admin gui
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2026-07-01
feat: god <level> lets admins set all stats to level
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2026-07-01
fix: combat formulas and mob attack types (mobs switch attack styles if ↵
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safespotting)
2026-07-01
mob combat stats overhauled and standardized
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2026-07-01
feat: shop system removed from talk system, added per-item restock and ↵
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variable pricing
2026-07-01
feat: shop system overhauled, gui conversation tree editor overhauled
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2026-07-01
feat: admin gui card code unified, unhinged conversation tree GUI sort of ↵
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implemented
2026-07-01
feat: admin gui map, item, and objects mostly complete
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2026-07-01
feat: item messaging standardized, custom messages for production paths ↵
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implemented
2026-07-01
feat: qol improvements to items crud in admin gui
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2026-06-30
feat: admin gui object CRUD is much nicer
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2026-06-30
slop refactor
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2026-06-30
feat: all admin mapping features working
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2026-06-30
feat: web gui mapping and obj/item/mob placement improvements
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2026-06-29
feat: wip web admin for mapping and crud
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2026-06-29
simplified undig command
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2026-06-29
feat: migrated map (and bfs) to full 3D instead of individual 2D maps on ↵
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different planes.
2026-06-29
feat: incardinal directions (nw, ne, sw, se). probably janky in ways I ↵
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haven't yet discovered.
2026-06-29
feat: blocked up/down exits on map
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2026-06-29
fix: long fields truncated better in tables
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2026-06-29
better dialog color, edge cases on blocked map links fixed
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2026-06-29
fix: room addlocalobj command handles multi-word names and aliases
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2026-06-29
wrap_width and table improvements, targeting 80 character default width
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2026-06-29
feat: self-signed certificates
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2026-06-28
feat: startup validation of opposite-direction exits between rooms
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2026-06-28
fix: removed god mode speed limit, fixed hidden objects in god mode
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2026-06-28
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵
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changed to 'local' objects
2026-06-27
feat: room-specific objects can be defined inline in room yaml
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2026-06-27
refactor: removed some redundant new map code
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2026-06-27
feat: one-way map links, blocked paths on map, map grid startup validation, ↵
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user colors for maps
2026-06-27
feat: exits added to prompt
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