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2026-07-31feat: casino framework and basic slot machinehistoria
2026-07-17feat: add deterministic order to mob/player tick processing, document how tic...historia
2026-07-13feat(admin): hide irrelevant combat stats for task mobs, show relevant combat...historia
2026-07-10feat(admin): add triggers to rooms, add global triggershistoria
2026-07-09feat: old standalone trigger systems completely unified into trigger->conditi...historia
2026-07-09refactor: simplify yaml, remove support for old scalar fieldshistoria
2026-07-08feat: unify on use, on look, and on kill. all support same conditions/actions...historia
2026-07-08feat: object and mob steal tables can include both tables and itemshistoria
2026-07-07rename flags to global_flags (differentiate from player_flags)historia
2026-07-07feat: add insert/remove room to context menu in admin web GUI to 'push' or 'p...historia
2026-07-07feat: hidden exits (and related flags) work with commands that change room id...historia
2026-07-06feat: split the concept of hidden and impassable exits. add player_flag for d...historia
2026-07-05feat: courses gui overhaul, add course tab to map, add hidden exits to give c...historia
2026-07-05feat: remove deprecated use/station interaction modelhistoria
2026-07-05fix: restructure steal yaml, update admin web guihistoria
2026-07-01fix: combat formulas and mob attack types (mobs switch attack styles if safes...historia
2026-07-01mob combat stats overhauled and standardizedhistoria
2026-07-01feat: shop system overhauled, gui conversation tree editor overhauledhistoria
2026-06-30feat: all admin mapping features workinghistoria
2026-06-29feat: migrated map (and bfs) to full 3D instead of individual 2D maps on diff...historia
2026-06-29feat: incardinal directions (nw, ne, sw, se). probably janky in ways I haven'...historia
2026-06-28feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ...historia
2026-06-27feat: room-specific objects can be defined inline in room yamlhistoria
2026-06-27refactor: removed some redundant new map codehistoria
2026-06-27feat: one-way map links, blocked paths on map, map grid startup validation, u...historia
2026-06-27feat: recall/home cmd, line break optionhistoria
2026-06-25feat: on_enter features ported over to triggers, cosmetic fixes with trigger ...historia
2026-06-25feat: trigger system for scripted events added.historia
2026-06-25feat: yaml conversation trees more robusthistoria
2026-06-25slop refactorhistoria
2026-06-25feat: who, global chat, removed redundant YAML IDshistoria
2026-06-24feat: new type of non-violent 'combat': workhistoria
2026-06-22feat: map now only reveals with exploration. players can set custom map symbols.historia
2026-06-21feat: safespot system implementedhistoria
2026-06-20refactor: removed separate crafting recipes and combined them into item YAMLhistoria
2026-06-20refactor: combined all station craftinghistoria
2026-06-19reorganized items, objects, and rooms in directories. oranized module names. ...workhorse
2026-06-19shop fixes, 'toggle' completely removed, movement speed increasedhistoria
2026-06-19feat: all skills kind of implemented, random prototype content addedhistoria
2026-06-19feat: shops and rough assassin skillworkhorse
2026-06-19feat: rough pharmacy skill addedhistoria
2026-06-17feat: began implementing smithing, ground item display fixes.historia
2026-06-16feat: major xterm256 color overhaul, see worldbuilding docs.historia
2026-06-16feat: overhauled ansi color, added prompt optionshistoria
2026-06-15removed game speed for being broken and an antifeature anyway. added color su...historia
2026-06-14feat: fractional ticks and server game_speed implemented. potentially insanel...historia
2026-06-14refactor: added docs, split up some components in game packagehistoria
2026-06-12feat: firemaking skill implemented. overhauled how ground items and despawn a...historia
2026-06-11feat: web client, get/drop updates and fixeshistoria
2026-06-10feat: yaml architecture for complex object interactionhistoria