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path: root/internal/world/room.go
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2026-06-29feat: incardinal directions (nw, ne, sw, se). probably janky in ways I haven'...historia
2026-06-28feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ...historia
2026-06-27feat: room-specific objects can be defined inline in room yamlhistoria
2026-06-27refactor: removed some redundant new map codehistoria
2026-06-27feat: one-way map links, blocked paths on map, map grid startup validation, u...historia
2026-06-27feat: recall/home cmd, line break optionhistoria
2026-06-25feat: on_enter features ported over to triggers, cosmetic fixes with trigger ...historia
2026-06-25feat: trigger system for scripted events added.historia
2026-06-25slop refactorhistoria
2026-06-24feat: new type of non-violent 'combat': workhistoria
2026-06-22feat: map now only reveals with exploration. players can set custom map symbols.historia
2026-06-20refactor: combined all station craftinghistoria
2026-06-19reorganized items, objects, and rooms in directories. oranized module names. ...workhorse
2026-06-16feat: major xterm256 color overhaul, see worldbuilding docs.historia
2026-06-14feat: fractional ticks and server game_speed implemented. potentially insanel...historia
2026-06-11feat: web client, get/drop updates and fixeshistoria
2026-06-10feat: yaml architecture for complex object interactionhistoria
2026-06-10feat: implemented janky object interaction modelhistoria
2026-06-09first commithistoria