index
:
thehouseoficarus
main
A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
historia
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
internal
/
world
/
room.go
Age
Commit message (
Expand
)
Author
2026-06-27
feat: room-specific objects can be defined inline in room yaml
historia
2026-06-27
refactor: removed some redundant new map code
historia
2026-06-27
feat: one-way map links, blocked paths on map, map grid startup validation, u...
historia
2026-06-27
feat: recall/home cmd, line break option
historia
2026-06-25
feat: on_enter features ported over to triggers, cosmetic fixes with trigger ...
historia
2026-06-25
feat: trigger system for scripted events added.
historia
2026-06-25
slop refactor
historia
2026-06-24
feat: new type of non-violent 'combat': work
historia
2026-06-22
feat: map now only reveals with exploration. players can set custom map symbols.
historia
2026-06-20
refactor: combined all station crafting
historia
2026-06-19
reorganized items, objects, and rooms in directories. oranized module names. ...
workhorse
2026-06-16
feat: major xterm256 color overhaul, see worldbuilding docs.
historia
2026-06-14
feat: fractional ticks and server game_speed implemented. potentially insanel...
historia
2026-06-11
feat: web client, get/drop updates and fixes
historia
2026-06-10
feat: yaml architecture for complex object interaction
historia
2026-06-10
feat: implemented janky object interaction model
historia
2026-06-09
first commit
historia