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path: root/internal/player/player.go
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2026-10-06refactor: split casino.go, dedup helpers, remove audit docshistoria
2026-10-05fix: gather verbs, walk oom, admin path bypass, roulette refundhistoria
2026-10-05feat: cryptocurrency exchange added to casinohistoria
2026-10-05feat: prediction exchange with live polymarket datahistoria
2026-10-03feat: add casino_hints option and standardize casino command syntaxhistoria
2026-09-29fix: detailed casino output by default, compact output overrides card sizehistoria
2026-09-24feat: casino table ux: aliases, rebet hints, deadline notifications, spectato...historia
2026-09-18refactor: replace economy journal with single-file pending-wager wallethistoria
2026-09-18fix: harden triggers, economy, casino, world data, and admin/net pathshistoria
2026-09-18fix: harden engine across casino, economy, concurrency, security, and contenthistoria
2026-09-16fix: durable payouts survive journal failure, cap bank withdrawals, hash pass...historia
2026-09-16refactor: remove dead code, consolidate save/error handling, add lint gatehistoria
2026-09-16fix: casino room eviction, session close race fix, open-payout recovery evidencehistoria
2026-09-15feat: single-owner game state, transactional lifecycle, durable money on serv...historia
2026-09-05fix: max bet no longer listed numerically, non-bettors can leave mid-roundhistoria
2026-08-03refactor: casino game slop refactorhistoria
2026-07-17feat: add automatic flee on third failed flee attempthistoria
2026-07-17feat: update mob flee mechanics with new energy systemhistoria
2026-07-17feat: implement run energy, shorten walk time to 1-2 ticks between rooms, upd...historia
2026-07-13feat(admin): convert players page into characters page with basic stats/yamlhistoria
2026-07-09feat: old standalone trigger systems completely unified into trigger->conditi...historia
2026-07-08feat: unify on use, on look, and on kill. all support same conditions/actions...historia
2026-07-07feat: bitpacked and base64 encoded VisitedRooms in player YAML to keep the fi...historia
2026-07-07rename flags to global_flags (differentiate from player_flags)historia
2026-07-04feat: add casino chips, change drops to chipshistoria
2026-06-29fix: long fields truncated better in tableshistoria
2026-06-29wrap_width and table improvements, targeting 80 character default widthhistoria
2026-06-29feat: self-signed certificateshistoria
2026-06-28feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ...historia
2026-06-27feat: one-way map links, blocked paths on map, map grid startup validation, u...historia
2026-06-27feat: recall/home cmd, line break optionhistoria
2026-06-25feat: on_enter features ported over to triggers, cosmetic fixes with trigger ...historia
2026-06-25slop refactorhistoria
2026-06-25feat: who, global chat, removed redundant YAML IDshistoria
2026-06-25refactor: replaced map[string]any with typed structs for Datahistoria
2026-06-24feat: new type of non-violent 'combat': workhistoria
2026-06-22feat: map now only reveals with exploration. players can set custom map symbols.historia
2026-06-21feat: safespot system implementedhistoria
2026-06-21feat: better score outputhistoria
2026-06-19feat: science combat/triggers overhauled. decks now use autotrigger attacks.historia
2026-06-19shop fixes, 'toggle' completely removed, movement speed increasedhistoria
2026-06-19feat: all skills kind of implemented, random prototype content addedhistoria
2026-06-19feat: shops and rough assassin skillworkhorse
2026-06-19feat: science skill roughly implementedhistoria
2026-06-19feat: rough technology skill addedhistoria
2026-06-19feat: rough pharmacy skill addedhistoria
2026-06-18feat: fletching added including zero-time bolt feathering, which probably wil...historia
2026-06-17feat: began implementing smithing, ground item display fixes.historia
2026-06-17feat: movement overhauled. agility-enhancing items added.historia
2026-06-16feat: major xterm256 color overhaul, see worldbuilding docs.historia