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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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path:
root
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internal
/
player
/
player.go
Age
Commit message (
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Author
2026-09-29
fix: detailed casino output by default, compact output overrides card size
historia
2026-09-24
feat: casino table ux: aliases, rebet hints, deadline notifications, ↵
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spectator mode
2026-09-18
refactor: replace economy journal with single-file pending-wager wallet
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2026-09-18
fix: harden triggers, economy, casino, world data, and admin/net paths
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2026-09-18
fix: harden engine across casino, economy, concurrency, security, and content
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2026-09-16
fix: durable payouts survive journal failure, cap bank withdrawals, hash ↵
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passwords off the owner loop.
2026-09-16
refactor: remove dead code, consolidate save/error handling, add lint gate
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2026-09-16
fix: casino room eviction, session close race fix, open-payout recovery evidence
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2026-09-15
feat: single-owner game state, transactional lifecycle, durable money on ↵
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server stop
2026-09-05
fix: max bet no longer listed numerically, non-bettors can leave mid-round
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2026-08-03
refactor: casino game slop refactor
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2026-07-17
feat: add automatic flee on third failed flee attempt
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2026-07-17
feat: update mob flee mechanics with new energy system
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2026-07-17
feat: implement run energy, shorten walk time to 1-2 ticks between rooms, ↵
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update graceful set
2026-07-13
feat(admin): convert players page into characters page with basic stats/yaml
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2026-07-09
feat: old standalone trigger systems completely unified into ↵
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trigger->condition->action system
2026-07-08
feat: unify on use, on look, and on kill. all support same ↵
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conditions/actions now.
2026-07-07
feat: bitpacked and base64 encoded VisitedRooms in player YAML to keep the ↵
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file human readable
2026-07-07
rename flags to global_flags (differentiate from player_flags)
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2026-07-04
feat: add casino chips, change drops to chips
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2026-06-29
fix: long fields truncated better in tables
historia
2026-06-29
wrap_width and table improvements, targeting 80 character default width
historia
2026-06-29
feat: self-signed certificates
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2026-06-28
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵
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changed to 'local' objects
2026-06-27
feat: one-way map links, blocked paths on map, map grid startup validation, ↵
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user colors for maps
2026-06-27
feat: recall/home cmd, line break option
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2026-06-25
feat: on_enter features ported over to triggers, cosmetic fixes with trigger ↵
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messages
2026-06-25
slop refactor
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2026-06-25
feat: who, global chat, removed redundant YAML IDs
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2026-06-25
refactor: replaced map[string]any with typed structs for Data
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2026-06-24
feat: new type of non-violent 'combat': work
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2026-06-22
feat: map now only reveals with exploration. players can set custom map symbols.
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2026-06-21
feat: safespot system implemented
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2026-06-21
feat: better score output
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2026-06-19
feat: science combat/triggers overhauled. decks now use autotrigger attacks.
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2026-06-19
shop fixes, 'toggle' completely removed, movement speed increased
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2026-06-19
feat: all skills kind of implemented, random prototype content added
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2026-06-19
feat: shops and rough assassin skill
workhorse
2026-06-19
feat: science skill roughly implemented
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2026-06-19
feat: rough technology skill added
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2026-06-19
feat: rough pharmacy skill added
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2026-06-18
feat: fletching added including zero-time bolt feathering, which probably ↵
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will break lots of things
2026-06-17
feat: began implementing smithing, ground item display fixes.
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2026-06-17
feat: movement overhauled. agility-enhancing items added.
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2026-06-16
feat: major xterm256 color overhaul, see worldbuilding docs.
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2026-06-16
feat: recipe system, combining items, cooking skill
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2026-06-16
feat: overhauled ansi color, added prompt options
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2026-06-15
removed game speed for being broken and an antifeature anyway. added color ↵
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support.
2026-06-15
feat: walk command, improved tables and columns
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2026-06-15
feat: unicode option, fixed up options and tables
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