| Age | Commit message (Expand) | Author |
| 2026-10-06 | refactor: split casino.go, dedup helpers, remove audit docs | historia |
| 2026-10-05 | feat: shared tls cert, validation fixes | historia |
| 2026-09-16 | refactor: remove dead code, consolidate save/error handling, add lint gate | historia |
| 2026-07-09 | feat: old standalone trigger systems completely unified into trigger->conditi... | historia |
| 2026-07-08 | feat: unify on use, on look, and on kill. all support same conditions/actions... | historia |
| 2026-07-08 | feat: object and mob steal tables can include both tables and items | historia |
| 2026-07-05 | feat: remove deprecated use/station interaction model | historia |
| 2026-07-05 | fix: restructure steal yaml, update admin web gui | historia |
| 2026-06-25 | feat: yaml conversation trees more robust | historia |
| 2026-06-25 | slop refactor | historia |
| 2026-06-24 | feat: new type of non-violent 'combat': work | historia |
| 2026-06-21 | feat: safespot system implemented | historia |
| 2026-06-19 | reorganized items, objects, and rooms in directories. oranized module names. ... | workhorse |
| 2026-06-19 | shop fixes, 'toggle' completely removed, movement speed increased | historia |
| 2026-06-19 | feat: shops and rough assassin skill | workhorse |
| 2026-06-17 | feat: smithing added, item/object interaction reworked. recipes and menus ref... | historia |
| 2026-06-16 | feat: overhauled ansi color, added prompt options | historia |
| 2026-06-12 | feat: firemaking skill implemented. overhauled how ground items and despawn a... | historia |
| 2026-06-10 | feat: yaml architecture for complex object interaction | historia |
| 2026-06-10 | feat: implemented janky object interaction model | historia |
| 2026-06-09 | first commit | historia |