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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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2026-09-16
fix: login account race, casino chip double-refund, room-create rollback, ↵
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rename collision, fatal transport errors
2026-09-16
refactor: remove dead code, consolidate save/error handling, add lint gate
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2026-09-16
fix: casino room eviction, session close race fix, open-payout recovery evidence
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2026-09-16
fix: disconnect race, rename ownership, reserved pickup, economy recovery ↵
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retry/refund semantics
2026-09-15
fix: owner re-entrancy deadlock, telnet write queue, recovery/refund money ↵
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safety, admin path traversal
2026-09-15
feat: single-owner game state, transactional lifecycle, durable money on ↵
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server stop
2026-09-15
fix: telnet buffer reuse, bank stack handling,
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transport casino gate, and admin cache invalidation
2026-07-31
feat: casino framework and basic slot machine
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2026-07-17
feat: add deterministic order to mob/player tick processing, document how ↵
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tick processing works
2026-07-01
feat: shop system overhauled, gui conversation tree editor overhauled
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2026-06-29
feat: wip web admin for mapping and crud
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2026-06-29
feat: self-signed certificates
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2026-06-28
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵
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changed to 'local' objects
2026-06-27
feat: recall/home cmd, line break option
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2026-06-26
feat: simplified conversation trees and output won't overwrite prompts now
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2026-06-25
slop refactor
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2026-06-25
feat: who, global chat, removed redundant YAML IDs
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2026-06-24
refactor: pulled techs out to yaml files, unified numerous combat functions, ↵
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broke up game object
2026-06-24
feat: new type of non-violent 'combat': work
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2026-06-20
refactor: removed separate crafting recipes and combined them into item YAML
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2026-06-20
feat: stop command added
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2026-06-20
refactor: combined all station crafting
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2026-06-19
shop fixes, 'toggle' completely removed, movement speed increased
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2026-06-19
feat: all skills kind of implemented, random prototype content added
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2026-06-19
feat: shops and rough assassin skill
workhorse
2026-06-18
feat: crafting roughly implemented (leather, gems, gold, clay, spinning).
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2026-06-18
feat: fletching added including zero-time bolt feathering, which probably ↵
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will break lots of things
2026-06-17
feat: smithing added, item/object interaction reworked. recipes and menus ↵
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refactored.
2026-06-17
feat: began implementing smithing, ground item display fixes.
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2026-06-16
feat: major xterm256 color overhaul, see worldbuilding docs.
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2026-06-16
feat: recipe system, combining items, cooking skill
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2026-06-16
feat: overhauled ansi color, added prompt options
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2026-06-14
refactor: added docs, split up some components in game package
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2026-06-11
feat: map implemented with BFS
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2026-06-11
feat: web client, get/drop updates and fixes
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2026-06-10
feat: yaml architecture for complex object interaction
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2026-06-10
feat: implemented janky object interaction model
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2026-06-09
feat: better login screen
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2026-06-09
combat, mobs, parsing, toggles, hard disconnect handling
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2026-06-09
first commit
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