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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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2026-07-09
feat: message actions are now sequences of messages with settable delays
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2026-07-09
refactor: simplify yaml, remove support for old scalar fields
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2026-07-08
feat: unify on use, on look, and on kill. all support same ↵
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conditions/actions now.
2026-07-08
replace gaia04 with vesta
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2026-07-08
feat: object and mob steal tables can include both tables and items
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2026-07-08
feat: multi-tool gather objects correctly handled. hide more irrelevant ↵
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fishing fields.
2026-07-07
fix: agility course creation fixed and improved in admin web gui
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2026-07-07
feat: standardize new room names to Room #<id>
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2026-07-07
feat: bitpacked and base64 encoded VisitedRooms in player YAML to keep the ↵
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file human readable
2026-07-07
rename flags to global_flags (differentiate from player_flags)
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2026-07-07
feat: add insert/remove room to context menu in admin web GUI to 'push' or ↵
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'pull' map rooms
2026-07-07
feat: hidden exits (and related flags) work with commands that change room ↵
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ids. exit code simplified and unified between impassable and blocked exits.
2026-07-06
feat: split the concept of hidden and impassable exits. add player_flag for ↵
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discovered hidden exits.
2026-07-05
feat: courses gui overhaul, add course tab to map, add hidden exits to give ↵
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courses structure
2026-07-05
feat: remove deprecated use/station interaction model
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2026-07-05
fix: restructure steal yaml, update admin web gui
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2026-07-05
fix: remove redundant 'quality' on items, fix ranged str on ammo, item admin ↵
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ui updates
2026-07-04
feat: add casino chips, change drops to chips
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2026-07-01
feat: god <level> lets admins set all stats to level
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2026-07-01
fix: combat formulas and mob attack types (mobs switch attack styles if ↵
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safespotting)
2026-07-01
mob combat stats overhauled and standardized
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2026-07-01
feat: shop system removed from talk system, added per-item restock and ↵
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variable pricing
2026-07-01
feat: shop system overhauled, gui conversation tree editor overhauled
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2026-07-01
feat: admin gui map, item, and objects mostly complete
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2026-07-01
feat: item messaging standardized, custom messages for production paths ↵
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implemented
2026-07-01
feat: qol improvements to items crud in admin gui
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2026-06-30
feat: admin gui object CRUD is much nicer
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2026-06-29
simplified undig command
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2026-06-29
feat: migrated map (and bfs) to full 3D instead of individual 2D maps on ↵
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different planes.
2026-06-29
feat: incardinal directions (nw, ne, sw, se). probably janky in ways I ↵
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haven't yet discovered.
2026-06-29
feat: blocked up/down exits on map
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2026-06-29
fix: long fields truncated better in tables
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2026-06-29
better dialog color, edge cases on blocked map links fixed
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2026-06-29
fix: room addlocalobj command handles multi-word names and aliases
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2026-06-29
wrap_width and table improvements, targeting 80 character default width
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2026-06-29
feat: self-signed certificates
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2026-06-28
fix: removed god mode speed limit, fixed hidden objects in god mode
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2026-06-28
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵
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changed to 'local' objects
2026-06-27
feat: room-specific objects can be defined inline in room yaml
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2026-06-27
refactor: removed some redundant new map code
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2026-06-27
feat: one-way map links, blocked paths on map, map grid startup validation, ↵
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user colors for maps
2026-06-27
feat: exits added to prompt
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2026-06-27
feat: recall/home cmd, line break option
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2026-06-26
feat: simplified conversation trees and output won't overwrite prompts now
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2026-06-25
feat: on_enter features ported over to triggers, cosmetic fixes with trigger ↵
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messages
2026-06-25
feat: trigger system for scripted events added.
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2026-06-25
feat: yaml conversation trees more robust
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2026-06-25
slop refactor
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2026-06-25
feat: who, global chat, removed redundant YAML IDs
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2026-06-25
refactor: replaced map[string]any with typed structs for Data
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