| Age | Commit message (Expand) | Author |
| 2026-08-03 | feat: new color 'command', color tag system implemented | historia |
| 2026-08-03 | fix: blackjack game formatting | historia |
| 2026-08-03 | fix: card_style=white unicode characters for top/bottom | historia |
| 2026-08-03 | feat: multiplayer baccarat game | historia |
| 2026-08-03 | refactor: casino game slop refactor | historia |
| 2026-07-31 | feat: casino framework and basic slot machine | historia |
| 2026-07-18 | fix: admin color page example text | historia |
| 2026-07-18 | feat: expose all colors in config.yaml for easier theming | historia |
| 2026-07-18 | feat(admin): admin color page more accurately represents game | historia |
| 2026-07-17 | clean up tick_order.md, MoveTick, SequenceTick wording | historia |
| 2026-07-17 | feat: add deterministic order to mob/player tick processing, document how tic... | historia |
| 2026-07-17 | feat: add test for mob aggro | historia |
| 2026-07-17 | feat: update mob aggro from 1-tick to 33% chance per tick to interact with ru... | historia |
| 2026-07-17 | feat: add automatic flee on third failed flee attempt | historia |
| 2026-07-17 | refactor: return (ticks, usesEnergy) in moveTicks, remove old flee code | historia |
| 2026-07-17 | feat: update mob flee mechanics with new energy system | historia |
| 2026-07-17 | feat: implement run energy, shorten walk time to 1-2 ticks between rooms, upd... | historia |
| 2026-07-14 | feat: unicode hitsplat symbol, area name in look | historia |
| 2026-07-14 | feat: new default color scheme | historia |
| 2026-07-14 | fix(admin): tech tab loading yaml and css | historia |
| 2026-07-13 | feat(admin): hide irrelevant combat stats for task mobs, show relevant combat... | historia |
| 2026-07-10 | feat(admin): better toggle on trigger page, removed irrelevant value field fo... | historia |
| 2026-07-10 | feat(admin): update search to use standard condition/action framework rather ... | historia |
| 2026-07-10 | feat(admin): add triggers to rooms, add global triggers | historia |
| 2026-07-09 | feat: old standalone trigger systems completely unified into trigger->conditi... | historia |
| 2026-07-09 | feat: message actions are now sequences of messages with settable delays | historia |
| 2026-07-09 | refactor: simplify yaml, remove support for old scalar fields | historia |
| 2026-07-08 | feat: unify on use, on look, and on kill. all support same conditions/actions... | historia |
| 2026-07-08 | replace gaia04 with vesta | historia |
| 2026-07-08 | feat: object and mob steal tables can include both tables and items | historia |
| 2026-07-08 | feat: multi-tool gather objects correctly handled. hide more irrelevant fishi... | historia |
| 2026-07-07 | fix: agility course creation fixed and improved in admin web gui | historia |
| 2026-07-07 | feat: standardize new room names to Room #<id> | historia |
| 2026-07-07 | feat: bitpacked and base64 encoded VisitedRooms in player YAML to keep the fi... | historia |
| 2026-07-07 | rename flags to global_flags (differentiate from player_flags) | historia |
| 2026-07-07 | feat: add insert/remove room to context menu in admin web GUI to 'push' or 'p... | historia |
| 2026-07-07 | feat: hidden exits (and related flags) work with commands that change room id... | historia |
| 2026-07-06 | feat: split the concept of hidden and impassable exits. add player_flag for d... | historia |
| 2026-07-05 | feat: courses gui overhaul, add course tab to map, add hidden exits to give c... | historia |
| 2026-07-05 | feat: remove deprecated use/station interaction model | historia |
| 2026-07-05 | fix: restructure steal yaml, update admin web gui | historia |
| 2026-07-05 | fix: remove redundant 'quality' on items, fix ranged str on ammo, item admin ... | historia |
| 2026-07-04 | feat: add casino chips, change drops to chips | historia |
| 2026-07-01 | feat: god <level> lets admins set all stats to level | historia |
| 2026-07-01 | fix: combat formulas and mob attack types (mobs switch attack styles if safes... | historia |
| 2026-07-01 | mob combat stats overhauled and standardized | historia |
| 2026-07-01 | feat: shop system removed from talk system, added per-item restock and variab... | historia |
| 2026-07-01 | feat: shop system overhauled, gui conversation tree editor overhauled | historia |
| 2026-07-01 | feat: admin gui map, item, and objects mostly complete | historia |
| 2026-07-01 | feat: item messaging standardized, custom messages for production paths imple... | historia |