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2026-08-03feat: new color 'command', color tag system implementedhistoria
2026-08-03fix: blackjack game formattinghistoria
2026-08-03fix: card_style=white unicode characters for top/bottomhistoria
2026-08-03feat: multiplayer baccarat gamehistoria
2026-08-03refactor: casino game slop refactorhistoria
2026-07-31feat: casino framework and basic slot machinehistoria
2026-07-18fix: admin color page example texthistoria
2026-07-18feat: expose all colors in config.yaml for easier theminghistoria
2026-07-18feat(admin): admin color page more accurately represents gamehistoria
2026-07-17clean up tick_order.md, MoveTick, SequenceTick wordinghistoria
2026-07-17feat: add deterministic order to mob/player tick processing, document how tic...historia
2026-07-17feat: add test for mob aggrohistoria
2026-07-17feat: update mob aggro from 1-tick to 33% chance per tick to interact with ru...historia
2026-07-17feat: add automatic flee on third failed flee attempthistoria
2026-07-17refactor: return (ticks, usesEnergy) in moveTicks, remove old flee codehistoria
2026-07-17feat: update mob flee mechanics with new energy systemhistoria
2026-07-17feat: implement run energy, shorten walk time to 1-2 ticks between rooms, upd...historia
2026-07-14feat: unicode hitsplat symbol, area name in lookhistoria
2026-07-14feat: new default color schemehistoria
2026-07-14fix(admin): tech tab loading yaml and csshistoria
2026-07-13feat(admin): hide irrelevant combat stats for task mobs, show relevant combat...historia
2026-07-10feat(admin): better toggle on trigger page, removed irrelevant value field fo...historia
2026-07-10feat(admin): update search to use standard condition/action framework rather ...historia
2026-07-10feat(admin): add triggers to rooms, add global triggershistoria
2026-07-09feat: old standalone trigger systems completely unified into trigger->conditi...historia
2026-07-09feat: message actions are now sequences of messages with settable delayshistoria
2026-07-09refactor: simplify yaml, remove support for old scalar fieldshistoria
2026-07-08feat: unify on use, on look, and on kill. all support same conditions/actions...historia
2026-07-08replace gaia04 with vestahistoria
2026-07-08feat: object and mob steal tables can include both tables and itemshistoria
2026-07-08feat: multi-tool gather objects correctly handled. hide more irrelevant fishi...historia
2026-07-07fix: agility course creation fixed and improved in admin web guihistoria
2026-07-07feat: standardize new room names to Room #<id>historia
2026-07-07feat: bitpacked and base64 encoded VisitedRooms in player YAML to keep the fi...historia
2026-07-07rename flags to global_flags (differentiate from player_flags)historia
2026-07-07feat: add insert/remove room to context menu in admin web GUI to 'push' or 'p...historia
2026-07-07feat: hidden exits (and related flags) work with commands that change room id...historia
2026-07-06feat: split the concept of hidden and impassable exits. add player_flag for d...historia
2026-07-05feat: courses gui overhaul, add course tab to map, add hidden exits to give c...historia
2026-07-05feat: remove deprecated use/station interaction modelhistoria
2026-07-05fix: restructure steal yaml, update admin web guihistoria
2026-07-05fix: remove redundant 'quality' on items, fix ranged str on ammo, item admin ...historia
2026-07-04feat: add casino chips, change drops to chipshistoria
2026-07-01feat: god <level> lets admins set all stats to levelhistoria
2026-07-01fix: combat formulas and mob attack types (mobs switch attack styles if safes...historia
2026-07-01mob combat stats overhauled and standardizedhistoria
2026-07-01feat: shop system removed from talk system, added per-item restock and variab...historia
2026-07-01feat: shop system overhauled, gui conversation tree editor overhauledhistoria
2026-07-01feat: admin gui map, item, and objects mostly completehistoria
2026-07-01feat: item messaging standardized, custom messages for production paths imple...historia