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path: root/internal/game/render_map.go
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2026-07-14feat: new default color schemehistoria
2026-07-07feat: bitpacked and base64 encoded VisitedRooms in player YAML to keep the ↵historia
file human readable
2026-07-07feat: hidden exits (and related flags) work with commands that change room ↵historia
ids. exit code simplified and unified between impassable and blocked exits.
2026-07-06feat: split the concept of hidden and impassable exits. add player_flag for ↵historia
discovered hidden exits.
2026-07-05feat: courses gui overhaul, add course tab to map, add hidden exits to give ↵historia
courses structure
2026-07-01fix: combat formulas and mob attack types (mobs switch attack styles if ↵historia
safespotting)
2026-06-29simplified undig commandhistoria
2026-06-29feat: migrated map (and bfs) to full 3D instead of individual 2D maps on ↵historia
different planes.
2026-06-29feat: incardinal directions (nw, ne, sw, se). probably janky in ways I ↵historia
haven't yet discovered.
2026-06-29feat: blocked up/down exits on maphistoria
2026-06-29better dialog color, edge cases on blocked map links fixedhistoria
2026-06-28feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵historia
changed to 'local' objects
2026-06-27refactor: removed some redundant new map codehistoria
2026-06-27feat: one-way map links, blocked paths on map, map grid startup validation, ↵historia
user colors for maps
2026-06-25slop refactorhistoria