| Age | Commit message (Expand) | Author |
| 2026-10-01 | feat: video poker machines added to casino | historia |
| 2026-09-29 | feat: roulette bets street, corner, split, etc. | historia |
| 2026-09-29 | feat: better roulette wheel design | historia |
| 2026-09-24 | feat: casino table ux: aliases, rebet hints, deadline notifications, spectato... | historia |
| 2026-09-19 | refactor: simplifcation, change how rooms are stored in player yaml, remove l... | historia |
| 2026-09-18 | fix: world and casino integrity fixes | historia |
| 2026-09-16 | refactor: remove dead code, consolidate save/error handling, add lint gate | historia |
| 2026-08-03 | feat: new color 'command', color tag system implemented | historia |
| 2026-07-31 | feat: casino framework and basic slot machine | historia |
| 2026-07-18 | feat: expose all colors in config.yaml for easier theming | historia |
| 2026-07-01 | mob combat stats overhauled and standardized | historia |
| 2026-06-28 | fix: removed god mode speed limit, fixed hidden objects in god mode | historia |
| 2026-06-28 | feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ... | historia |
| 2026-06-27 | feat: room-specific objects can be defined inline in room yaml | historia |
| 2026-06-27 | feat: one-way map links, blocked paths on map, map grid startup validation, u... | historia |
| 2026-06-26 | feat: simplified conversation trees and output won't overwrite prompts now | historia |
| 2026-06-25 | feat: yaml conversation trees more robust | historia |
| 2026-06-25 | slop refactor | historia |