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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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path:
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internal
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game
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core_login_char.go
Age
Commit message (
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Author
2026-09-18
feat: better card ascii art
historia
2026-09-18
fix: harden engine across casino, economy, concurrency, security, and content
historia
2026-09-18
fix: harden economy recovery, shutdown concurrency, world validation, and ↵
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inventory-loss paths
2026-09-16
fix: unify crafting ingredient resolution; fix superheat alternatives, ↵
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quantity gates, and dropped combine byproducts
2026-09-16
chore: staticcheck and gofmt cleanups
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2026-09-16
fix: disconnect race, rename ownership, reserved pickup, economy recovery ↵
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retry/refund semantics
2026-09-15
feat: single-owner game state, transactional lifecycle, durable money on ↵
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server stop
2026-09-15
fix: telnet buffer reuse, bank stack handling,
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transport casino gate, and admin cache invalidation
2026-08-07
feat: disconnect forfeits bet and frees up seat
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2026-07-31
feat: casino framework and basic slot machine
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2026-07-09
feat: old standalone trigger systems completely unified into ↵
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trigger->condition->action system
2026-07-01
fix: combat formulas and mob attack types (mobs switch attack styles if ↵
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safespotting)
2026-06-29
feat: self-signed certificates
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2026-06-26
feat: simplified conversation trees and output won't overwrite prompts now
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2026-06-25
feat: on_enter features ported over to triggers, cosmetic fixes with trigger ↵
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messages
2026-06-24
feat: new type of non-violent 'combat': work
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2026-06-21
feat: better score output
historia
2026-06-19
reorganized items, objects, and rooms in directories. oranized module names. ↵
workhorse
added startup checks.