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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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cmd_trigger_combat.go
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Author
2026-09-18
fix: harden economy recovery, shutdown concurrency, world validation, and ↵
historia
inventory-loss paths
2026-09-16
refactor: remove dead code, consolidate save/error handling, add lint gate
historia
2026-07-14
feat: unicode hitsplat symbol, area name in look
historia
2026-07-01
fix: combat formulas and mob attack types (mobs switch attack styles if ↵
historia
safespotting)
2026-06-27
feat: recall/home cmd, line break option
historia
2026-06-25
refactor: replaced map[string]any with typed structs for Data
historia
2026-06-24
refactor: pulled techs out to yaml files, unified numerous combat functions, ↵
historia
broke up game object
2026-06-21
feat: combat health bar. color improvements.
historia
2026-06-20
refactor: combined all station crafting
historia
2026-06-19
feat: science combat/triggers overhauled. decks now use autotrigger attacks.
historia
2026-06-19
reorganized items, objects, and rooms in directories. oranized module names. ↵
workhorse
added startup checks.