| Age | Commit message (Expand) | Author |
| 2026-09-18 | fix: harden engine across casino, economy, concurrency, security, and content | historia |
| 2026-09-16 | fix: durable payouts survive journal failure, cap bank withdrawals, hash pass... | historia |
| 2026-09-16 | refactor: remove dead code, consolidate save/error handling, add lint gate | historia |
| 2026-07-18 | feat(admin): admin color page more accurately represents game | historia |
| 2026-07-01 | feat: shop system overhauled, gui conversation tree editor overhauled | historia |
| 2026-06-29 | wrap_width and table improvements, targeting 80 character default width | historia |
| 2026-06-26 | feat: simplified conversation trees and output won't overwrite prompts now | historia |
| 2026-06-25 | feat: yaml conversation trees more robust | historia |
| 2026-06-25 | slop refactor | historia |
| 2026-06-25 | refactor: replaced map[string]any with typed structs for Data | historia |
| 2026-06-22 | feat: map now only reveals with exploration. players can set custom map symbols. | historia |
| 2026-06-21 | Added %i, %n, %b to production skill messages to consistent color inputs, ite... | historia |
| 2026-06-20 | refactor: removed separate crafting recipes and combined them into item YAML | historia |
| 2026-06-19 | shop fixes, 'toggle' completely removed, movement speed increased | historia |
| 2026-06-19 | feat: shops and rough assassin skill | workhorse |