| Age | Commit message (Expand) | Author |
| 2026-07-14 | feat: new default color scheme | historia |
| 2026-07-07 | feat: bitpacked and base64 encoded VisitedRooms in player YAML to keep the fi... | historia |
| 2026-07-04 | feat: add casino chips, change drops to chips | historia |
| 2026-06-27 | feat: one-way map links, blocked paths on map, map grid startup validation, u... | historia |
| 2026-06-25 | slop refactor | historia |
| 2026-06-25 | refactor: replaced map[string]any with typed structs for Data | historia |
| 2026-06-24 | feat: new type of non-violent 'combat': work | historia |
| 2026-06-21 | feat: safespot system implemented | historia |
| 2026-06-21 | feat: better score output | historia |
| 2026-06-21 | feat: combat health bar. color improvements. | historia |
| 2026-06-19 | reorganized items, objects, and rooms in directories. oranized module names. ... | workhorse |
| 2026-06-19 | shop fixes, 'toggle' completely removed, movement speed increased | historia |
| 2026-06-19 | feat: all skills kind of implemented, random prototype content added | historia |
| 2026-06-19 | feat: rough technology skill added | historia |
| 2026-06-18 | feat: fletching added including zero-time bolt feathering, which probably wil... | historia |
| 2026-06-16 | feat: major xterm256 color overhaul, see worldbuilding docs. | historia |
| 2026-06-15 | feat: walk command, improved tables and columns | historia |
| 2026-06-11 | feat: web client, get/drop updates and fixes | historia |