| Age | Commit message (Expand) | Author |
| 2026-10-05 | feat: shared tls cert, validation fixes | historia |
| 2026-09-19 | fix: journal in-game room insert/remove, rewrite non-room room refs on rename... | historia |
| 2026-09-19 | refactor: simplifcation, change how rooms are stored in player yaml, remove l... | historia |
| 2026-09-18 | feat: better card ascii art | historia |
| 2026-09-18 | fix: more casino, economy, gameplay, security, and world data hardening gaps | historia |
| 2026-09-16 | refactor: remove dead code, consolidate save/error handling, add lint gate | historia |
| 2026-07-09 | feat: old standalone trigger systems completely unified into trigger->conditi... | historia |
| 2026-07-08 | feat: unify on use, on look, and on kill. all support same conditions/actions... | historia |
| 2026-07-07 | feat: standardize new room names to Room #<id> | historia |
| 2026-07-07 | rename flags to global_flags (differentiate from player_flags) | historia |
| 2026-07-07 | feat: add insert/remove room to context menu in admin web GUI to 'push' or 'p... | historia |
| 2026-07-06 | feat: split the concept of hidden and impassable exits. add player_flag for d... | historia |
| 2026-07-01 | fix: combat formulas and mob attack types (mobs switch attack styles if safes... | historia |
| 2026-06-29 | feat: migrated map (and bfs) to full 3D instead of individual 2D maps on diff... | historia |
| 2026-06-29 | feat: incardinal directions (nw, ne, sw, se). probably janky in ways I haven'... | historia |