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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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path:
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internal
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game
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cmd_get.go
Age
Commit message (
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Author
2026-10-05
fix: slop casino and economy fixes
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2026-09-18
feat: better card ascii art
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2026-09-18
fix: close combat ghost, admin traversal, login throttle, journal ↵
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double-pay, and quality/economy gaps
2026-09-18
fix: harden engine across casino, economy, concurrency, security, and content
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2026-09-16
fix: durable payouts survive journal failure, cap bank withdrawals, hash ↵
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passwords off the owner loop.
2026-09-16
refactor: remove dead code, consolidate save/error handling, add lint gate
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2026-09-16
fix: reserved-loot pickup, credit pickup, payout recovery, and slot ↵
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stake/bonus shutdown handling
2026-09-16
fix: shutdown admission, recovery identity/order, rollback journal ↵
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retention, pickup merge
2026-09-16
fix: disconnect race, rename ownership, reserved pickup, economy recovery ↵
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retry/refund semantics
2026-07-18
feat(admin): admin color page more accurately represents game
historia
2026-06-25
slop refactor
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2026-06-25
refactor: replaced map[string]any with typed structs for Data
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2026-06-20
refactor: combined all station crafting
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2026-06-19
reorganized items, objects, and rooms in directories. oranized module names. ↵
workhorse
added startup checks.
2026-06-19
shop fixes, 'toggle' completely removed, movement speed increased
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2026-06-18
cleaned up various crafting menus
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2026-06-16
feat: major xterm256 color overhaul, see worldbuilding docs.
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2026-06-16
feat: overhauled ansi color, added prompt options
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2026-06-15
removed game speed for being broken and an antifeature anyway. added color ↵
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support.
2026-06-14
feat: fractional ticks and server game_speed implemented. potentially ↵
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insanely janky.
2026-06-14
refactor: added docs, split up some components in game package
historia
2026-06-12
feat: firemaking skill implemented. overhauled how ground items and despawn ↵
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are handled.
2026-06-11
feat: web client, get/drop updates and fixes
historia
2026-06-10
feat: implemented janky object interaction model
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