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authorhistoria <[not public]>2026-09-18 20:03:13 -0400
committerhistoria <[not public]>2026-09-18 20:03:13 -0400
commit79764732406d6484f67d3dec045483dcb5d08c28 (patch)
tree7a64e8581a540b97ed554f5723e2d587424ab1c6 /internal/game/cmd_get.go
parentf1e461ab6aec6b9bf056bbe2daa88a251e0f21da (diff)
downloadthehouseoficarus-79764732406d6484f67d3dec045483dcb5d08c28.tar.gz
feat: better card ascii art
Diffstat (limited to 'internal/game/cmd_get.go')
-rw-r--r--internal/game/cmd_get.go8
1 files changed, 4 insertions, 4 deletions
diff --git a/internal/game/cmd_get.go b/internal/game/cmd_get.go
index 33f55de..a806ffa 100644
--- a/internal/game/cmd_get.go
+++ b/internal/game/cmd_get.go
@@ -76,7 +76,7 @@ func (g *Game) doGet(sess *net.Session, input string) {
if def != nil && def.Stackable {
quality, maxQuality := g.groundStackProps(p, itemID)
- for i := 0; i < 28; i++ {
+ for i := 0; i < player.MaxInventorySlots; i++ {
slot := p.InvSlot(i)
if slot == nil || slot.ItemID != itemID || slot.Quality != quality || slot.MaxQuality != maxQuality {
continue
@@ -198,7 +198,7 @@ func (g *Game) doGetAllNamed(sess *net.Session, input string) {
if def != nil && def.Stackable {
quality, maxQuality := g.groundStackProps(p, itemID)
- for i := 0; i < 28; i++ {
+ for i := 0; i < player.MaxInventorySlots; i++ {
slot := p.InvSlot(i)
if slot == nil || slot.ItemID != itemID || slot.Quality != quality || slot.MaxQuality != maxQuality {
continue
@@ -306,7 +306,7 @@ func (g *Game) doGetAll(sess *net.Session) {
if def != nil && def.Stackable {
stacked := false
quality, maxQuality := g.groundStackProps(p, itemID)
- for i := 0; i < 28; i++ {
+ for i := 0; i < player.MaxInventorySlots; i++ {
slot := p.InvSlot(i)
if slot == nil || slot.ItemID != itemID || slot.Quality != quality || slot.MaxQuality != maxQuality {
continue
@@ -485,7 +485,7 @@ func (g *Game) findGroundMatches(input string, roomID int) []itemMatch {
func (g *Game) findInventoryMatches(input string, p *player.Player) []itemMatch {
return g.collectMatches(input, func(yield func(string, int) bool) {
- for i := 0; i < 28; i++ {
+ for i := 0; i < player.MaxInventorySlots; i++ {
slot := p.InvSlot(i)
if slot == nil {
continue