diff options
| author | historia <[not public]> | 2026-09-18 20:03:13 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-09-18 20:03:13 -0400 |
| commit | 79764732406d6484f67d3dec045483dcb5d08c28 (patch) | |
| tree | 7a64e8581a540b97ed554f5723e2d587424ab1c6 /internal/game/cmd_get.go | |
| parent | f1e461ab6aec6b9bf056bbe2daa88a251e0f21da (diff) | |
| download | thehouseoficarus-79764732406d6484f67d3dec045483dcb5d08c28.tar.gz | |
feat: better card ascii art
Diffstat (limited to 'internal/game/cmd_get.go')
| -rw-r--r-- | internal/game/cmd_get.go | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/internal/game/cmd_get.go b/internal/game/cmd_get.go index 33f55de..a806ffa 100644 --- a/internal/game/cmd_get.go +++ b/internal/game/cmd_get.go @@ -76,7 +76,7 @@ func (g *Game) doGet(sess *net.Session, input string) { if def != nil && def.Stackable { quality, maxQuality := g.groundStackProps(p, itemID) - for i := 0; i < 28; i++ { + for i := 0; i < player.MaxInventorySlots; i++ { slot := p.InvSlot(i) if slot == nil || slot.ItemID != itemID || slot.Quality != quality || slot.MaxQuality != maxQuality { continue @@ -198,7 +198,7 @@ func (g *Game) doGetAllNamed(sess *net.Session, input string) { if def != nil && def.Stackable { quality, maxQuality := g.groundStackProps(p, itemID) - for i := 0; i < 28; i++ { + for i := 0; i < player.MaxInventorySlots; i++ { slot := p.InvSlot(i) if slot == nil || slot.ItemID != itemID || slot.Quality != quality || slot.MaxQuality != maxQuality { continue @@ -306,7 +306,7 @@ func (g *Game) doGetAll(sess *net.Session) { if def != nil && def.Stackable { stacked := false quality, maxQuality := g.groundStackProps(p, itemID) - for i := 0; i < 28; i++ { + for i := 0; i < player.MaxInventorySlots; i++ { slot := p.InvSlot(i) if slot == nil || slot.ItemID != itemID || slot.Quality != quality || slot.MaxQuality != maxQuality { continue @@ -485,7 +485,7 @@ func (g *Game) findGroundMatches(input string, roomID int) []itemMatch { func (g *Game) findInventoryMatches(input string, p *player.Player) []itemMatch { return g.collectMatches(input, func(yield func(string, int) bool) { - for i := 0; i < 28; i++ { + for i := 0; i < player.MaxInventorySlots; i++ { slot := p.InvSlot(i) if slot == nil { continue |
