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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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internal
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game
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act_effects.go
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2026-09-18
fix: close combat ghost, admin traversal, login throttle, journal ↵
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double-pay, and quality/economy gaps
2026-09-18
fix: more casino, economy, gameplay, security, and world data hardening gaps
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2026-09-18
fix: harden triggers, economy, casino, world data, and admin/net paths
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2026-09-16
fix: durable payouts survive journal failure, cap bank withdrawals, hash ↵
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passwords off the owner loop.
2026-09-16
refactor: remove dead code, consolidate save/error handling, add lint gate
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2026-08-03
feat: new color 'command', color tag system implemented
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2026-07-31
feat: casino framework and basic slot machine
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2026-07-10
feat(admin): update search to use standard condition/action framework rather ↵
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than bespoke implementation
2026-07-09
feat: old standalone trigger systems completely unified into ↵
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trigger->condition->action system
2026-07-09
feat: message actions are now sequences of messages with settable delays
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2026-07-08
feat: unify on use, on look, and on kill. all support same ↵
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conditions/actions now.