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| author | historia <[not public]> | 2026-07-31 17:44:10 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-07-31 17:44:10 -0400 |
| commit | f51424c90dbce7191a31b6e675818c985f0f4539 (patch) | |
| tree | a7845a2e09bd6e83d2d034f5e702a4940f38126a /internal/game/act_effects.go | |
| parent | 58758d41488a777d2bc0e787be655363bdd9eb60 (diff) | |
| download | thehouseoficarus-f51424c90dbce7191a31b6e675818c985f0f4539.tar.gz | |
feat: casino framework and basic slot machine
Diffstat (limited to 'internal/game/act_effects.go')
| -rw-r--r-- | internal/game/act_effects.go | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/internal/game/act_effects.go b/internal/game/act_effects.go index cadd05e..d1effac 100644 --- a/internal/game/act_effects.go +++ b/internal/game/act_effects.go @@ -177,7 +177,12 @@ func (g *Game) applyStep(sess *net.Session, p *player.Player, step *behavior.Ste } } - // 11/12. spawn_mob / despawn_mob (player-owned / owner-filtered). + // 11. casino game join. The table is resolved from the player's current room. + if step.StartGame != "" { + g.startCasinoGame(sess, p, step.StartGame) + } + + // 12/13. spawn_mob / despawn_mob (player-owned / owner-filtered). if step.SpawnMob != nil { g.spawnTriggerMob(sess, p, step.SpawnMob, roomID) } |
