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path: root/internal/game/act.go
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2026-10-05fix: gather verbs, walk oom, admin path bypass, roulette refundhistoria
2026-09-19fix: journal in-game room insert/remove, rewrite non-room room refs on ↵historia
rename/swap, seed admin grid from edited room, type action switches
2026-09-19refactor: simplifcation, change how rooms are stored in player yaml, remove ↵historia
legacy code
2026-09-18fix: harden engine across casino, economy, concurrency, security, and contenthistoria
2026-07-10feat(admin): update search to use standard condition/action framework rather ↵historia
than bespoke implementation
2026-07-09feat: old standalone trigger systems completely unified into ↵historia
trigger->condition->action system
2026-07-09feat: message actions are now sequences of messages with settable delayshistoria
2026-07-09refactor: simplify yaml, remove support for old scalar fieldshistoria
2026-07-07rename flags to global_flags (differentiate from player_flags)historia
2026-07-05feat: remove deprecated use/station interaction modelhistoria
2026-07-01fix: combat formulas and mob attack types (mobs switch attack styles if ↵historia
safespotting)
2026-07-01feat: admin gui map, item, and objects mostly completehistoria
2026-07-01feat: item messaging standardized, custom messages for production paths ↵historia
implemented
2026-06-28feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵historia
changed to 'local' objects
2026-06-27feat: room-specific objects can be defined inline in room yamlhistoria
2026-06-27feat: recall/home cmd, line break optionhistoria
2026-06-26feat: simplified conversation trees and output won't overwrite prompts nowhistoria
2026-06-25slop refactorhistoria