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2026-09-18fix: close combat ghost, admin traversal, login throttle, journal ↵historia
double-pay, and quality/economy gaps
2026-09-18fix: harden economy recovery, shutdown concurrency, world validation, and ↵historia
inventory-loss paths
2026-09-16refactor: remove dead code, consolidate save/error handling, add lint gatehistoria
2026-09-16chore: staticcheck and gofmt cleanupshistoria
2026-09-15feat: single-owner game state, transactional lifecycle, durable money on ↵historia
server stop
2026-09-15fix: atomic saves, casino RNG/config isolation, tick lifecyclehistoria
2026-07-17feat: add test for mob aggrohistoria
2026-07-17refactor: deterministic per-tick subscriber ordering (now fires in same ↵historia
order registered)
2026-07-09refactor: simplify yaml, remove support for old scalar fieldshistoria
2026-06-16feat: overhauled ansi color, added prompt optionshistoria
2026-06-15removed game speed for being broken and an antifeature anyway. added color ↵historia
support.
2026-06-14feat: fractional ticks and server game_speed implemented. potentially ↵historia
insanely janky.
2026-06-14refactor: added docs, split up some components in game packagehistoria
2026-06-09first commithistoria